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/**
* @file llpanellandmarks.h
* @brief Landmarks tab for Side Bar "Places" panel
* class definition
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELLANDMARKS_H
#define LL_LLPANELLANDMARKS_H
#include "lllandmark.h"
// newview
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "llpanelplacestab.h"
#include "llremoteparcelrequest.h"
class LLAccordionCtrlTab;
class LLFolderViewItem;
class LLMenuButton;
class LLMenuGL;
class LLToggleableMenu;
class LLInventoryPanel;
class LLPlacesInventoryPanel;
class LLFolderViewModelItemInventory;
class LLLandmarksPanel : public LLPanelPlacesTab, LLRemoteParcelInfoObserver
{
public:
LLLandmarksPanel();
LLLandmarksPanel(bool is_landmark_panel);
virtual ~LLLandmarksPanel();
bool postBuild() override;
void onSearchEdit(const std::string& string) override;
void onShowOnMap() override;
void onShowProfile() override;
void onTeleport() override;
void onRemoveSelected() override;
void updateVerbs() override;
bool isSingleItemSelected() override;
LLToggleableMenu* getSelectionMenu() override;
LLToggleableMenu* getSortingMenu() override;
LLToggleableMenu* getCreateMenu() override;
/**
* Processes drag-n-drop of the Landmarks and folders into trash button.
*/
bool handleDragAndDropToTrash(bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept) override;
void setCurrentSelectedList(LLPlacesInventoryPanel* inventory_list)
{
mCurrentSelectedList = inventory_list;
}
/**
* Selects item with "obj_id" in one of accordion tabs.
*/
void setItemSelected(const LLUUID& obj_id, bool take_keyboard_focus);
void updateMenuVisibility(LLUICtrl* menu);
void doCreatePick(LLLandmark* landmark, const LLUUID &item_id );
void resetSelection();
protected:
/**
* @return true - if current selected panel is not null and selected item is a landmark
*/
bool isLandmarkSelected() const;
bool isFolderSelected() const;
void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);
LLFolderViewItem* getCurSelectedItem() const;
LLFolderViewModelItemInventory* getCurSelectedViewModelItem() const;
void updateSortOrder(LLInventoryPanel* panel, bool byDate);
//LLRemoteParcelInfoObserver interface
void processParcelInfo(const LLParcelData& parcel_data) override;
void setParcelID(const LLUUID& parcel_id) override;
void setErrorStatus(S32 status, const std::string& reason) override;
// List Commands Handlers
void initListCommandsHandlers();
void initLandmarksPanel(LLPlacesInventoryPanel* inventory_list);
LLPlacesInventoryPanel* mCurrentSelectedList;
private:
void initLandmarksInventoryPanel();
void onTrashButtonClick() const;
void onAddAction(const LLSD& command_name) const;
void onClipboardAction(const LLSD& command_name) const;
void onFoldingAction(const LLSD& command_name);
bool isActionChecked(const LLSD& userdata) const;
bool isActionEnabled(const LLSD& command_name) const;
void onCustomAction(const LLSD& command_name);
/**
* Updates context menu depending on the selected items location.
*
* For items in Trash category the menu includes the "Restore Item"
* context menu entry.
*/
void onMenuVisibilityChange(LLUICtrl* ctrl, const LLSD& param);
/**
* Determines if an item can be modified via context/gear menu.
*
* It validates Places Landmarks rules first. And then LLFolderView permissions.
* For now it checks cut/rename/delete/paste actions.
*/
bool canItemBeModified(const std::string& command_name, LLFolderViewItem* item) const;
/**
* Landmark actions callbacks. Fire when a landmark is loaded from the list.
*/
void doShowOnMap(LLLandmark* landmark);
void doProcessParcelInfo(LLLandmark* landmark,
LLInventoryItem* inv_item,
const LLParcelData& parcel_data);
private:
LLPlacesInventoryPanel* mLandmarksInventoryPanel;
LLToggleableMenu* mGearLandmarkMenu;
LLToggleableMenu* mGearFolderMenu;
LLToggleableMenu* mSortingMenu;
LLToggleableMenu* mAddMenu;
bool isLandmarksPanel;
LLUUID mCreatePickItemId; // item we requested a pick for
};
class LLFavoritesPanel : public LLLandmarksPanel
{
public:
LLFavoritesPanel();
bool postBuild() override;
void initFavoritesInventoryPanel();
};
#endif //LL_LLPANELLANDMARKS_H
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