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/**
* @file llpanelmaininventory.h
* @brief llpanelmaininventory.h
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELMAININVENTORY_H
#define LL_LLPANELMAININVENTORY_H
#include "llpanel.h"
#include "llinventoryobserver.h"
#include "lldndbutton.h"
#include "llfolderview.h"
class LLFolderViewItem;
class LLInventoryPanel;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLFloaterInventoryFinder;
class LLMenuButton;
class LLMenuGL;
class LLToggleableMenu;
class LLFloater;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelMainInventory
//
// This is a panel used to view and control an agent's inventory,
// including all the fixin's (e.g. AllItems/RecentItems tabs, filter floaters).
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLPanelMainInventory : public LLPanel, LLInventoryObserver
{
public:
friend class LLFloaterInventoryFinder;
LLPanelMainInventory(const LLPanel::Params& p = getDefaultParams());
~LLPanelMainInventory();
BOOL postBuild();
virtual BOOL handleKeyHere(KEY key, MASK mask);
// Inherited functionality
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void changed(U32);
/*virtual*/ void draw();
LLInventoryPanel* getPanel() { return mActivePanel; }
LLInventoryPanel* getActivePanel() { return mActivePanel; }
const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
const std::string& getFilterText() const { return mFilterText; }
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
void onFilterEdit(const std::string& search_string );
protected:
//
// Misc functions
//
void setFilterTextFromFilter();
void startSearch();
void toggleFindOptions();
void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
static BOOL filtersVisible(void* user_data);
void onClearSearch();
static void onFoldersByName(void *user_data);
static BOOL checkFoldersByName(void *user_data);
static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward);
void onFilterSelected();
const std::string getFilterSubString();
void setFilterSubString(const std::string& string);
// menu callbacks
void doToSelected(const LLSD& userdata);
void closeAllFolders();
void newWindow();
void doCreate(const LLSD& userdata);
void resetFilters();
void setSortBy(const LLSD& userdata);
void saveTexture(const LLSD& userdata);
bool isSaveTextureEnabled(const LLSD& userdata);
void updateItemcountText();
void onFocusReceived();
private:
LLFloaterInventoryFinder* getFinder();
LLFilterEditor* mFilterEditor;
LLTabContainer* mFilterTabs;
LLUICtrl* mCounterCtrl;
LLHandle<LLFloater> mFinderHandle;
LLInventoryPanel* mActivePanel;
bool mResortActivePanel;
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
std::string mFilterSubString;
//////////////////////////////////////////////////////////////////////////////////
// List Commands //
protected:
void initListCommandsHandlers();
void updateListCommands();
void onAddButtonClick();
void showActionMenu(LLMenuGL* menu, std::string spawning_view_name);
void onTrashButtonClick();
void onClipboardAction(const LLSD& userdata);
BOOL isActionEnabled(const LLSD& command_name);
BOOL isActionChecked(const LLSD& userdata);
void onCustomAction(const LLSD& command_name);
bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept);
/**
* Set upload cost in "Upload" sub menu.
*/
void setUploadCostIfNeeded();
private:
LLDragAndDropButton* mTrashButton;
LLToggleableMenu* mMenuGearDefault;
LLMenuGL* mMenuAdd;
LLMenuButton* mGearMenuButton;
bool mNeedUploadCost;
// List Commands //
////////////////////////////////////////////////////////////////////////////////
};
#endif // LL_LLPANELMAININVENTORY_H
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