summaryrefslogtreecommitdiff
path: root/indra/newview/llpreviewanim.cpp
blob: 8e8b530e1352c61ec084463ba6a10f2733b87e5d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
/** 
 * @file llpreviewanim.cpp
 * @brief LLPreviewAnim class implementation
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llpreviewanim.h"
#include "llbutton.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llvoavatarself.h"
#include "llagent.h"          // gAgent
#include "llkeyframemotion.h"
#include "llfilepicker.h"
#include "lllineeditor.h"
#include "lluictrlfactory.h"
#include "lluictrlfactory.h"

extern LLAgent gAgent;

LLPreviewAnim::LLPreviewAnim(const LLSD& key)
	: LLPreview( key )
{
}

// static
void LLPreviewAnim::endAnimCallback( void *userdata )
{
	LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
	LLFloater* self = handlep->get();
	delete handlep; // done with the handle
	if (self)
	{
		self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE);
		self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE);
	}
}

// virtual
BOOL LLPreviewAnim::postBuild()
{
	const LLInventoryItem* item = getItem();
	if(item)
	{
		gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation
		getChild<LLUICtrl>("desc")->setValue(item->getDescription());
	}

	childSetAction("Anim play btn",playAnim, this);
	childSetAction("Anim audition btn",auditionAnim, this);

	childSetCommitCallback("desc", LLPreview::onText, this);
	getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
	
	return LLPreview::postBuild();
}

void LLPreviewAnim::activate(e_activation_type type)
{
	switch ( type ) 
	{
		case PLAY:
		{
			playAnim( (void *) this );
			break;
		}
		case AUDITION:
		{
			auditionAnim( (void *) this );
			break;
		}
		default:
		{
		//do nothing
		}
	}
}

// static
void LLPreviewAnim::playAnim( void *userdata )
{
	LLPreviewAnim* self = (LLPreviewAnim*) userdata;
	const LLInventoryItem *item = self->getItem();

	if(item)
	{
		LLUUID itemID=item->getAssetUUID();

		LLButton* btn = self->getChild<LLButton>("Anim play btn");
		if (btn)
		{
			btn->toggleState();
		}
		
		if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() ) 
		{
			self->mPauseRequest = NULL;
			gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
			LLMotion* motion = gAgentAvatarp->findMotion(itemID);
			if (motion)
			{
				motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
			}
		}
		else
		{
			gAgentAvatarp->stopMotion(itemID);
			gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
		}
	}
}

// static
void LLPreviewAnim::auditionAnim( void *userdata )
{
	LLPreviewAnim* self = (LLPreviewAnim*) userdata;
	const LLInventoryItem *item = self->getItem();

	if(item)
	{
		LLUUID itemID=item->getAssetUUID();

		LLButton* btn = self->getChild<LLButton>("Anim audition btn");
		if (btn)
		{
			btn->toggleState();
		}
		
		if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() ) 
		{
			self->mPauseRequest = NULL;
			gAgentAvatarp->startMotion(item->getAssetUUID());
			LLMotion* motion = gAgentAvatarp->findMotion(itemID);
			
			if (motion)
			{
				motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
			}
		}
		else
		{
			gAgentAvatarp->stopMotion(itemID);
			gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
		}
	}
}

// virtual
void LLPreviewAnim::onClose(bool app_quitting)
{
	const LLInventoryItem *item = getItem();

	if(item)
	{
		gAgentAvatarp->stopMotion(item->getAssetUUID());
		gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
		LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
		
		if (motion)
		{
			// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
			motion->setDeactivateCallback(NULL, (void *)NULL);
		}
	}
}