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/**
* @file lloutfitslist.h
* @brief List of agent's outfits for My Appearance side panel.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLOUTFITSLIST_H
#define LL_LLOUTFITSLIST_H
#include "llaccordionctrl.h"
#include "llpanel.h"
// newview
#include "llinventorymodel.h"
#include "llpanelappearancetab.h"
class LLAccordionCtrlTab;
class LLInventoryCategoriesObserver;
class LLOutfitListGearMenu;
class LLWearableItemsList;
class LLListContextMenu;
/**
* @class LLOutfitTabNameComparator
*
* Comparator of outfit tabs.
*/
class LLOutfitTabNameComparator : public LLAccordionCtrl::LLTabComparator
{
LOG_CLASS(LLOutfitTabNameComparator);
public:
LLOutfitTabNameComparator() {};
virtual ~LLOutfitTabNameComparator() {};
/*virtual*/ bool compare(const LLAccordionCtrlTab* tab1, const LLAccordionCtrlTab* tab2) const;
};
/**
* @class LLOutfitsList
*
* A list of agents's outfits from "My Outfits" inventory category
* which displays each outfit in an accordion tab with a flat list
* of items inside it.
*
* Starts fetching necessary inventory content on first opening.
*/
class LLOutfitsList : public LLPanelAppearanceTab
{
public:
typedef boost::function<void (const LLUUID&)> selection_change_callback_t;
typedef boost::signals2::signal<void (const LLUUID&)> selection_change_signal_t;
LLOutfitsList();
virtual ~LLOutfitsList();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& info);
void refreshList(const LLUUID& category_id);
// highlits currently worn outfit tab text and unhighlights previously worn
void highlightBaseOutfit();
void performAction(std::string action);
void removeSelected();
void setSelectedOutfitByUUID(const LLUUID& outfit_uuid);
/*virtual*/ void setFilterSubString(const std::string& string);
/*virtual*/ bool isActionEnabled(const LLSD& userdata);
/*virtual*/ void showGearMenu(LLView* spawning_view);
const LLUUID& getSelectedOutfitUUID() const { return mSelectedOutfitUUID; }
void getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const;
boost::signals2::connection setSelectionChangeCallback(selection_change_callback_t cb);
// Collects selected items from all selected lists and wears them(if possible- adds, else replaces)
void wearSelectedItems();
/**
* Returns true if there is a selection inside currently selected outfit
*/
bool hasItemSelected();
private:
/**
* Reads xml with accordion tab and Flat list from xml file.
*
* @return LLPointer to XMLNode with accordion tab and flat list.
*/
LLXMLNodePtr getAccordionTabXMLNode();
/**
* Wrapper for LLCommonUtils::computeDifference. @see LLCommonUtils::computeDifference
*/
void computeDifference(const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved);
/**
* Updates tab displaying outfit identified by category_id.
*/
void updateOutfitTab(const LLUUID& category_id);
/**
* Resets previous selection and stores newly selected list and outfit id.
*/
void changeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id);
/**
*Resets items selection inside outfit
*/
void resetItemSelection(LLWearableItemsList* list, const LLUUID& category_id);
/**
* Saves newly selected outfit ID.
*/
void setSelectedOutfitUUID(const LLUUID& category_id);
/**
* Removes the outfit from selection.
*/
void deselectOutfit(const LLUUID& category_id);
/**
* Try restoring selection for a temporary hidden tab.
*
* A tab may be hidden if it doesn't match current filter.
*/
void restoreOutfitSelection(LLAccordionCtrlTab* tab, const LLUUID& category_id);
/**
* Called upon list refresh event to update tab visibility depending on
* the results of applying filter to the title and list items of the tab.
*/
void onFilteredWearableItemsListRefresh(LLUICtrl* ctrl);
/**
* Highlights filtered items and hides tabs which haven't passed filter.
*/
void applyFilter(const std::string& new_filter_substring);
/**
* Applies filter to the given tab
*
* @see applyFilter()
*/
void applyFilterToTab(const LLUUID& category_id, LLAccordionCtrlTab* tab, const std::string& filter_substring);
/**
* Returns true if there are any items that can be taken off among currently selected, otherwise false.
*/
bool canTakeOffSelected();
/**
* Returns true if all selected items can be worn.
*/
bool canWearSelected();
void onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id);
void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
void onCOFChanged();
void onSelectionChange(LLUICtrl* ctrl);
static void onOutfitRename(const LLSD& notification, const LLSD& response);
LLInventoryCategoriesObserver* mCategoriesObserver;
LLAccordionCtrl* mAccordion;
LLPanel* mListCommands;
typedef std::map<LLUUID, LLWearableItemsList*> wearables_lists_map_t;
typedef wearables_lists_map_t::value_type wearables_lists_map_value_t;
wearables_lists_map_t mSelectedListsMap;
LLUUID mSelectedOutfitUUID;
// id of currently highlited outfit
LLUUID mHighlightedOutfitUUID;
selection_change_signal_t mSelectionChangeSignal;
typedef std::map<LLUUID, LLAccordionCtrlTab*> outfits_map_t;
typedef outfits_map_t::value_type outfits_map_value_t;
outfits_map_t mOutfitsMap;
// IDs of original items which are worn and linked in COF.
// Used to monitor COF changes for updating items worn state. See EXT-8636.
uuid_vec_t mCOFLinkedItems;
LLOutfitListGearMenu* mGearMenu;
LLListContextMenu* mOutfitMenu;
bool mIsInitialized;
/**
* True if there is a selection inside currently selected outfit
*/
bool mItemSelected;
};
#endif //LL_LLOUTFITSLIST_H
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