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/**
* @file llpaneloutfitedit.h
* @brief Displays outfit edit information in Side Tray.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELOUTFITEDIT_H
#define LL_LLPANELOUTFITEDIT_H
#include "llpanel.h"
#include "v3dmath.h"
#include "lluuid.h"
#include "lliconctrl.h"
#include "llremoteparcelrequest.h"
#include "llinventory.h"
#include "llinventorymodel.h"
class LLButton;
class LLTextBox;
class LLInventoryCategory;
class LLInventoryLookObserver;
class LLInventoryPanel;
class LLSaveFolderState;
class LLFolderViewItem;
class LLScrollListCtrl;
class LLLookFetchObserver;
class LLFilterEditor;
class LLPanelOutfitEdit : public LLPanel
{
public:
// NOTE: initialize mLookItemTypes at the index of any new enum you add in the LLPanelOutfitEdit() constructor
typedef enum e_look_item_type
{
LIT_ALL = 0,
LIT_WEARABLE, // clothing or shape
LIT_ATTACHMENT,
NUM_LOOK_ITEM_TYPES
} ELookItemType;
struct LLLookItemType {
std::string displayName;
U64 inventoryMask;
LLLookItemType() : displayName("NONE"), inventoryMask(0) {}
LLLookItemType(std::string name, U64 mask) : displayName(name), inventoryMask(mask) {}
};
LLPanelOutfitEdit();
/*virtual*/ ~LLPanelOutfitEdit();
/*virtual*/ BOOL postBuild();
/*virtual*/ void changed(U32 mask);
void reset();
// Ignore all old information, useful if you are
// recycling an existing dialog and need to clear it.
/*virtual*/ void setParcelID(const LLUUID& parcel_id);
// Sends a request for data about the given parcel, which will
// only update the location if there is none already available.
void onTypeFilterChanged(LLUICtrl* ctrl);
void onSearchEdit(const std::string& string);
void onInventorySelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
void onAddToLookClicked(void);
void onLookItemSelectionChange(void);
void onRemoveFromLookClicked(void);
void onEditWearableClicked(void);
void onUpClicked(void);
void displayLookInfo(const LLInventoryCategory* pLook);
void lookFetched(void);
void updateLookInfo(void);
private:
LLUUID mLookID;
LLTextBox* mLookName;
LLScrollListCtrl* mLookContents;
LLInventoryPanel* mInventoryItemsPanel;
LLFilterEditor* mSearchFilter;
LLSaveFolderState* mSavedFolderState;
std::string mSearchString;
LLButton* mAddToLookBtn;
LLButton* mRemoveFromLookBtn;
LLButton* mUpBtn;
LLButton* mEditWearableBtn;
S32 mNumItemsInLook;
LLLookFetchObserver* mFetchLook;
LLInventoryLookObserver* mLookObserver;
std::vector<LLLookItemType> mLookItemTypes;
};
#endif // LL_LLPANELOUTFITEDIT_H
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