1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/**
* @file llpanelobjectinventory.h
* @brief LLPanelObjectInventory class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELOBJECTINVENTORY_H
#define LL_LLPANELOBJECTINVENTORY_H
#include "llvoinventorylistener.h"
#include "llpanel.h"
#include "llinventorypanel.h" // for LLFolderViewModelInventory
#include "llinventory.h"
class LLScrollContainer;
class LLFolderView;
class LLFolderViewFolder;
class LLViewerObject;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelObjectInventory
//
// This class represents the panel used to view and control a
// particular task's inventory.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLPanelObjectInventory : public LLPanel, public LLVOInventoryListener
{
public:
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<bool> show_root_folder;
Params()
: show_root_folder("show_root_folder", true)
{}
};
LLPanelObjectInventory(const Params&);
virtual ~LLPanelObjectInventory();
virtual bool postBuild();
LLFolderViewModelInventory& getRootViewModel() { return mInventoryViewModel; }
void doToSelected(const LLSD& userdata);
void refresh();
const LLUUID& getTaskUUID() { return mTaskUUID;}
void clearInventoryTask();
void removeSelectedItem();
void startRenamingSelectedItem();
LLFolderView* getRootFolder() const { return mFolders; }
virtual void draw();
virtual void deleteAllChildren();
virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg);
/*virtual*/ void onFocusLost();
/*virtual*/ void onFocusReceived();
static void idle(void* user_data);
protected:
void reset();
/*virtual*/ void inventoryChanged(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory,
S32 serial_num,
void* user_data);
void updateInventory();
void createFolderViews(LLInventoryObject* inventory_root, LLInventoryObject::object_list_t& contents);
void createViewsForCategory(LLInventoryObject::object_list_t* inventory,
LLInventoryObject* parent,
LLFolderViewFolder* folder);
void clearContents();
LLFolderViewItem* getItemByID(const LLUUID& id);
void addItemID( const LLUUID& id, LLFolderViewItem* itemp );
void removeItemID(const LLUUID& id);
void clearItemIDs();
bool handleKeyHere( KEY key, MASK mask );
bool isSelectionRemovable();
private:
std::map<LLUUID, LLFolderViewItem*> mItemMap;
LLScrollContainer* mScroller;
LLFolderView* mFolders;
LLUUID mTaskUUID;
LLUUID mAttachmentUUID;
bool mHaveInventory; // 'Loading' label and used for initial request
bool mIsInventoryEmpty; // 'Empty' label
bool mInventoryNeedsUpdate; // for idle, set on changed callback
LLFolderViewModelInventory mInventoryViewModel;
bool mShowRootFolder;
};
#endif // LL_LLPANELOBJECTINVENTORY_H
|