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/**
* @file llpreview.h
* @brief LLPreview class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLPREVIEW_H
#define LL_LLPREVIEW_H
#include "llfloater.h"
#include "llresizehandle.h"
#include "llmap.h"
#include "lluuid.h"
#include "llviewerinventory.h"
#include "lltabcontainer.h"
#include <map>
class LLLineEditor;
class LLRadioGroup;
class LLPreview;
class LLMultiPreview : public LLMultiFloater
{
public:
LLMultiPreview(const LLRect& rect);
/*virtual*/void open(); /*Flawfinder: ignore*/
/*virtual*/void tabOpen(LLFloater* opened_floater, bool from_click);
/*virtual*/ void userSetShape(const LLRect& new_rect);
static LLMultiPreview* getAutoOpenInstance(const LLUUID& id);
static void setAutoOpenInstance(LLMultiPreview* previewp, const LLUUID& id);
protected:
typedef std::map<LLUUID, LLViewHandle> handle_map_t;
static std::map<LLUUID, LLViewHandle> sAutoOpenPreviewHandles;
};
class LLPreview : public LLFloater
{
public:
typedef enum e_asset_status
{
PREVIEW_ASSET_ERROR,
PREVIEW_ASSET_UNLOADED,
PREVIEW_ASSET_LOADING,
PREVIEW_ASSET_LOADED
} EAssetStatus;
public:
// Used for XML-based construction.
LLPreview(const std::string& name);
LLPreview(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid, BOOL allow_resize = FALSE, S32 min_width = 0, S32 min_height = 0, LLPointer<LLViewerInventoryItem> inv_item = NULL );
virtual ~LLPreview();
void setItemID(const LLUUID& item_id);
void setObjectID(const LLUUID& object_id);
void setSourceID(const LLUUID& source_id);
const LLViewerInventoryItem *getItem() const; // searches if not constructed with it
static LLPreview* find(const LLUUID& item_uuid);
static LLPreview* show(const LLUUID& item_uuid, BOOL take_focus = TRUE );
static void hide(const LLUUID& item_uuid);
static void rename(const LLUUID& item_uuid, const std::string& new_name);
static bool save(const LLUUID& item_uuid, LLPointer<LLInventoryItem>* itemptr);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual void open(); /*Flawfinder: ignore*/
virtual bool saveItem(LLPointer<LLInventoryItem>* itemptr);
void setAuxItem( const LLInventoryItem* item )
{
if ( mAuxItem )
mAuxItem->copy(item);
}
static void onBtnCopyToInv(void* userdata);
void addKeepDiscardButtons();
static void onKeepBtn(void* data);
static void onDiscardBtn(void* data);
/*virtual*/ void userSetShape(const LLRect& new_rect);
void userResized() { mUserResized = TRUE; };
virtual void loadAsset() { mAssetStatus = PREVIEW_ASSET_LOADED; }
virtual EAssetStatus getAssetStatus() { return mAssetStatus;}
static LLPreview* getFirstPreviewForSource(const LLUUID& source_id);
void setNotecardInfo(const LLUUID& notecard_inv_id, const LLUUID& object_id)
{ mNotecardInventoryID = notecard_inv_id; mObjectID = object_id; }
protected:
virtual void onCommit();
void addDescriptionUI();
static void onText(LLUICtrl*, void* userdata);
static void onRadio(LLUICtrl*, void* userdata);
protected:
LLUUID mItemUUID;
LLUUID mSourceID;
// mObjectID will have a value if it is associated with a task in
// the world, and will be == LLUUID::null if it's in the agent
// inventory.
LLUUID mObjectUUID;
LLRect mClientRect;
LLPointer<LLInventoryItem> mAuxItem; // HACK!
LLButton* mCopyToInvBtn;
// Close without saving changes
BOOL mForceClose;
BOOL mUserResized;
// When closing springs a "Want to save?" dialog, we want
// to keep the preview open until the save completes.
BOOL mCloseAfterSave;
EAssetStatus mAssetStatus;
typedef std::map<LLUUID, LLPreview*> preview_map_t;
typedef std::multimap<LLUUID, LLViewHandle> preview_multimap_t;
static preview_multimap_t sPreviewsBySource;
static preview_map_t sInstances;
LLUUID mNotecardInventoryID;
LLUUID mObjectID;
LLPointer<LLViewerInventoryItem> mItem;
};
const S32 PREVIEW_BORDER = 4;
const S32 PREVIEW_PAD = 5;
const S32 PREVIEW_BUTTON_WIDTH = 100;
const S32 PREVIEW_LINE_HEIGHT = 19;
const S32 PREVIEW_CLOSE_BOX_SIZE = 16;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_VPAD = 2;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREVIEW_HEADER_SIZE = 2*PREVIEW_LINE_HEIGHT + 2 * PREVIEW_VPAD;
#endif // LL_LLPREVIEW_H
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