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/**
 * @file llpanelblockedlist.h
 * @brief Container for blocked Residents & Objects list
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPANELBLOCKEDLIST_H
#define LL_LLPANELBLOCKEDLIST_H

#include "llpanel.h"
#include "llmutelist.h"
#include "llfloater.h"

class LLAvatarName;
class LLBlockList;
class LLMenuButton;
class LLButton;

class LLPanelBlockedList : public LLPanel
{
public:
    LLPanelBlockedList();
    ~LLPanelBlockedList(){};

    bool postBuild() override;
    void draw() override;
    void onOpen(const LLSD& key) override;

    void selectBlocked(const LLUUID& id);

    /**
     *  Shows current Panel in side tray and select passed blocked item.
     *
     *  @param idToSelect - LLUUID of blocked Resident or Object to be selected.
     *          If it is LLUUID::null, nothing will be selected.
     */
    static void showPanelAndSelect(const LLUUID& idToSelect);

private:

    typedef enum e_sort_oder{
        E_SORT_BY_NAME = 0,
        E_SORT_BY_TYPE = 1,
    } ESortOrder;

    void removePicker();
    void updateButtons();

    // UI callbacks
    void unblockItem();
    void blockResidentByName();
    void blockObjectByName();
    void onFilterEdit(const std::string& search_string);

    // List commnads
    void onCustomAction(const LLSD& userdata);
    bool isActionChecked(const LLSD& userdata);

    void callbackBlockPicked(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
    static void callbackBlockByName(const std::string& text);

private:
    LLBlockList* mBlockedList = nullptr;
    LLUICtrl*    mBlockLimitText = nullptr;
    LLMenuButton* mBlockedGearBtn = nullptr;
    LLButton*    mUnblockBtn = nullptr;
    LLHandle<LLFloater> mPicker;
};

//-----------------------------------------------------------------------------
// LLFloaterGetBlockedObjectName()
//-----------------------------------------------------------------------------
// Class for handling mute object by name floater.
class LLFloaterGetBlockedObjectName : public LLFloater
{
    friend class LLFloaterReg;
public:
    typedef boost::function<void (const std::string&)> get_object_name_callback_t;

    bool postBuild() override;

    bool handleKeyHere(KEY key, MASK mask) override;

    static LLFloaterGetBlockedObjectName* show(get_object_name_callback_t callback);

private:
    LLFloaterGetBlockedObjectName(const LLSD& key);
    virtual ~LLFloaterGetBlockedObjectName();

    // UI Callbacks
    void applyBlocking();
    void cancelBlocking();

    get_object_name_callback_t mGetObjectNameCallback;
};


#endif // LL_LLPANELBLOCKEDLIST_H