1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/**
* @file llpaneleditwater.h
* @brief Panels for water settings
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLPANEL_EDIT_WATER_H
#define LLPANEL_EDIT_WATER_H
#include "llpanel.h"
#include "llsettingswater.h"
#include "llfloatereditenvironmentbase.h"
//=========================================================================
class LLSlider;
class LLColorSwatchCtrl;
class LLTextureCtrl;
class LLXYVector;
//=========================================================================
class LLPanelSettingsWater : public LLSettingsEditPanel
{
LOG_CLASS(LLPanelSettingsWater);
public:
LLPanelSettingsWater();
virtual void setSettings(const LLSettingsBase::ptr_t &settings) override { setWater(std::static_pointer_cast<LLSettingsWater>(settings)); }
LLSettingsWater::ptr_t getWater() const { return mWaterSettings; }
void setWater(const LLSettingsWater::ptr_t &water) { mWaterSettings = water; clearIsDirty(); refresh(); }
protected:
LLSettingsWater::ptr_t mWaterSettings;
};
// *RIDER* In this case this split is unecessary since there is only a single
// tab page for water settings at this point. However more may be added in the
// future and I want to reinforce the pattern used for sky/atmosphere tabs.
class LLPanelSettingsWaterMainTab : public LLPanelSettingsWater
{
LOG_CLASS(LLPanelSettingsWaterMainTab);
public:
LLPanelSettingsWaterMainTab();
virtual bool postBuild() override;
virtual void setEnabled(bool enabled) override;
protected:
virtual void refresh() override;
private:
LLColorSwatchCtrl * mClrFogColor;
// LLSlider * mSldFogDensity;
// LLSlider * mSldUnderWaterMod;
LLTextureCtrl * mTxtNormalMap;
void onFogColorChanged();
void onFogDensityChanged();
void onFogUnderWaterChanged();
void onNormalMapChanged();
void onLargeWaveChanged();
void onSmallWaveChanged();
void onNormalScaleChanged();
void onFresnelScaleChanged();
void onFresnelOffsetChanged();
void onScaleAboveChanged();
void onScaleBelowChanged();
void onBlurMultipChanged();
};
#endif // LLPANEL_EDIT_WATER_H
|