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/**
* @file llpanellandmarks.h
* @brief Landmarks tab for Side Bar "Places" panel
* class definition
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELLANDMARKS_H
#define LL_LLPANELLANDMARKS_H
#include "lllandmark.h"
// newview
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "llpanelplacestab.h"
#include "llpanelpick.h"
#include "llremoteparcelrequest.h"
class LLAccordionCtrlTab;
class LLFolderViewItem;
class LLMenuGL;
class LLInventoryPanel;
class LLInventorySubTreePanel;
class LLLandmarksPanel : public LLPanelPlacesTab, LLRemoteParcelInfoObserver
{
public:
LLLandmarksPanel();
virtual ~LLLandmarksPanel();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onSearchEdit(const std::string& string);
/*virtual*/ void onShowOnMap();
/*virtual*/ void onTeleport();
/*virtual*/ void updateVerbs();
void onSelectionChange(LLInventorySubTreePanel* inventory_list, const std::deque<LLFolderViewItem*> &items, BOOL user_action);
void onSelectorButtonClicked();
void setCurrentSelectedList(LLInventorySubTreePanel* inventory_list)
{
mCurrentSelectedList = inventory_list;
}
/**
* Update filter ShowFolderState setting to show empty folder message
* if Landmarks inventory folder is empty.
*/
void updateShowFolderState();
protected:
/**
* @return true - if current selected panel is not null and selected item is a landmark
*/
bool isLandmarkSelected() const;
bool isReceivedFolderSelected() const;
void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);
LLFolderViewItem* getCurSelectedItem() const;
void updateSortOrder(LLInventoryPanel* panel, bool byDate);
//LLRemoteParcelInfoObserver interface
/*virtual*/ void processParcelInfo(const LLParcelData& parcel_data);
/*virtual*/ void setParcelID(const LLUUID& parcel_id);
/*virtual*/ void setErrorStatus(U32 status, const std::string& reason);
private:
void initFavoritesInventoryPanel();
void initLandmarksInventoryPanel();
void initMyInventoryPanel();
void initLibraryInventoryPanel();
void initLandmarksPanel(LLInventorySubTreePanel* inventory_list);
void initAccordion(const std::string& accordion_tab_name, LLInventorySubTreePanel* inventory_list);
void onAccordionExpandedCollapsed(const LLSD& param, LLInventorySubTreePanel* inventory_list);
void deselectOtherThan(const LLInventorySubTreePanel* inventory_list);
// List Commands Handlers
void initListCommandsHandlers();
void updateListCommands();
void onActionsButtonClick();
void showActionMenu(LLMenuGL* menu, std::string spawning_view_name);
void onAddButtonHeldDown();
void onTrashButtonClick() const;
void onAddAction(const LLSD& command_name) const;
void onClipboardAction(const LLSD& command_name) const;
void onFoldingAction(const LLSD& command_name);
bool isActionChecked(const LLSD& userdata) const;
bool isActionEnabled(const LLSD& command_name) const;
void onCustomAction(const LLSD& command_name);
/**
* Determines if selected item can be modified via context/gear menu.
*
* It validates Places Landmarks rules first. And then LLFolderView permissions.
* For now it checks cut/rename/delete/paste actions.
*/
bool canSelectedBeModified(const std::string& command_name) const;
void onPickPanelExit( LLPanelPickEdit* pick_panel, LLView* owner, const LLSD& params);
/**
* Processes drag-n-drop of the Landmarks and folders into trash button.
*/
bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept);
/**
* Landmark actions callbacks. Fire when a landmark is loaded from the list.
*/
void doShowOnMap(LLLandmark* landmark);
void doProcessParcelInfo(LLLandmark* landmark,
LLFolderViewItem* cur_item,
LLInventoryItem* inv_item,
const LLParcelData& parcel_data);
void doCreatePick(LLLandmark* landmark);
private:
LLInventorySubTreePanel* mFavoritesInventoryPanel;
LLInventorySubTreePanel* mLandmarksInventoryPanel;
LLInventorySubTreePanel* mMyInventoryPanel;
LLInventorySubTreePanel* mLibraryInventoryPanel;
LLMenuGL* mGearLandmarkMenu;
LLMenuGL* mGearFolderMenu;
LLMenuGL* mMenuAdd;
LLInventorySubTreePanel* mCurrentSelectedList;
LLInventoryObserver* mInventoryObserver;
LLPanel* mListCommands;
bool mSortByDate;
typedef std::vector<LLAccordionCtrlTab*> accordion_tabs_t;
accordion_tabs_t mAccordionTabs;
};
#endif //LL_LLPANELLANDMARKS_H
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