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/**
* @file llpanelface.h
* @brief Panel in the tools floater for editing face textures, colors, etc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELFACE_H
#define LL_LLPANELFACE_H
#include "v4color.h"
#include "llpanel.h"
#include "llmaterial.h"
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
class LLMaterialID;
class LLPanelFace : public LLPanel
{
public:
virtual BOOL postBuild();
LLPanelFace();
virtual ~LLPanelFace();
void refresh();
void setMediaURL(const std::string& url);
void setMediaType(const std::string& mime_type);
protected:
void getState();
void sendTexture(); // applies and sends texture
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
void sendColor(); // applies and sends color
void sendAlpha(); // applies and sends transparency
void sendBump(); // applies and sends bump map
void sendTexGen(); // applies and sends bump map
void sendShiny(); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void sendMedia();
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
void onCommitTexture(const LLSD& data);
void onCancelTexture(const LLSD& data);
void onSelectTexture(const LLSD& data);
void onCommitSpecularTexture(const LLSD& data);
void onCancelSpecularTexture(const LLSD& data);
void onSelectSpecularTexture(const LLSD& data);
void onCommitNormalTexture(const LLSD& data);
void onCancelNormalTexture(const LLSD& data);
void onSelectNormalTexture(const LLSD& data);
void onCommitColor(const LLSD& data);
void onCommitShinyColor(const LLSD& data);
void onCommitAlpha(const LLSD& data);
void onCancelColor(const LLSD& data);
void onSelectColor(const LLSD& data);
// Make UI reflect state of currently selected material (refresh)
// and UI mode (e.g. editing normal map v diffuse map)
//
void updateUI();
// Callback funcs for individual controls
//
static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterial( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
static F32 valueGlow(LLViewerObject* object, S32 face);
private:
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
// Do NOT call updateUI from within this function.
//
void updateVisibility();
// Make material reflect current state of UI (apply edit)
//
void updateMaterial();
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateAlphaControls();
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
bool mIsAlpha;
/* These variables interlock processing of materials updates sent to
* the sim. mUpdateInFlight is set to flag that an update has been
* sent to the sim and not acknowledged yet, and cleared when an
* update is received from the sim. mUpdatePending is set when
* there's an update in flight and another UI change has been made
* that needs to be sent as a materials update, and cleared when the
* update is sent. This prevents the sim from getting spammed with
* update messages when, for example, the user holds down the
* up-arrow on a spinner, and avoids running afoul of its throttle.
*/
bool mUpdateInFlight;
bool mUpdatePending;
};
#endif
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