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/**
* @file llpanelpick.h
* @brief LLPanelPick class definition
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Display of a "Top Pick" used both for the global top picks in the
// Find directory, and also for each individual user's picks in their
// profile.
#ifndef LL_LLPANELPICK_H
#define LL_LLPANELPICK_H
#include "llpanel.h"
#include "v3dmath.h"
#include "lluuid.h"
class LLButton;
class LLCheckBoxCtrl;
class LLIconCtrl;
class LLLineEditor;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
class LLUICtrl;
class LLMessageSystem;
class LLPanelPick : public LLPanel
{
public:
LLPanelPick(BOOL top_pick);
/*virtual*/ ~LLPanelPick();
void reset();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void refresh();
// Setup a new pick, including creating an id, giving a sane
// initial position, etc.
void initNewPick();
// We need to know the creator id so the database knows which partition
// to query for the pick data.
void setPickID(const LLUUID& pick_id, const LLUUID& creator_id);
// Schedules the panel to request data
// from the server next time it is drawn.
void markForServerRequest();
std::string getPickName();
const LLUUID& getPickID() const { return mPickID; }
const LLUUID& getPickCreatorID() const { return mCreatorID; }
void sendPickInfoRequest();
void sendPickInfoUpdate();
static void processPickInfoReply(LLMessageSystem* msg, void**);
protected:
static void onClickTeleport(void* data);
static void onClickMap(void* data);
//static void onClickLandmark(void* data);
static void onClickSet(void* data);
static void onCommitAny(LLUICtrl* ctrl, void* data);
protected:
BOOL mTopPick;
LLUUID mPickID;
LLUUID mCreatorID;
LLUUID mParcelID;
// Data will be requested on first draw
BOOL mDataRequested;
BOOL mDataReceived;
std::string mSimName;
LLVector3d mPosGlobal;
LLTextureCtrl* mSnapshotCtrl;
LLLineEditor* mNameEditor;
LLTextEditor* mDescEditor;
LLLineEditor* mLocationEditor;
LLButton* mTeleportBtn;
LLButton* mMapBtn;
LLTextBox* mSortOrderText;
LLLineEditor* mSortOrderEditor;
LLCheckBoxCtrl* mEnabledCheck;
LLButton* mSetBtn;
typedef std::list<LLPanelPick*> panel_list_t;
static panel_list_t sAllPanels;
};
#endif // LL_LLPANELPICK_H
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