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/**
* @file llfloatercustomize.h
* @brief The customize avatar floater, triggered by "Appearance..."
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELEDITWEARABLE_H
#define LL_LLPANELEDITWEARABLE_H
#include "llpanel.h"
#include "llscrollingpanellist.h"
#include "llmodaldialog.h"
#include "llwearabledictionary.h"
class LLWearable;
class LLTextEditor;
class LLTextBox;
class LLViewerInventoryItem;
class LLViewerVisualParam;
class LLVisualParamHint;
class LLViewerJointMesh;
class LLAccordionCtrlTab;
class LLPanelEditWearable : public LLPanel
{
public:
LLPanelEditWearable( );
virtual ~LLPanelEditWearable();
/*virtual*/ BOOL postBuild();
/*virtual*/ BOOL isDirty() const; // LLUICtrl
/*virtual*/ void draw();
LLWearable* getWearable() { return mWearablePtr; }
void setWearable(LLWearable *wearable);
void saveChanges();
void revertChanges();
static void onRevertButtonClicked(void* userdata);
private:
typedef std::map<F32, LLViewerVisualParam*> value_map_t;
void showWearable(LLWearable* wearable, BOOL show);
void initializePanel();
void updateScrollingPanelUI();
LLPanel* getPanel(EWearableType type);
void getSortedParams(value_map_t &sorted_params, const std::string &edit_group);
void buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params, LLAccordionCtrlTab *tab);
// update bottom bar buttons ("Save", "Revert", etc)
void updateVerbs();
void onColorSwatchCommit(const LLUICtrl*);
void onTexturePickerCommit(const LLUICtrl*);
void updatePanelPickerControls(EWearableType type);
// the pointer to the wearable we're editing. NULL means we're not editing a wearable.
LLWearable *mWearablePtr;
LLViewerInventoryItem* mWearableItem;
// these are constant no matter what wearable we're editing
LLButton *mBtnRevert;
LLButton *mBtnBack;
LLTextBox *mPanelTitle;
LLTextBox *mDescTitle;
// This text editor reference will change each time we edit a new wearable -
// it will be grabbed from the currently visible panel
LLTextEditor *mTextEditor;
// The following panels will be shown/hidden based on what wearable we're editing
// body parts
LLPanel *mPanelShape;
LLPanel *mPanelSkin;
LLPanel *mPanelEyes;
LLPanel *mPanelHair;
//clothes
LLPanel *mPanelShirt;
LLPanel *mPanelPants;
LLPanel *mPanelShoes;
LLPanel *mPanelSocks;
LLPanel *mPanelJacket;
LLPanel *mPanelGloves;
LLPanel *mPanelUndershirt;
LLPanel *mPanelUnderpants;
LLPanel *mPanelSkirt;
LLPanel *mPanelAlpha;
LLPanel *mPanelTattoo;
};
#endif
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