1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
|
/**
* @file lloutfitslist.h
* @brief List of agent's outfits for My Appearance side panel.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLOUTFITSLIST_H
#define LL_LLOUTFITSLIST_H
#include "llaccordionctrl.h"
#include "llpanel.h"
// newview
#include "llinventorymodel.h"
#include "llpanelappearancetab.h"
class LLAccordionCtrlTab;
class LLInventoryCategoriesObserver;
class LLOutfitListGearMenu;
class LLWearableItemsList;
class LLListContextMenu;
/**
* @class LLOutfitTabNameComparator
*
* Comparator of outfit tabs.
*/
class LLOutfitTabNameComparator : public LLAccordionCtrl::LLTabComparator
{
LOG_CLASS(LLOutfitTabNameComparator);
public:
LLOutfitTabNameComparator() {};
virtual ~LLOutfitTabNameComparator() {};
/*virtual*/ bool compare(const LLAccordionCtrlTab* tab1, const LLAccordionCtrlTab* tab2) const;
};
/**
* @class LLOutfitsList
*
* A list of agents's outfits from "My Outfits" inventory category
* which displays each outfit in an accordion tab with a flat list
* of items inside it.
*
* Starts fetching necessary inventory content on first opening.
*/
class LLOutfitsList : public LLPanelAppearanceTab
{
public:
typedef boost::function<void (const LLUUID&)> selection_change_callback_t;
typedef boost::signals2::signal<void (const LLUUID&)> selection_change_signal_t;
LLOutfitsList();
virtual ~LLOutfitsList();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& info);
void refreshList(const LLUUID& category_id);
// highlits currently worn outfit tab text and unhighlights previously worn
void highlightBaseOutfit();
void performAction(std::string action);
void removeSelected();
void setSelectedOutfitByUUID(const LLUUID& outfit_uuid);
/*virtual*/ void setFilterSubString(const std::string& string);
/*virtual*/ bool isActionEnabled(const LLSD& userdata);
/*virtual*/ void showGearMenu(LLView* spawning_view);
const LLUUID& getSelectedOutfitUUID() const { return mSelectedOutfitUUID; }
void getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const;
boost::signals2::connection setSelectionChangeCallback(selection_change_callback_t cb);
// Collects selected items from all selected lists and wears them(if possible- adds, else replaces)
void wearSelectedItems();
/**
* Returns true if there is a selection inside currently selected outfit
*/
bool hasItemSelected();
private:
/**
* Reads xml with accordion tab and Flat list from xml file.
*
* @return LLPointer to XMLNode with accordion tab and flat list.
*/
LLXMLNodePtr getAccordionTabXMLNode();
/**
* Wrapper for LLCommonUtils::computeDifference. @see LLCommonUtils::computeDifference
*/
void computeDifference(const LLInventoryModel::cat_array_t& vcats, uuid_vec_t& vadded, uuid_vec_t& vremoved);
/**
* Updates tab displaying outfit identified by category_id.
*/
void updateOutfitTab(const LLUUID& category_id);
/**
* Resets previous selection and stores newly selected list and outfit id.
*/
void changeOutfitSelection(LLWearableItemsList* list, const LLUUID& category_id);
/**
*Resets items selection inside outfit
*/
void resetItemSelection(LLWearableItemsList* list, const LLUUID& category_id);
/**
* Saves newly selected outfit ID.
*/
void setSelectedOutfitUUID(const LLUUID& category_id);
/**
* Removes the outfit from selection.
*/
void deselectOutfit(const LLUUID& category_id);
/**
* Try restoring selection for a temporary hidden tab.
*
* A tab may be hidden if it doesn't match current filter.
*/
void restoreOutfitSelection(LLAccordionCtrlTab* tab, const LLUUID& category_id);
/**
* Called upon list refresh event to update tab visibility depending on
* the results of applying filter to the title and list items of the tab.
*/
void onFilteredWearableItemsListRefresh(LLUICtrl* ctrl);
/**
* Highlights filtered items and hides tabs which haven't passed filter.
*/
void applyFilter(const std::string& new_filter_substring);
/**
* Applies filter to the given tab
*
* @see applyFilter()
*/
void applyFilterToTab(const LLUUID& category_id, LLAccordionCtrlTab* tab, const std::string& filter_substring);
/**
* Returns true if there are any items that can be taken off among currently selected, otherwise false.
*/
bool canTakeOffSelected();
/**
* Returns true if all selected items can be worn.
*/
bool canWearSelected();
void onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id);
void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
void onCOFChanged();
void onSelectionChange(LLUICtrl* ctrl);
static void onOutfitRename(const LLSD& notification, const LLSD& response);
LLInventoryCategoriesObserver* mCategoriesObserver;
LLAccordionCtrl* mAccordion;
LLPanel* mListCommands;
typedef std::map<LLUUID, LLWearableItemsList*> wearables_lists_map_t;
typedef wearables_lists_map_t::value_type wearables_lists_map_value_t;
wearables_lists_map_t mSelectedListsMap;
LLUUID mSelectedOutfitUUID;
// id of currently highlited outfit
LLUUID mHighlightedOutfitUUID;
selection_change_signal_t mSelectionChangeSignal;
typedef std::map<LLUUID, LLAccordionCtrlTab*> outfits_map_t;
typedef outfits_map_t::value_type outfits_map_value_t;
outfits_map_t mOutfitsMap;
LLOutfitListGearMenu* mGearMenu;
LLListContextMenu* mOutfitMenu;
bool mIsInitialized;
/**
* True if there is a selection inside currently selected outfit
*/
bool mItemSelected;
};
#endif //LL_LLOUTFITSLIST_H
|