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/**
 * @file llpreviewgesture.h
 * @brief Editing UI for inventory-based gestures.
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPREVIEWGESTURE_H
#define LL_LLPREVIEWGESTURE_H

#include "llassettype.h"
#include "llpreview.h"
#include "llmultigesture.h"

class LLLineEditor;
class LLTextBox;
class LLCheckBoxCtrl;
class LLComboBox;
class LLScrollListCtrl;
class LLScrollListItem;
class LLButton;
class LLRadioGroup;

class LLPreviewGesture : public LLPreview
{
public:
    // Pass an object_id if this gesture is inside an object in the world,
    // otherwise use LLUUID::null.
    static LLPreviewGesture* show(const LLUUID& item_id, const LLUUID& object_id);

    LLPreviewGesture(const LLSD& key);
    virtual ~LLPreviewGesture();

    // LLView
    /*virtual*/ void draw();
    /*virtual*/ bool handleKeyHere(KEY key, MASK mask);
    /*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
                                     EDragAndDropType cargo_type,
                                     void* cargo_data,
                                     EAcceptance* accept,
                                     std::string& tooltip_msg);

    // LLPanel
    /*virtual*/ bool postBuild();

    // LLFloater
    /*virtual*/ bool canClose();
    /*virtual*/ void onClose(bool app_quitting);
    /*virtual*/ void onUpdateSucceeded();
    /*virtual*/ void refresh();

protected:
    // Populate various comboboxes
    void addModifiers();
    void addKeys();
    void addAnimations();
    void addSounds();

    void initDefaultGesture();

    void loadAsset();

    static void onLoadComplete(const LLUUID& asset_uuid,
                               LLAssetType::EType type,
                               void* user_data, S32 status, LLExtStat ext_status);

    void loadUIFromGesture(LLMultiGesture* gesture);

    void saveIfNeeded();

    static void onSaveComplete(const LLUUID& asset_uuid,
                               void* user_data,
                               S32 status, LLExtStat ext_status);

    bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);

    // Write UI back into gesture
    LLMultiGesture* createGesture();

    // Add a step.  Pass the name of the step, like "Animation",
    // "Sound", "Chat", or "Wait"
    LLScrollListItem* addStep(const enum EStepType step_type);

    void onVisibilityChanged ( const LLSD& new_visibility );

    void onCommitKeyorModifier();

    static std::string getLabel(std::vector<std::string> labels);
    static void updateLabel(LLScrollListItem* item);

    static void onCommitSetDirty(LLUICtrl* ctrl, void* data);
    static void onCommitLibrary(LLUICtrl* ctrl, void* data);
    static void onCommitStep(LLUICtrl* ctrl, void* data);
    static void onCommitAnimation(LLUICtrl* ctrl, void* data);
    static void onCommitSound(LLUICtrl* ctrl, void* data);
    static void onCommitChat(LLUICtrl* ctrl, void* data);
    static void onCommitWait(LLUICtrl* ctrl, void* data);
    static void onCommitWaitTime(LLUICtrl* ctrl, void* data);

    static void onCommitAnimationTrigger(LLUICtrl* ctrl, void *data);

    // Handy function to commit each keystroke
    static void onKeystrokeCommit(LLLineEditor* caller, void* data);

    static void onClickAdd(void* data);
    static void onClickUp(void* data);
    static void onClickDown(void* data);
    static void onClickDelete(void* data);

    static void onCommitActive(LLUICtrl* ctrl, void* data);
    static void onClickSave(void* data);
    static void onClickPreview(void* data);

    static void onDonePreview(LLMultiGesture* gesture, void* data);

    static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId);
private:
    // LLPreview contains mDescEditor
    LLLineEditor*   mTriggerEditor;
    LLTextBox*      mReplaceText;
    LLLineEditor*   mReplaceEditor;
    LLComboBox*     mModifierCombo;
    LLComboBox*     mKeyCombo;

    LLScrollListCtrl*   mLibraryList;
    LLButton*           mAddBtn;
    LLButton*           mUpBtn;
    LLButton*           mDownBtn;
    LLButton*           mDeleteBtn;
    LLScrollListCtrl*   mStepList;

    // Options panels for items in gesture list
    LLTextBox*          mOptionsText;
    LLRadioGroup*       mAnimationRadio;
    LLComboBox*         mAnimationCombo;
    LLComboBox*         mSoundCombo;
    LLLineEditor*       mChatEditor;
    LLCheckBoxCtrl*     mWaitKeyReleaseCheck;
    LLCheckBoxCtrl*     mWaitAnimCheck;
    LLCheckBoxCtrl*     mWaitTimeCheck;
    LLLineEditor*       mWaitTimeEditor;

    LLCheckBoxCtrl*     mActiveCheck;
    LLButton*           mSaveBtn;
    LLButton*           mPreviewBtn;

    LLMultiGesture*     mPreviewGesture;
    bool mDirty;
};

#endif // LL_LLPREVIEWGESTURE_H