1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
|
/**
* @file llpanelface.h
* @brief Panel in the tools floater for editing face textures, colors, etc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELFACE_H
#define LL_LLPANELFACE_H
#include "v4color.h"
#include "llpanel.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lltextureentry.h"
#include "llselectmgr.h"
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
class LLMaterialID;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
// as a functor taking Data that calls member func MaterialFunc taking SetValueType
// on an instance of the LLMaterial class.
//
// boost who?
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
class LLMaterialEditFunctor
{
public:
LLMaterialEditFunctor(const DataType& data) : _data(data) {}
virtual ~LLMaterialEditFunctor() {}
virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
DataType _data;
};
template<
typename DataType,
DataType (LLMaterial::*MaterialGetFunc)() >
class LLMaterialGetFunctor
{
public:
LLMaterialGetFunctor() {}
virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
};
template<
typename DataType,
DataType (LLTextureEntry::*TEGetFunc)() >
class LLTEGetFunctor
{
public:
LLTEGetFunctor() {}
virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
};
class LLPanelFace : public LLPanel
{
public:
virtual BOOL postBuild();
LLPanelFace();
virtual ~LLPanelFace();
void refresh();
void setMediaURL(const std::string& url);
void setMediaType(const std::string& mime_type);
LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
{
LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
llassert_always(new_material);
// Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
//
new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
return new_material;
}
LLRender::eTexIndex getTextureChannelToEdit();
protected:
void getState();
void sendTexture(); // applies and sends texture
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
void sendColor(); // applies and sends color
void sendAlpha(); // applies and sends transparency
void sendBump(U32 bumpiness); // applies and sends bump map
void sendTexGen(); // applies and sends bump map
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void sendMedia();
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
void onCommitTexture(const LLSD& data);
void onCancelTexture(const LLSD& data);
void onSelectTexture(const LLSD& data);
void onCommitSpecularTexture(const LLSD& data);
void onCancelSpecularTexture(const LLSD& data);
void onSelectSpecularTexture(const LLSD& data);
void onCommitNormalTexture(const LLSD& data);
void onCancelNormalTexture(const LLSD& data);
void onSelectNormalTexture(const LLSD& data);
void onCommitColor(const LLSD& data);
void onCommitShinyColor(const LLSD& data);
void onCommitAlpha(const LLSD& data);
void onCancelColor(const LLSD& data);
void onCancelShinyColor(const LLSD& data);
void onSelectColor(const LLSD& data);
void onSelectShinyColor(const LLSD& data);
void onCloseTexturePicker(const LLSD& data);
// Make UI reflect state of currently selected material (refresh)
// and UI mode (e.g. editing normal map v diffuse map)
//
void updateUI();
// Convenience func to determine if all faces in selection have
// identical planar texgen settings during edits
//
bool isIdenticalPlanarTexgen();
// Callback funcs for individual controls
//
static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
static F32 valueGlow(LLViewerObject* object, S32 face);
private:
bool isAlpha() { return mIsAlpha; }
// Convenience funcs to keep the visual flack to a minimum
//
LLUUID getCurrentNormalMap();
LLUUID getCurrentSpecularMap();
U32 getCurrentShininess();
U32 getCurrentBumpiness();
U8 getCurrentDiffuseAlphaMode();
U8 getCurrentAlphaMaskCutoff();
U8 getCurrentEnvIntensity();
U8 getCurrentGlossiness();
F32 getCurrentBumpyRot();
F32 getCurrentBumpyScaleU();
F32 getCurrentBumpyScaleV();
F32 getCurrentBumpyOffsetU();
F32 getCurrentBumpyOffsetV();
F32 getCurrentShinyRot();
F32 getCurrentShinyScaleU();
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
// Do NOT call updateUI from within this function.
//
void updateVisibility();
// Make material(s) reflect current state of UI (apply edit)
//
void updateMaterial();
// Hey look everyone, a type-safe alternative to copy and paste! :)
//
// Update material parameters by applying 'edit_func' to selected TEs
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
static void edit(LLPanelFace* p, DataType data)
{
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
{
LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp) : _panel(panel), _edit(editp) {}
virtual ~LLSelectedTEEditMaterial() {};
virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
{
if (_edit)
{
LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
// need to get per-face answer to this question for sane alpha mode retention on updates.
//
bool is_alpha_face = object->isImageAlphaBlended(face);
// need to keep this original answer for valid comparisons in logic below
//
U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
U8 default_alpha_mode = original_default_alpha_mode;
if (!current_material.isNull())
{
default_alpha_mode = current_material->getDiffuseAlphaMode();
}
// Insure we don't inherit the default of blend by accident...
// this will be stomped by a legit request to change the alpha mode by the apply() below
//
new_material->setDiffuseAlphaMode(default_alpha_mode);
// Do "It"!
//
_edit->apply(new_material);
U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
{
new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
{
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
LLMaterialMgr::getInstance()->remove(object->getID(),face);
new_material = NULL;
}
else
{
LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
}
object->setTEMaterialParams(face, new_material);
return new_material;
}
return NULL;
}
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
LLPanelFace* _panel;
} editor(p, &edit);
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor);
}
template<
typename DataType,
typename ReturnType,
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value)
{
DataType data_value;
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEMaterialVal() {}
DataType get(LLViewerObject* object, S32 face)
{
DataType ret = _default;
LLMaterialPtr material_ptr;
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
if (tep)
{
material_ptr = tep->getMaterialParams();
if (!material_ptr.isNull())
{
ret = (material_ptr->*(MaterialGetFunc))();
}
}
return ret;
}
DataType _default;
} GetFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value);
data_to_return = data_value;
}
template<
typename DataType,
typename ReturnType, // some kids just have to different...
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value)
{
DataType data_value;
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEVal() {}
DataType get(LLViewerObject* object, S32 face) {
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
return tep ? ((tep->*(TEGetFunc))()) : _default;
}
DataType _default;
} GetTEValFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value );
data_to_return = data_value;
}
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateAlphaControls();
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
bool mIsAlpha;
/* These variables interlock processing of materials updates sent to
* the sim. mUpdateInFlight is set to flag that an update has been
* sent to the sim and not acknowledged yet, and cleared when an
* update is received from the sim. mUpdatePending is set when
* there's an update in flight and another UI change has been made
* that needs to be sent as a materials update, and cleared when the
* update is sent. This prevents the sim from getting spammed with
* update messages when, for example, the user holds down the
* up-arrow on a spinner, and avoids running afoul of its throttle.
*/
bool mUpdateInFlight;
bool mUpdatePending;
#if defined(DEF_GET_MAT_STATE)
#undef DEF_GET_MAT_STATE
#endif
#if defined(DEF_GET_TE_STATE)
#undef DEF_GET_TE_STATE
#endif
#if defined(DEF_EDIT_MAT_STATE)
DEF_EDIT_MAT_STATE
#endif
// Accessors for selected TE material state
//
#define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \
static void MaterialMemberFunc(DataType& data, bool& identical) \
{ \
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \
}
// Mutators for selected TE material
//
#define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
static void MaterialMemberFunc(LLPanelFace* p,DataType data) \
{ \
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \
}
// Accessors for selected TE state proper (legacy settings etc)
//
#define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \
static void TexEntryMemberFunc(DataType& data, bool& identical) \
{ \
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \
}
class LLSelectedTEMaterial
{
public:
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
static void getMaxNormalRepeats(F32& repeats, bool& identical);
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null)
DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null)
DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f)
DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f)
DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f)
DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
};
class LLSelectedTE
{
public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
DEF_GET_TE_STATE(U8,U8,getBumpmap,0)
DEF_GET_TE_STATE(U8,U8,getShiny,0)
DEF_GET_TE_STATE(U8,U8,getFullbright,0)
DEF_GET_TE_STATE(F32,F32,getRotation,0.0f)
DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f)
DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f)
DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f)
DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f)
DEF_GET_TE_STATE(F32,F32,getGlow,0.0f)
DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT)
DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white)
};
};
#endif
|