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/**
* @file llpanelblockedlist.h
* @brief Container for blocked Residents & Objects list
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELBLOCKEDLIST_H
#define LL_LLPANELBLOCKEDLIST_H
#include "llpanel.h"
#include "llmutelist.h"
#include "llfloater.h"
// #include <vector>
// class LLButton;
// class LLLineEditor;
// class LLMessageSystem;
// class LLUUID;
class LLAvatarName;
class LLScrollListCtrl;
class LLPanelBlockedList
: public LLPanel, public LLMuteListObserver
{
public:
LLPanelBlockedList();
~LLPanelBlockedList();
virtual BOOL postBuild();
virtual void draw();
virtual void onOpen(const LLSD& key);
void selectBlocked(const LLUUID& id);
/**
* Shows current Panel in side tray and select passed blocked item.
*
* @param idToSelect - LLUUID of blocked Resident or Object to be selected.
* If it is LLUUID::null, nothing will be selected.
*/
static void showPanelAndSelect(const LLUUID& idToSelect);
// LLMuteListObserver callback interface implementation.
/* virtual */ void onChange() { refreshBlockedList();}
private:
void refreshBlockedList();
void updateButtons();
// UI callbacks
void onRemoveBtnClick();
void onPickBtnClick();
void onBlockByNameClick();
void callbackBlockPicked(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
static void callbackBlockByName(const std::string& text);
private:
LLScrollListCtrl* mBlockedList;
};
//-----------------------------------------------------------------------------
// LLFloaterGetBlockedObjectName()
//-----------------------------------------------------------------------------
// Class for handling mute object by name floater.
class LLFloaterGetBlockedObjectName : public LLFloater
{
friend class LLFloaterReg;
public:
typedef boost::function<void (const std::string&)> get_object_name_callback_t;
virtual BOOL postBuild();
virtual BOOL handleKeyHere(KEY key, MASK mask);
static LLFloaterGetBlockedObjectName* show(get_object_name_callback_t callback);
private:
LLFloaterGetBlockedObjectName(const LLSD& key);
virtual ~LLFloaterGetBlockedObjectName();
// UI Callbacks
void applyBlocking();
void cancelBlocking();
get_object_name_callback_t mGetObjectNameCallback;
};
#endif // LL_LLPANELBLOCKEDLIST_H
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