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/**
* @file llpanelcontents.cpp
* @brief Object contents panel in the tools floater.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// file include
#include "llpanelcontents.h"
// linden library includes
#include "llerror.h"
#include "llfiltereditor.h"
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llinventorydefines.h"
#include "llmaterialtable.h"
#include "llpermissionsflags.h"
#include "llrect.h"
#include "llstring.h"
#include "llui.h"
#include "m3math.h"
#include "material_codes.h"
// project includes
#include "llagent.h"
#include "llpanelobjectinventory.h"
#include "llpreviewscript.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "lltool.h"
#include "lltoolcomp.h"
#include "lltoolmgr.h"
#include "lltrans.h"
#include "llviewerassettype.h"
#include "llviewerinventory.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llfloaterperms.h"
#include "llviewerassetupload.h"
//
// Imported globals
//
//
// Globals
//
const char* LLPanelContents::TENTATIVE_SUFFIX = "_tentative";
const char* LLPanelContents::PERMS_OWNER_INTERACT_KEY = "perms_owner_interact";
const char* LLPanelContents::PERMS_OWNER_CONTROL_KEY = "perms_owner_control";
const char* LLPanelContents::PERMS_GROUP_INTERACT_KEY = "perms_group_interact";
const char* LLPanelContents::PERMS_GROUP_CONTROL_KEY = "perms_group_control";
const char* LLPanelContents::PERMS_ANYONE_INTERACT_KEY = "perms_anyone_interact";
const char* LLPanelContents::PERMS_ANYONE_CONTROL_KEY = "perms_anyone_control";
bool LLPanelContents::postBuild()
{
setMouseOpaque(false);
childSetAction("button new script",&LLPanelContents::onClickNewScript, this);
childSetAction("button permissions",&LLPanelContents::onClickPermissions, this);
mFilterEditor = getChild<LLFilterEditor>("contents_filter");
mFilterEditor->setCommitCallback([&](LLUICtrl*, const LLSD&) { onFilterEdit(); });
mPanelInventoryObject = getChild<LLPanelObjectInventory>("contents_inventory");
// update permission filter once UI is fully initialized
mSavedFolderState.setApply(false);
return true;
}
LLPanelContents::LLPanelContents()
: LLPanel(),
mPanelInventoryObject(NULL)
{
}
LLPanelContents::~LLPanelContents()
{
// Children all cleaned up by default view destructor.
}
void LLPanelContents::getState(LLViewerObject *objectp )
{
if( !objectp )
{
getChildView("button new script")->setEnabled(false);
return;
}
LLUUID group_id; // used for SL-23488
LLSelectMgr::getInstance()->selectGetGroup(group_id); // sets group_id as a side effect SL-23488
// BUG? Check for all objects being editable?
bool editable = gAgent.isGodlike()
|| (objectp->permModify() && !objectp->isPermanentEnforced()
&& ( objectp->permYouOwner() || ( !group_id.isNull() && gAgent.isInGroup(group_id) ))); // solves SL-23488
bool all_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME );
// Edit script button - ok if object is editable and there's an unambiguous destination for the object.
getChildView("button new script")->setEnabled(
editable &&
all_volume &&
((LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() == 1)
|| (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1)));
getChildView("button permissions")->setEnabled(!objectp->isPermanentEnforced());
mPanelInventoryObject->setEnabled(!objectp->isPermanentEnforced());
}
void LLPanelContents::onFilterEdit()
{
const std::string& filter_substring = mFilterEditor->getText();
if (!mPanelInventoryObject->hasInventory())
{
mDirtyFilter = true;
}
else
{
LLFolderView* root_folder = mPanelInventoryObject->getRootFolder();
if (filter_substring.empty())
{
if (mPanelInventoryObject->getFilter().getFilterSubString().empty())
{
// The current filter and the new filter are empty, nothing to do
return;
}
if (mDirtyFilter && !mSavedFolderState.hasOpenFolders())
{
if (root_folder)
{
root_folder->setOpenArrangeRecursively(true, LLFolderViewFolder::ERecurseType::RECURSE_DOWN);
}
}
else
{
mSavedFolderState.setApply(true);
if (root_folder)
{
root_folder->applyFunctorRecursively(mSavedFolderState);
}
}
mDirtyFilter = false;
// Add a folder with the current item to the list of previously opened folders
if (root_folder)
{
LLOpenFoldersWithSelection opener;
root_folder->applyFunctorRecursively(opener);
root_folder->scrollToShowSelection();
}
}
else if (mPanelInventoryObject->getFilter().getFilterSubString().empty())
{
// The first letter in search term, save existing folder open state
if (!mPanelInventoryObject->getFilter().isNotDefault())
{
mSavedFolderState.setApply(false);
if (root_folder)
{
root_folder->applyFunctorRecursively(mSavedFolderState);
}
mDirtyFilter = false;
}
}
}
mPanelInventoryObject->getFilter().setFilterSubString(filter_substring);
}
void LLPanelContents::refresh()
{
const bool children_ok = true;
LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(children_ok);
getState(object);
if (mPanelInventoryObject)
{
mPanelInventoryObject->refresh();
}
}
void LLPanelContents::clearContents()
{
if (mPanelInventoryObject)
{
mPanelInventoryObject->clearInventoryTask();
}
}
//
// Static functions
//
// See below comment in `onClickNewScript()` about this hack :(
static const std::string DEFAULT_SLUA_SCRIPT = R"(
function LLEvents.touch_start(detected)
ll.Say(0, "Touched.")
end
local function main()
print("Hello, Avatar!")
end
main()
)";
// static
void LLPanelContents::onClickNewScript(void *userdata)
{
const bool children_ok = true;
LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(children_ok);
if (object)
{
LLPermissions perm;
perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
// Parameters are base, owner, everyone, group, next
perm.initMasks(
PERM_ALL,
PERM_ALL,
LLFloaterPerms::getEveryonePerms("Scripts"),
LLFloaterPerms::getGroupPerms("Scripts"),
PERM_MOVE | LLFloaterPerms::getNextOwnerPerms("Scripts"));
std::string desc;
LLViewerAssetType::generateDescriptionFor(LLAssetType::AT_LSL_TEXT, desc);
// --------------------------------------------------------------------------------------------------
// Begin hack
//
// The current state of the server doesn't allow specifying a default script template,
// so we have to update its code immediately after creation instead.
//
// Moreover, _PREHASH_RezScript has more complex server-side logic than _PREHASH_CreateInventoryItem,
// which changes the item's attributes, such as its name and UUID. The simplest way to mitigate this
// is to create a temporary item in the user's inventory, modify it as in create_inventory_item()'s
// callback, and then call _PREHASH_RezScript to move it into the object's inventory.
//
// This temporary workaround should be removed after a server-side fix.
// See https://github.com/secondlife/viewer/issues/3731 for more information.
//
LLViewerRegion* region = object->getRegion();
if (region && region->simulatorFeaturesReceived())
{
LLSD simulatorFeatures;
region->getSimulatorFeatures(simulatorFeatures);
if (simulatorFeatures["LuaScriptsEnabled"].asBoolean())
{
if (std::string::size_type pos = desc.find("lsl2"); pos != std::string::npos)
{
desc.replace(pos, 4, "SLua");
}
auto scriptCreationCallback = [object](const LLUUID& inv_item)
{
if (!inv_item.isNull())
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item);
if (item)
{
auto scriptUploadFinished = [object, item](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response)
{
LLPointer<LLViewerInventoryItem> new_script = new LLViewerInventoryItem(item);
object->saveScript(new_script, true, true);
// Delete the temporary item from the user's inventory after rezzing it in the object's inventory
ms_sleep(50);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RemoveInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
gAgent.sendReliableMessage();
gInventory.deleteObject(item->getUUID());
gInventory.notifyObservers();
};
std::string url = gAgent.getRegion()->getCapability("UpdateScriptAgent");
if (!url.empty())
{
LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLScriptAssetUpload>(
item->getUUID(),
"luau",
DEFAULT_SLUA_SCRIPT,
scriptUploadFinished,
nullptr));
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
}
}
}
};
LLPointer<LLBoostFuncInventoryCallback> cb = new LLBoostFuncInventoryCallback(scriptCreationCallback);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_CreateInventoryItem);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_InventoryBlock);
msg->addU32Fast(_PREHASH_CallbackID, gInventoryCallbacks.registerCB(cb));
msg->addUUIDFast(_PREHASH_FolderID, gInventory.getRootFolderID());
msg->addUUIDFast(_PREHASH_TransactionID, LLTransactionID::tnull);
msg->addU32Fast(_PREHASH_NextOwnerMask, PERM_MOVE | PERM_TRANSFER);
msg->addS8Fast(_PREHASH_Type, LLAssetType::AT_LSL_TEXT);
msg->addS8Fast(_PREHASH_InvType, LLInventoryType::IT_LSL);
msg->addU8Fast(_PREHASH_WearableType, NO_INV_SUBTYPE);
msg->addStringFast(_PREHASH_Name, "New Script");
msg->addStringFast(_PREHASH_Description, desc);
gAgent.sendReliableMessage();
return;
}
}
//
// End hack
// --------------------------------------------------------------------------------------------------
LLPointer<LLViewerInventoryItem> new_item =
new LLViewerInventoryItem(
LLUUID::null,
LLUUID::null,
perm,
LLUUID::null,
LLAssetType::AT_LSL_TEXT,
LLInventoryType::IT_LSL,
"New Script",
desc,
LLSaleInfo::DEFAULT,
LLInventoryItemFlags::II_FLAGS_NONE,
time_corrected());
object->saveScript(new_item, true, true);
std::string name = new_item->getName();
// *NOTE: In order to resolve SL-22177, we needed to create
// the script first, and then you have to click it in
// inventory to edit it.
// *TODO: The script creation should round-trip back to the
// viewer so the viewer can auto-open the script and start
// editing ASAP.
}
}
// static
void LLPanelContents::onClickPermissions(void *userdata)
{
LLPanelContents* self = (LLPanelContents*)userdata;
gFloaterView->getParentFloater(self)->addDependentFloater(LLFloaterReg::showInstance("bulk_perms"));
}
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