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/**
* @file llpreviewgesture.h
* @brief Editing UI for inventory-based gestures.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWGESTURE_H
#define LL_LLPREVIEWGESTURE_H
#include "llassettype.h"
#include "llpreview.h"
#include "llmultigesture.h"
class LLLineEditor;
class LLTextBox;
class LLCheckBoxCtrl;
class LLComboBox;
class LLScrollListCtrl;
class LLScrollListItem;
class LLButton;
class LLRadioGroup;
class LLPreviewGesture : public LLPreview
{
public:
// Pass an object_id if this gesture is inside an object in the world,
// otherwise use LLUUID::null.
static LLPreviewGesture* show(const LLUUID& item_id, const LLUUID& object_id);
LLPreviewGesture(const LLSD& key);
virtual ~LLPreviewGesture();
// LLView
/*virtual*/ void draw();
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
// LLPanel
/*virtual*/ BOOL postBuild();
// LLFloater
/*virtual*/ BOOL canClose();
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void onUpdateSucceeded();
/*virtual*/ void refresh();
protected:
// Populate various comboboxes
void addModifiers();
void addKeys();
void addAnimations();
void addSounds();
void initDefaultGesture();
void loadAsset();
static void onLoadComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
void loadUIFromGesture(LLMultiGesture* gesture);
void saveIfNeeded();
static void onSaveComplete(const LLUUID& asset_uuid,
void* user_data,
S32 status, LLExtStat ext_status);
bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
// Write UI back into gesture
LLMultiGesture* createGesture();
// Add a step. Pass the name of the step, like "Animation",
// "Sound", "Chat", or "Wait"
LLScrollListItem* addStep(const enum EStepType step_type);
void onVisibilityChanged ( const LLSD& new_visibility );
void onCommitKeyorModifier();
static std::string getLabel(std::vector<std::string> labels);
static void updateLabel(LLScrollListItem* item);
static void onCommitSetDirty(LLUICtrl* ctrl, void* data);
static void onCommitLibrary(LLUICtrl* ctrl, void* data);
static void onCommitStep(LLUICtrl* ctrl, void* data);
static void onCommitAnimation(LLUICtrl* ctrl, void* data);
static void onCommitSound(LLUICtrl* ctrl, void* data);
static void onCommitChat(LLUICtrl* ctrl, void* data);
static void onCommitWait(LLUICtrl* ctrl, void* data);
static void onCommitWaitTime(LLUICtrl* ctrl, void* data);
static void onCommitAnimationTrigger(LLUICtrl* ctrl, void *data);
// Handy function to commit each keystroke
static void onKeystrokeCommit(LLLineEditor* caller, void* data);
static void onClickAdd(void* data);
static void onClickUp(void* data);
static void onClickDown(void* data);
static void onClickDelete(void* data);
static void onCommitActive(LLUICtrl* ctrl, void* data);
static void onClickSave(void* data);
static void onClickPreview(void* data);
static void onDonePreview(LLMultiGesture* gesture, void* data);
static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId);
private:
// LLPreview contains mDescEditor
LLLineEditor* mTriggerEditor;
LLTextBox* mReplaceText;
LLLineEditor* mReplaceEditor;
LLComboBox* mModifierCombo;
LLComboBox* mKeyCombo;
LLScrollListCtrl* mLibraryList;
LLButton* mAddBtn;
LLButton* mUpBtn;
LLButton* mDownBtn;
LLButton* mDeleteBtn;
LLScrollListCtrl* mStepList;
// Options panels for items in gesture list
LLTextBox* mOptionsText;
LLRadioGroup* mAnimationRadio;
LLComboBox* mAnimationCombo;
LLComboBox* mSoundCombo;
LLLineEditor* mChatEditor;
LLCheckBoxCtrl* mWaitKeyReleaseCheck;
LLCheckBoxCtrl* mWaitAnimCheck;
LLCheckBoxCtrl* mWaitTimeCheck;
LLLineEditor* mWaitTimeEditor;
LLCheckBoxCtrl* mActiveCheck;
LLButton* mSaveBtn;
LLButton* mPreviewBtn;
LLMultiGesture* mPreviewGesture;
BOOL mDirty;
};
#endif // LL_LLPREVIEWGESTURE_H
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