1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
/**
* @file llphysicsshapebuilder.h
* @brief Generic system to convert LL(Physics)VolumeParams to physics shapes
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_PHYSICS_SHAPE_BUILDER_H
#define LL_PHYSICS_SHAPE_BUILDER_H
#include "indra_constants.h"
#include "llvolume.h"
#define USE_SHAPE_QUANTIZATION 0
#define SHAPE_BUILDER_DEFAULT_VOLUME_DETAIL 1
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW 0.10f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW_SPHERES 0.90f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT 0.05f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER 0.05f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST 0.09f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR 0.05f
const F32 COLLISION_TOLERANCE = 0.1f;
const F32 SHAPE_BUILDER_ENTRY_SNAP_SCALE_BIN_SIZE = 0.15f;
const F32 SHAPE_BUILDER_ENTRY_SNAP_PARAMETER_BIN_SIZE = 0.010f;
const F32 SHAPE_BUILDER_CONVEXIFICATION_SIZE = 2.f * COLLISION_TOLERANCE;
const F32 SHAPE_BUILDER_MIN_GEOMETRY_SIZE = 0.5f * COLLISION_TOLERANCE;
class LLPhysicsVolumeParams : public LLVolumeParams
{
public:
LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) :
LLVolumeParams( params ),
mForceConvex(forceConvex) {}
bool operator==(const LLPhysicsVolumeParams ¶ms) const
{
return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) );
}
bool operator!=(const LLPhysicsVolumeParams ¶ms) const
{
return !operator==(params);
}
bool operator<(const LLPhysicsVolumeParams ¶ms) const
{
if ( LLVolumeParams::operator!=(params) )
{
return LLVolumeParams::operator<(params);
}
return (params.mForceConvex == false) && (mForceConvex == true);
}
bool shouldForceConvex() const { return mForceConvex; }
private:
bool mForceConvex;
};
class LLPhysicsShapeBuilderUtil
{
public:
class PhysicsShapeSpecification
{
public:
enum ShapeType
{
// Primitive types
BOX,
SPHERE,
CYLINDER,
USER_CONVEX, // User specified they wanted the convex hull of the volume
PRIM_CONVEX, // Either a volume that is inherently convex but not a primitive type, or a shape
// with dimensions such that will convexify it anyway.
SCULPT, // Special case for traditional sculpts--they are the convex hull of a single particular set of volume params
USER_MESH, // A user mesh. May or may not contain a convex decomposition.
PRIM_MESH, // A non-convex volume which we have to represent accurately
INVALID
};
PhysicsShapeSpecification() :
mType( INVALID ),
mScale( 0.f, 0.f, 0.f ),
mCenter( 0.f, 0.f, 0.f ) {}
bool isConvex() { return (mType != USER_MESH && mType != PRIM_MESH && mType != INVALID); }
bool isMesh() { return (mType == USER_MESH) || (mType == PRIM_MESH); }
ShapeType getType() { return mType; }
const LLVector3& getScale() { return mScale; }
const LLVector3& getCenter() { return mCenter; }
private:
friend class LLPhysicsShapeBuilderUtil;
ShapeType mType;
// Dimensions of an AABB around the shape
LLVector3 mScale;
// Offset of shape from origin of primitive's reference frame
LLVector3 mCenter;
};
static void determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut );
};
#endif //LL_PHYSICS_SHAPE_BUILDER_H
|