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/**
* @file llpanelme.h
* @brief Side tray "Me" (My Profile) panel
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELMEPROFILE_H
#define LL_LLPANELMEPROFILE_H
#include "llpanel.h"
#include "llpanelprofile.h"
class LLAvatarName;
class LLPanelMyProfileEdit;
class LLPanelProfile;
class LLIconCtrl;
/**
* Panel for displaying Agent's profile, it consists of two sub panels - Profile
* and Picks.
* LLPanelMe allows user to edit his profile and picks.
*/
class LLPanelMe : public LLPanelProfile
{
LOG_CLASS(LLPanelMe);
public:
LLPanelMe();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ BOOL postBuild();
private:
void buildEditPanel();
void onEditProfileClicked();
void onCancelClicked();
LLPanelMyProfileEdit * mEditPanel;
};
class LLPanelMyProfileEdit : public LLPanelMyProfile
{
LOG_CLASS(LLPanelMyProfileEdit);
public:
LLPanelMyProfileEdit();
/*virtual*/void processProperties(void* data, EAvatarProcessorType type);
/*virtual*/BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(const LLSD& key);
void onAvatarNameChanged();
protected:
/*virtual*/void resetData();
void processProfileProperties(const LLAvatarData* avatar_data);
void onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name);
private:
void initTexturePickerMouseEvents();
void onTexturePickerMouseEnter(LLUICtrl* ctrl);
void onTexturePickerMouseLeave(LLUICtrl* ctrl);
void onClickSetName();
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
/**
* Enabled/disables controls to prevent overwriting edited data upon receiving
* current data from server.
*/
void enableEditing(bool enable);
private:
// map TexturePicker name => Edit Icon pointer should be visible while hovering Texture Picker
typedef std::map<std::string, LLIconCtrl*> texture_edit_icon_map_t;
texture_edit_icon_map_t mTextureEditIconMap;
};
#endif // LL_LLPANELMEPROFILE_H
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