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|
/**
* @file llpanelface.h
* @brief Panel in the tools floater for editing face textures, colors, etc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELFACE_H
#define LL_LLPANELFACE_H
#include "v4color.h"
#include "llpanel.h"
#include "llgltfmaterial.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lltextureentry.h"
#include "llselectmgr.h"
#include <memory>
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
class LLMaterialID;
class LLMediaCtrl;
class LLMenuButton;
class LLRadioGroup;
class PBRPickerAgentListener;
class PBRPickerObjectListener;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
// as a functor taking Data that calls member func MaterialFunc taking SetValueType
// on an instance of the LLMaterial class.
//
// boost who?
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
class LLMaterialEditFunctor
{
public:
LLMaterialEditFunctor(const DataType& data) : _data(data) {}
virtual ~LLMaterialEditFunctor() {}
virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
DataType _data;
};
template<
typename DataType,
DataType (LLMaterial::*MaterialGetFunc)() >
class LLMaterialGetFunctor
{
public:
LLMaterialGetFunctor() {}
virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
};
template<
typename DataType,
DataType (LLTextureEntry::*TEGetFunc)() >
class LLTEGetFunctor
{
public:
LLTEGetFunctor() {}
virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
};
class LLPanelFace : public LLPanel
{
public:
virtual bool postBuild();
LLPanelFace();
virtual ~LLPanelFace();
void refresh();
void refreshMedia();
void unloadMedia();
static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
/*virtual*/ void onVisibilityChange(bool new_visibility);
/*virtual*/ void draw();
LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
{
LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
llassert_always(new_material);
// Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
//
new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
return new_material;
}
LLGLTFMaterial::TextureInfo getPBRTextureInfo();
LLRender::eTexIndex getTextureChannelToEdit();
LLRender::eTexIndex getMatTextureChannel();
LLRender::eTexIndex getPBRTextureChannel();
LLRender::eTexIndex getTextureDropChannel();
LLGLTFMaterial::TextureInfo getPBRDropChannel();
protected:
void navigateToTitleMedia(const std::string& url);
bool selectedMediaEditable();
void clearMediaSettings();
void updateMediaSettings();
void updateMediaTitle();
void getState();
void sendTexture(); // applies and sends texture
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
void sendColor(); // applies and sends color
void sendAlpha(); // applies and sends transparency
void sendBump(U32 bumpiness); // applies and sends bump map
void sendTexGen(); // applies and sends bump map
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void alignTextureLayer();
void updateCopyTexButton();
void onCommitPbr();
void onCancelPbr();
void onSelectPbr();
// These functions are to return true if the drag should succeed
bool onDragPbr(LLInventoryItem* item);
bool onDragTexture(LLInventoryItem* item);
void onCommitTexture();
void onCancelTexture();
void onSelectTexture();
void onCommitSpecularTexture(const LLSD& data);
void onCancelSpecularTexture(const LLSD& data);
void onSelectSpecularTexture(const LLSD& data);
void onCommitNormalTexture(const LLSD& data);
void onCancelNormalTexture(const LLSD& data);
void onSelectNormalTexture(const LLSD& data);
void onCommitColor();
void onCommitShinyColor();
void onCommitAlpha();
void onCancelColor();
void onCancelShinyColor();
void onSelectColor();
void onSelectShinyColor();
void onCloseTexturePicker(const LLSD& data);
static bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
// Make UI reflect state of currently selected material (refresh)
// and UI mode (e.g. editing normal map v diffuse map)
//
// @param force_set_values forces spinners to set value even if they are focused
void updateUI(bool force_set_values = false);
// Convenience func to determine if all faces in selection have
// identical planar texgen settings during edits
//
bool isIdenticalPlanarTexgen();
// Callback funcs for individual controls
//
void onCommitTextureInfo();
void onCommitTextureScaleX();
void onCommitTextureScaleY();
void onCommitTextureRot();
void onCommitTextureOffsetX();
void onCommitTextureOffsetY();
void onCommitMaterialBumpyScaleX();
void onCommitMaterialBumpyScaleY();
void onCommitMaterialBumpyRot();
void onCommitMaterialBumpyOffsetX();
void onCommitMaterialBumpyOffsetY();
void syncRepeatX(F32 scaleU);
void syncRepeatY(F32 scaleV);
void syncOffsetX(F32 offsetU);
void syncOffsetY(F32 offsetV);
void syncMaterialRot(F32 rot, int te = -1);
void onCommitMaterialShinyScaleX();
void onCommitMaterialShinyScaleY();
void onCommitMaterialShinyRot();
void onCommitMaterialShinyOffsetX();
void onCommitMaterialShinyOffsetY();
void onCommitMaterialGloss();
void onCommitMaterialEnv();
void onCommitMaterialMaskCutoff();
void onCommitMaterialsMedia();
void onCommitMaterialType();
void onCommitPbrType();
void onClickBtnEditMedia();
void onClickBtnDeleteMedia();
void onClickBtnAddMedia();
void onCommitBump();
void onCommitTexGen();
void onCommitShiny();
void onCommitAlphaMode();
void onCommitFullbright();
void onCommitGlow();
void onCommitPlanarAlign();
void onCommitRepeatsPerMeter();
void onCommitGLTFTextureScaleU();
void onCommitGLTFTextureScaleV();
void onCommitGLTFRotation();
void onCommitGLTFTextureOffsetU();
void onCommitGLTFTextureOffsetV();
void onClickAutoFix();
void onAlignTexture();
void onClickBtnLoadInvPBR();
void onClickBtnEditPBR();
void onClickBtnSavePBR();
public: // needs to be accessible to selection manager
void onCopyColor(); // records all selected faces
void onPasteColor(); // to specific face
void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face
void onCopyTexture();
void onPasteTexture();
void onPasteTexture(LLViewerObject* objectp, S32 te);
protected:
void menuDoToSelected(const LLSD& userdata);
bool menuEnableItem(const LLSD& userdata);
static F32 valueGlow(LLViewerObject* object, S32 face);
private:
bool isAlpha() const { return mIsAlpha; }
// Convenience funcs to keep the visual flack to a minimum
//
LLUUID getCurrentNormalMap();
LLUUID getCurrentSpecularMap();
U32 getCurrentShininess();
U32 getCurrentBumpiness();
U8 getCurrentDiffuseAlphaMode();
U8 getCurrentAlphaMaskCutoff();
U8 getCurrentEnvIntensity();
U8 getCurrentGlossiness();
F32 getCurrentBumpyRot();
F32 getCurrentBumpyScaleU();
F32 getCurrentBumpyScaleV();
F32 getCurrentBumpyOffsetU();
F32 getCurrentBumpyOffsetV();
F32 getCurrentShinyRot();
F32 getCurrentShinyScaleU();
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
LLTextureCtrl* mPBRTextureCtrl { nullptr };
LLTextureCtrl* mTextureCtrl { nullptr };
LLTextureCtrl* mShinyTextureCtrl { nullptr };
LLTextureCtrl* mBumpyTextureCtrl { nullptr };
LLTextBox* mLabelColor { nullptr };
LLColorSwatchCtrl* mColorSwatch { nullptr };
LLTextBox* mLabelShiniColor { nullptr };
LLColorSwatchCtrl* mShinyColorSwatch { nullptr };
LLTextBox* mLabelTexGen { nullptr };
LLComboBox* mComboTexGen { nullptr };
LLRadioGroup* mRadioMaterialType { nullptr };
LLRadioGroup* mRadioPbrType { nullptr };
LLCheckBoxCtrl* mCheckFullbright { nullptr };
LLTextBox* mLabelColorTransp { nullptr };
LLSpinCtrl* mCtrlColorTransp { nullptr }; // transparency = 1 - alpha
LLTextBox* mLabelGlow { nullptr };
LLSpinCtrl* mCtrlGlow { nullptr };
LLComboBox* mComboMatMedia { nullptr };
LLMediaCtrl* mTitleMedia { nullptr };
LLTextBox* mTitleMediaText { nullptr };
LLTextBox* mLabelMatPermLoading { nullptr };
LLCheckBoxCtrl* mCheckSyncSettings { nullptr };
LLTextBox* mLabelBumpiness { nullptr };
LLComboBox* mComboBumpiness { nullptr };
LLTextBox* mLabelShininess { nullptr };
LLComboBox* mComboShininess { nullptr };
LLTextBox* mLabelAlphaMode { nullptr };
LLComboBox* mComboAlphaMode { nullptr };
LLSpinCtrl* mTexScaleU { nullptr };
LLSpinCtrl* mTexScaleV { nullptr };
LLSpinCtrl* mTexRotate { nullptr };
LLSpinCtrl* mTexRepeat { nullptr };
LLSpinCtrl* mTexOffsetU { nullptr };
LLSpinCtrl* mTexOffsetV { nullptr };
LLCheckBoxCtrl* mPlanarAlign{ nullptr };
LLSpinCtrl* mBumpyScaleU { nullptr };
LLSpinCtrl* mBumpyScaleV { nullptr };
LLSpinCtrl* mBumpyRotate { nullptr };
LLSpinCtrl* mBumpyOffsetU { nullptr };
LLSpinCtrl* mBumpyOffsetV { nullptr };
LLSpinCtrl* mShinyScaleU { nullptr };
LLSpinCtrl* mShinyScaleV { nullptr };
LLSpinCtrl* mShinyRotate { nullptr };
LLSpinCtrl* mShinyOffsetU { nullptr };
LLSpinCtrl* mShinyOffsetV { nullptr };
LLTextBox* mLabelGlossiness { nullptr };
LLSpinCtrl* mGlossiness { nullptr };
LLTextBox* mLabelEnvironment { nullptr };
LLSpinCtrl* mEnvironment { nullptr };
LLTextBox* mLabelMaskCutoff { nullptr };
LLSpinCtrl* mMaskCutoff { nullptr };
LLButton* mAddMedia { nullptr };
LLButton* mDelMedia { nullptr };
LLSpinCtrl* mPBRScaleU { nullptr };
LLSpinCtrl* mPBRScaleV { nullptr };
LLSpinCtrl* mPBRRotate { nullptr };
LLSpinCtrl* mPBROffsetU { nullptr };
LLSpinCtrl* mPBROffsetV { nullptr };
LLButton* mBtnAlign { nullptr };
LLButton* mBtnAlignTex { nullptr };
LLButton* mBtnPbrFromInv { nullptr };
LLButton* mBtnEditBbr { nullptr };
LLButton* mBtnSaveBbr { nullptr };
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
// Do NOT call updateUI from within this function.
//
void updateVisibility(LLViewerObject* objectp = nullptr);
// Hey look everyone, a type-safe alternative to copy and paste! :)
//
template<class T>
void getChildSetCommitCallback(T*& ctrl, std::string_view name, std::function<void(LLUICtrl*, const LLSD&)> cb)
{
ctrl = this->getChild<T>(name);
ctrl->setCommitCallback(cb);
}
template<class T>
void getChildSetClickedCallback(T*& ctrl, std::string_view name, std::function<void(LLUICtrl*, const LLSD&)> cb)
{
ctrl = this->getChild<T>(name);
ctrl->setClickedCallback(cb);
}
// Update material parameters by applying 'edit_func' to selected TEs
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
{
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
{
LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
virtual ~LLSelectedTEEditMaterial() {};
virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
{
if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
{
LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
// need to get per-face answer to this question for sane alpha mode retention on updates.
//
bool is_alpha_face = object->isImageAlphaBlended(face);
// need to keep this original answer for valid comparisons in logic below
//
U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
U8 default_alpha_mode = original_default_alpha_mode;
if (!current_material.isNull())
{
default_alpha_mode = current_material->getDiffuseAlphaMode();
}
// Insure we don't inherit the default of blend by accident...
// this will be stomped by a legit request to change the alpha mode by the apply() below
//
new_material->setDiffuseAlphaMode(default_alpha_mode);
// Do "It"!
//
_edit->apply(new_material);
U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
{
new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
{
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
LLMaterialMgr::getInstance()->remove(object->getID(),face);
new_material = NULL;
}
else
{
LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
}
object->setTEMaterialParams(face, new_material);
return new_material;
}
return NULL;
}
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
LLPanelFace *_panel;
const LLUUID & _only_for_object_id;
} editor(p, &edit, only_for_object_id);
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
}
template<
typename DataType,
typename ReturnType,
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value{};
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEMaterialVal() {}
DataType get(LLViewerObject* object, S32 face)
{
DataType ret = _default;
LLMaterialPtr material_ptr;
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
if (tep)
{
material_ptr = tep->getMaterialParams();
if (!material_ptr.isNull())
{
ret = (material_ptr->*(MaterialGetFunc))();
}
}
return ret;
}
DataType _default;
} GetFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
data_to_return = data_value;
}
template<
typename DataType,
typename ReturnType, // some kids just have to different...
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value {};
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEVal() {}
DataType get(LLViewerObject* object, S32 face) {
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
return tep ? ((tep->*(TEGetFunc))()) : _default;
}
DataType _default;
} GetTEValFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
data_to_return = data_value;
}
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateAlphaControls();
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
void onPbrSelectionChanged(LLInventoryItem* itemp);
void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values);
void updateVisibilityGLTF(LLViewerObject* objectp = nullptr);
void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func);
void updateGLTFTextureTransform(std::function<void(LLGLTFMaterial::TextureTransform*)> edit);
void setMaterialOverridesFromSelection();
LLMenuButton* mMenuClipboardColor;
LLMenuButton* mMenuClipboardTexture;
bool mIsAlpha;
LLSD mClipboardParams;
LLSD mMediaSettings;
bool mNeedMediaTitle;
class Selection
{
public:
void connect();
// Returns true if the selected objects or sides have changed since
// this was last called, and no object update is pending
bool update();
// Prevents update() returning true until the provided object is
// updated. Necessary to prevent controls updating when the mouse is
// held down.
void setDirty() { mChanged = true; };
// Callbacks
void onSelectionChanged() { mNeedsSelectionCheck = true; }
void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
protected:
bool compareSelection();
bool mChanged = false;
boost::signals2::scoped_connection mSelectConnection;
bool mNeedsSelectionCheck = true;
S32 mSelectedObjectCount = 0;
S32 mSelectedTECount = 0;
LLUUID mSelectedObjectID;
S32 mLastSelectedSide = -1;
};
static Selection sMaterialOverrideSelection;
std::unique_ptr<PBRPickerAgentListener> mAgentInventoryListener;
std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
public:
#if defined(DEF_GET_MAT_STATE)
#undef DEF_GET_MAT_STATE
#endif
#if defined(DEF_GET_TE_STATE)
#undef DEF_GET_TE_STATE
#endif
#if defined(DEF_EDIT_MAT_STATE)
DEF_EDIT_MAT_STATE
#endif
// Accessors for selected TE material state
//
#define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
{ \
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
// Mutators for selected TE material
//
#define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
static void MaterialMemberFunc(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \
{ \
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \
}
// Accessors for selected TE state proper (legacy settings etc)
//
#define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
{ \
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
class LLSelectedTEMaterial
{
public:
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
static void getMaxNormalRepeats(F32& repeats, bool& identical);
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
DEF_GET_MAT_STATE(LLUUID, const LLUUID&, getNormalID, LLUUID::null, false, LLUUID::null);
DEF_GET_MAT_STATE(LLUUID, const LLUUID&, getSpecularID, LLUUID::null, false, LLUUID::null);
DEF_GET_MAT_STATE(F32, F32, getSpecularRepeatX, 1.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getSpecularRepeatY, 1.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getSpecularOffsetX, 0.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getSpecularOffsetY, 0.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getSpecularRotation, 0.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getNormalRepeatX, 1.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getNormalRepeatY, 1.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getNormalOffsetX, 0.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getNormalOffsetY, 0.0f, true, 0.001f);
DEF_GET_MAT_STATE(F32, F32, getNormalRotation, 0.0f, true, 0.001f);
DEF_EDIT_MAT_STATE(U8, U8, setDiffuseAlphaMode);
DEF_EDIT_MAT_STATE(U8, U8, setAlphaMaskCutoff);
DEF_EDIT_MAT_STATE(F32, F32, setNormalOffsetX);
DEF_EDIT_MAT_STATE(F32, F32, setNormalOffsetY);
DEF_EDIT_MAT_STATE(F32, F32, setNormalRepeatX);
DEF_EDIT_MAT_STATE(F32, F32, setNormalRepeatY);
DEF_EDIT_MAT_STATE(F32, F32, setNormalRotation);
DEF_EDIT_MAT_STATE(F32, F32, setSpecularOffsetX);
DEF_EDIT_MAT_STATE(F32, F32, setSpecularOffsetY);
DEF_EDIT_MAT_STATE(F32, F32, setSpecularRepeatX);
DEF_EDIT_MAT_STATE(F32, F32, setSpecularRepeatY);
DEF_EDIT_MAT_STATE(F32, F32, setSpecularRotation);
DEF_EDIT_MAT_STATE(U8, U8, setEnvironmentIntensity);
DEF_EDIT_MAT_STATE(U8, U8, setSpecularLightExponent);
DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&,setNormalID);
DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&,setSpecularID);
DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&, setSpecularLightColor);
};
class LLSelectedTE
{
public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face, bool& missing_asset);
static void getTexId(LLUUID& id, bool& identical);
static void getPbrMaterialId(LLUUID& id, bool& identical, bool& has_pbr, bool& has_faces_without_pbr);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
};
friend struct LLPanelFaceSetTEFunctor;
};
#endif
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