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/**
* @file llpanelobject.h
* @brief Object editing (position, scale, etc.) in the tools floater
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELOBJECT_H
#define LL_LLPANELOBJECT_H
#include "v3math.h"
#include "llpanel.h"
#include "llpointer.h"
#include "llvolume.h"
class LLSpinCtrl;
class LLCheckBoxCtrl;
class LLTextBox;
class LLUICtrl;
class LLButton;
class LLViewerObject;
class LLComboBox;
class LLColorSwatchCtrl;
class LLTextureCtrl;
class LLInventoryItem;
class LLUUID;
class LLPanelObject : public LLPanel
{
public:
LLPanelObject();
virtual ~LLPanelObject();
virtual BOOL postBuild();
virtual void draw();
virtual void clearCtrls();
void refresh();
static bool precommitValidate(const LLSD& data);
static void onCommitLock(LLUICtrl *ctrl, void *data);
static void onCommitPosition( LLUICtrl* ctrl, void* userdata);
static void onCommitScale( LLUICtrl* ctrl, void* userdata);
static void onCommitRotation( LLUICtrl* ctrl, void* userdata);
static void onCommitTemporary( LLUICtrl* ctrl, void* userdata);
static void onCommitPhantom( LLUICtrl* ctrl, void* userdata);
static void onCommitPhysics( LLUICtrl* ctrl, void* userdata);
static void onCommitParametric(LLUICtrl* ctrl, void* userdata);
void onCommitSculpt(const LLSD& data);
void onCancelSculpt(const LLSD& data);
void onSelectSculpt(const LLSD& data);
BOOL onDropSculpt(LLInventoryItem* item);
static void onCommitSculptType( LLUICtrl *ctrl, void* userdata);
void handleAgentStateCallback() const;
protected:
void getState();
void sendRotation(BOOL btn_down);
void sendScale(BOOL btn_down);
void sendPosition(BOOL btn_down);
void sendIsPhysical();
void sendIsTemporary();
void sendIsPhantom();
void sendSculpt();
void getVolumeParams(LLVolumeParams& volume_params);
protected:
// Per-object options
LLComboBox* mComboBaseType;
LLTextBox* mLabelCut;
LLSpinCtrl* mSpinCutBegin;
LLSpinCtrl* mSpinCutEnd;
LLTextBox* mLabelHollow;
LLSpinCtrl* mSpinHollow;
LLTextBox* mLabelHoleType;
LLComboBox* mComboHoleType;
LLTextBox* mLabelTwist;
LLSpinCtrl* mSpinTwist;
LLSpinCtrl* mSpinTwistBegin;
LLSpinCtrl* mSpinScaleX;
LLSpinCtrl* mSpinScaleY;
LLTextBox* mLabelSkew;
LLSpinCtrl* mSpinSkew;
LLTextBox* mLabelShear;
LLSpinCtrl* mSpinShearX;
LLSpinCtrl* mSpinShearY;
// Advanced Path
LLSpinCtrl* mCtrlPathBegin;
LLSpinCtrl* mCtrlPathEnd;
LLTextBox* mLabelTaper;
LLSpinCtrl* mSpinTaperX;
LLSpinCtrl* mSpinTaperY;
LLTextBox* mLabelRadiusOffset;
LLSpinCtrl* mSpinRadiusOffset;
LLTextBox* mLabelRevolutions;
LLSpinCtrl* mSpinRevolutions;
LLTextBox* mLabelPosition;
LLSpinCtrl* mCtrlPosX;
LLSpinCtrl* mCtrlPosY;
LLSpinCtrl* mCtrlPosZ;
LLTextBox* mLabelSize;
LLSpinCtrl* mCtrlScaleX;
LLSpinCtrl* mCtrlScaleY;
LLSpinCtrl* mCtrlScaleZ;
LLTextBox* mLabelRotation;
LLSpinCtrl* mCtrlRotX;
LLSpinCtrl* mCtrlRotY;
LLSpinCtrl* mCtrlRotZ;
LLCheckBoxCtrl *mCheckLock;
LLCheckBoxCtrl *mCheckPhysics;
LLCheckBoxCtrl *mCheckTemporary;
LLCheckBoxCtrl *mCheckPhantom;
LLTextureCtrl *mCtrlSculptTexture;
LLTextBox *mLabelSculptType;
LLComboBox *mCtrlSculptType;
LLCheckBoxCtrl *mCtrlSculptMirror;
LLCheckBoxCtrl *mCtrlSculptInvert;
LLVector3 mCurEulerDegrees; // to avoid sending rotation when not changed
BOOL mIsPhysical; // to avoid sending "physical" when not changed
BOOL mIsTemporary; // to avoid sending "temporary" when not changed
BOOL mIsPhantom; // to avoid sending "phantom" when not changed
S32 mSelectedType; // So we know what selected type we last were
LLUUID mSculptTextureRevert; // so we can revert the sculpt texture on cancel
U8 mSculptTypeRevert; // so we can revert the sculpt type on cancel
LLPointer<LLViewerObject> mObject;
LLPointer<LLViewerObject> mRootObject;
};
#endif
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