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/**
* @file llpanelface.h
* @brief Panel in the tools floater for editing face textures, colors, etc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELFACE_H
#define LL_LLPANELFACE_H
#include "v4color.h"
#include "llpanel.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lltextureentry.h"
#include "llselectmgr.h"
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
class LLMaterialID;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
// as a functor taking Data that calls member func MaterialFunc taking SetValueType
// on an instance of the LLMaterial class.
//
// boost who?
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
class LLMaterialEditFunctor
{
public:
LLMaterialEditFunctor(const DataType& data) : _data(data) {}
virtual ~LLMaterialEditFunctor() {}
virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
DataType _data;
};
template<
typename DataType,
DataType (LLMaterial::*MaterialGetFunc)() >
class LLMaterialGetFunctor
{
public:
LLMaterialGetFunctor() {}
virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
};
template<
typename DataType,
DataType (LLTextureEntry::*TEGetFunc)() >
class LLTEGetFunctor
{
public:
LLTEGetFunctor() {}
virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
};
class LLPanelFace : public LLPanel
{
public:
virtual BOOL postBuild();
LLPanelFace();
virtual ~LLPanelFace();
void refresh();
void setMediaURL(const std::string& url);
void setMediaType(const std::string& mime_type);
protected:
void getState();
void sendTexture(); // applies and sends texture
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
void sendColor(); // applies and sends color
void sendAlpha(); // applies and sends transparency
void sendBump(U32 bumpiness); // applies and sends bump map
void sendTexGen(); // applies and sends bump map
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void sendMedia();
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
void onCommitTexture(const LLSD& data);
void onCancelTexture(const LLSD& data);
void onSelectTexture(const LLSD& data);
void onCommitSpecularTexture(const LLSD& data);
void onCancelSpecularTexture(const LLSD& data);
void onSelectSpecularTexture(const LLSD& data);
void onCommitNormalTexture(const LLSD& data);
void onCancelNormalTexture(const LLSD& data);
void onSelectNormalTexture(const LLSD& data);
void onCommitColor(const LLSD& data);
void onCommitShinyColor(const LLSD& data);
void onCommitAlpha(const LLSD& data);
void onCancelColor(const LLSD& data);
void onSelectColor(const LLSD& data);
void onCloseTexturePicker(const LLSD& data);
// Make UI reflect state of currently selected material (refresh)
// and UI mode (e.g. editing normal map v diffuse map)
//
void updateUI();
// Convenience func to determine if all faces in selection have
// identical planar texgen settings during edits
//
bool isIdenticalPlanarTexgen();
// Callback funcs for individual controls
//
static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
static F32 valueGlow(LLViewerObject* object, S32 face);
private:
bool isAlpha() { return mIsAlpha; }
// Convenience funcs to keep the visual flack to a minimum
//
LLUUID getCurrentNormalMap();
LLUUID getCurrentSpecularMap();
U32 getCurrentShininess();
U32 getCurrentBumpiness();
U8 getCurrentDiffuseAlphaMode();
U8 getCurrentAlphaMaskCutoff();
U8 getCurrentEnvIntensity();
U8 getCurrentGlossiness();
F32 getCurrentBumpyRot();
F32 getCurrentBumpyScaleU();
F32 getCurrentBumpyScaleV();
F32 getCurrentBumpyOffsetU();
F32 getCurrentBumpyOffsetV();
F32 getCurrentShinyRot();
F32 getCurrentShinyScaleU();
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
// Do NOT call updateUI from within this function.
//
void updateVisibility();
// Make material(s) reflect current state of UI (apply edit)
//
void updateMaterial();
// Hey look everyone, a type-safe alternative to copy and paste! :)
//
// Update material parameters by applying 'edit_func' to selected TEs
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
static void edit(LLPanelFace* p, DataType data)
{
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
{
LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp) : _panel(panel), _edit(editp) {}
virtual ~LLSelectedTEEditMaterial() {};
virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
{
if (_edit)
{
LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
// Default to matching expected state of UI
//
new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode());
// Do "It"!
//
_edit->apply(new_material);
U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
{
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
LLMaterialMgr::getInstance()->remove(object->getID(),face);
new_material = NULL;
}
else
{
LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
}
object->setTEMaterialParams(face, new_material);
return new_material;
}
return NULL;
}
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
LLPanelFace* _panel;
} editor(p, &edit);
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor);
}
template<
typename DataType,
typename ReturnType,
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value)
{
DataType data_value;
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEMaterialVal() {}
DataType get(LLViewerObject* object, S32 face)
{
DataType ret = _default;
LLMaterialPtr material_ptr;
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
if (tep)
{
material_ptr = tep->getMaterialParams();
if (!material_ptr.isNull())
{
ret = (material_ptr->*(MaterialGetFunc))();
}
}
return ret;
}
DataType _default;
} GetFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value);
data_to_return = data_value;
}
template<
typename DataType,
typename ReturnType, // some kids just have to different...
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value)
{
DataType data_value;
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEVal() {}
DataType get(LLViewerObject* object, S32 face) {
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
return tep ? ((tep->*(TEGetFunc))()) : _default;
}
DataType _default;
} GetTEValFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value );
data_to_return = data_value;
}
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateAlphaControls();
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
bool mIsAlpha;
/* These variables interlock processing of materials updates sent to
* the sim. mUpdateInFlight is set to flag that an update has been
* sent to the sim and not acknowledged yet, and cleared when an
* update is received from the sim. mUpdatePending is set when
* there's an update in flight and another UI change has been made
* that needs to be sent as a materials update, and cleared when the
* update is sent. This prevents the sim from getting spammed with
* update messages when, for example, the user holds down the
* up-arrow on a spinner, and avoids running afoul of its throttle.
*/
bool mUpdateInFlight;
bool mUpdatePending;
#if defined(DEF_GET_MAT_STATE)
#undef DEF_GET_MAT_STATE
#endif
#if defined(DEF_GET_TE_STATE)
#undef DEF_GET_TE_STATE
#endif
#if defined(DEF_EDIT_MAT_STATE)
DEF_EDIT_MAT_STATE
#endif
// Accessors for selected TE material state
//
#define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \
static void MaterialMemberFunc(DataType& data, bool& identical) \
{ \
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \
}
// Mutators for selected TE material
//
#define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
static void MaterialMemberFunc(LLPanelFace* p,DataType data) \
{ \
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \
}
// Accessors for selected TE state proper (legacy settings etc)
//
#define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \
static void TexEntryMemberFunc(DataType& data, bool& identical) \
{ \
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \
}
class LLSelectedTEMaterial
{
public:
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
static void getMaxNormalRepeats(F32& repeats, bool& identical);
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null)
DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null)
DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f)
DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
};
class LLSelectedTE
{
public:
static void getFace(LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
DEF_GET_TE_STATE(U8,U8,getBumpmap,0)
DEF_GET_TE_STATE(U8,U8,getShiny,0)
DEF_GET_TE_STATE(U8,U8,getFullbright,0)
DEF_GET_TE_STATE(F32,F32,getRotation,0.0f)
DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f)
DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f)
DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f)
DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f)
DEF_GET_TE_STATE(F32,F32,getGlow,0.0f)
DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT)
DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white)
};
};
#endif
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