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/**
* @file llpathfindingcharacterlist.cpp
* @author William Todd Stinson
* @brief Class to implement the list of a set of pathfinding characters
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpathfindingcharacterlist.h"
#include "llpathfindingcharacter.h"
#include "llpathfindingobject.h"
#include "llpathfindingobjectlist.h"
#include "llsd.h"
#include "llpathinglib.h"
//---------------------------------------------------------------------------
// LLPathfindingCharacterList
//---------------------------------------------------------------------------
LLPathfindingCharacterList::LLPathfindingCharacterList()
: LLPathfindingObjectList()
{
}
LLPathfindingCharacterList::LLPathfindingCharacterList(const LLSD& pCharacterListData)
: LLPathfindingObjectList()
{
if ( LLPathingLib::getInstance() == NULL )
{
LLPathingLib::initSystem();
}
LLPathingLib::getInstance()->cleanupPhysicsCapsuleRepResiduals( );
parseCharacterListData(pCharacterListData);
}
LLPathfindingCharacterList::~LLPathfindingCharacterList()
{
}
void LLPathfindingCharacterList::parseCharacterListData(const LLSD& pCharacterListData)
{
LLPathfindingObjectMap &objectMap = getObjectMap();
for (LLSD::map_const_iterator characterDataIter = pCharacterListData.beginMap();
characterDataIter != pCharacterListData.endMap(); ++characterDataIter)
{
const std::string& uuid(characterDataIter->first);
const LLSD& characterData = characterDataIter->second;
LLPathfindingObjectPtr character(new LLPathfindingCharacter(uuid, characterData));
objectMap.insert(std::pair<std::string, LLPathfindingObjectPtr>(uuid, character));
}
}
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