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/**
* @file llpanelmaininventory.h
* @brief llpanelmaininventory.h
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELMAININVENTORY_H
#define LL_LLPANELMAININVENTORY_H
#include "llpanel.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "lldndbutton.h"
#include "llfolderview.h"
class LLComboBox;
class LLFolderViewItem;
class LLInventoryPanel;
class LLInventoryGallery;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLFloaterInventoryFinder;
class LLMenuButton;
class LLMenuGL;
class LLSidepanelInventory;
class LLToggleableMenu;
class LLFloater;
class LLFloaterSidePanelContainer;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelMainInventory
//
// This is a panel used to view and control an agent's inventory,
// including all the fixin's (e.g. AllItems/RecentItems tabs, filter floaters).
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLPanelMainInventory : public LLPanel, LLInventoryObserver
{
public:
friend class LLFloaterInventoryFinder;
LLPanelMainInventory(const LLPanel::Params& p = getDefaultParams());
~LLPanelMainInventory();
bool postBuild();
enum EViewModeType
{
MODE_LIST,
MODE_GALLERY,
MODE_COMBINATION
};
virtual bool handleKeyHere(KEY key, MASK mask);
// Inherited functionality
/*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void changed(U32);
/*virtual*/ void draw();
/*virtual*/ void onVisibilityChange ( bool new_visibility );
LLInventoryPanel* getPanel() { return mActivePanel; }
LLInventoryPanel* getActivePanel() { return mActivePanel; }
LLInventoryPanel* getAllItemsPanel();
void selectAllItemsPanel();
const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
void setActivePanel();
bool isRecentItemsPanelSelected();
const std::string& getFilterText() const { return mFilterText; }
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
void onFilterEdit(const std::string& search_string );
void setFocusFilterEditor();
static LLFloaterSidePanelContainer* newWindow();
static void newFolderWindow(LLUUID folder_id = LLUUID(), LLUUID item_to_select = LLUUID());
void toggleFindOptions();
void resetFilters();
void resetAllItemsFilters();
void findLinks(const LLUUID& item_id, const std::string& item_name);
void onViewModeClick();
void toggleViewMode();
void initSingleFolderRoot(const LLUUID& start_folder_id = LLUUID::null);
void initInventoryViews();
void onUpFolderClicked();
void onBackFolderClicked();
void onForwardFolderClicked();
void setSingleFolderViewRoot(const LLUUID& folder_id, bool clear_nav_history = true);
void setGallerySelection(const LLUUID& item_id, bool new_window = false);
LLUUID getSingleFolderViewRoot();
bool isSingleFolderMode() { return mSingleFolderMode; }
void scrollToGallerySelection();
void scrollToInvPanelSelection();
void setViewMode(EViewModeType mode);
bool isListViewMode() { return (mViewMode == MODE_LIST); }
bool isGalleryViewMode() { return (mViewMode == MODE_GALLERY); }
bool isCombinationViewMode() { return (mViewMode == MODE_COMBINATION); }
LLUUID getCurrentSFVRoot();
std::string getLocalizedRootName();
LLInventoryFilter& getCurrentFilter();
protected:
//
// Misc functions
//
void setFilterTextFromFilter();
void startSearch();
void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, bool user_action);
static bool filtersVisible(void* user_data);
void onClearSearch();
static void onFoldersByName(void *user_data);
static bool checkFoldersByName(void *user_data);
static bool incrementalFind(LLFolderViewItem* first_item, const char *find_text, bool backward);
void onFilterSelected();
const std::string getFilterSubString();
void setFilterSubString(const std::string& string);
// menu callbacks
void doToSelected(const LLSD& userdata);
void closeAllFolders();
void doCreate(const LLSD& userdata);
void setSortBy(const LLSD& userdata);
void saveTexture(const LLSD& userdata);
bool isSaveTextureEnabled(const LLSD& userdata);
void updateItemcountText();
void updatePanelVisibility();
void updateCombinationVisibility();
void onFocusReceived();
void onSelectSearchType();
void updateSearchTypeCombo();
void setSearchType(LLInventoryFilter::ESearchType type);
LLSidepanelInventory* getParentSidepanelInventory();
private:
LLFloaterInventoryFinder* getFinder();
LLFilterEditor* mFilterEditor;
LLTabContainer* mFilterTabs;
LLUICtrl* mCounterCtrl;
LLHandle<LLFloater> mFinderHandle;
LLInventoryPanel* mActivePanel;
LLInventoryPanel* mAllItemsPanel = nullptr;
LLInventoryPanel* mRecentPanel = nullptr;
LLInventoryPanel* mWornItemsPanel = nullptr;
bool mResortActivePanel;
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
std::string mFilterSubString;
S32 mItemCount;
std::string mItemCountString;
S32 mCategoryCount;
std::string mCategoryCountString;
LLComboBox* mSearchTypeCombo;
LLButton* mBackBtn;
LLButton* mForwardBtn;
LLButton* mUpBtn;
LLButton* mViewModeBtn;
LLLayoutPanel* mNavigationBtnsPanel;
LLPanel* mDefaultViewPanel;
LLPanel* mCombinationViewPanel;
bool mSingleFolderMode;
EViewModeType mViewMode;
LLInventorySingleFolderPanel* mCombinationInventoryPanel;
LLInventoryGallery* mCombinationGalleryPanel;
LLPanel* mCombinationGalleryLayoutPanel;
LLLayoutPanel* mCombinationListLayoutPanel;
LLLayoutStack* mCombinationLayoutStack;
boost::signals2::connection mListViewRootUpdatedConnection;
boost::signals2::connection mGalleryRootUpdatedConnection;
//////////////////////////////////////////////////////////////////////////////////
// List Commands //
protected:
void initListCommandsHandlers();
void updateListCommands();
void onAddButtonClick();
void showActionMenu(LLMenuGL* menu, std::string spawning_view_name);
void onClipboardAction(const LLSD& userdata);
bool isActionEnabled(const LLSD& command_name);
bool isActionChecked(const LLSD& userdata);
void onCustomAction(const LLSD& command_name);
bool isActionVisible(const LLSD& userdata);
static bool hasSettingsInventory();
static bool hasMaterialsInventory();
void updateTitle();
void updateNavButtons();
void onCombinationRootChanged(bool gallery_clicked);
void onCombinationGallerySelectionChanged(const LLUUID& category_id);
void onCombinationInventorySelectionChanged(const std::deque<LLFolderViewItem*>& items, bool user_action);
/**
* Set upload cost in "Upload" sub menu.
*/
void setUploadCostIfNeeded();
void disableAddIfNeeded();
private:
LLToggleableMenu* mMenuGearDefault;
LLToggleableMenu* mMenuViewDefault;
LLToggleableMenu* mMenuVisibility;
LLMenuButton* mGearMenuButton;
LLMenuButton* mViewMenuButton;
LLMenuButton* mVisibilityMenuButton;
LLHandle<LLView> mMenuAddHandle;
bool mNeedUploadCost;
bool mForceShowInvLayout;
bool mReshapeInvLayout;
LLUUID mCombInvUUIDNeedsRename;
// List Commands //
////////////////////////////////////////////////////////////////////////////////
};
#endif // LL_LLPANELMAININVENTORY_H
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