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/**
* @file llnetmap.h
* @brief A little map of the world with network information
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLNETMAP_H
#define LL_LLNETMAP_H
#include "llmath.h"
#include "lluictrl.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4color.h"
#include "llpointer.h"
#include "llcoord.h"
class LLColor4U;
class LLImageRaw;
class LLViewerTexture;
class LLFloaterMap;
class LLMenuGL;
class LLNetMap : public LLUICtrl
{
public:
struct Params
: public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUIColor> bg_color;
Params()
: bg_color("bg_color")
{}
};
protected:
LLNetMap (const Params & p);
friend class LLUICtrlFactory;
friend class LLFloaterMap;
public:
virtual ~LLNetMap();
static const F32 MAP_SCALE_MIN;
static const F32 MAP_SCALE_FAR;
static const F32 MAP_SCALE_MEDIUM;
static const F32 MAP_SCALE_CLOSE;
static const F32 MAP_SCALE_VERY_CLOSE;
static const F32 MAP_SCALE_MAX;
/*virtual*/ void draw();
/*virtual*/ bool handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleHover( S32 x, S32 y, MASK mask );
/*virtual*/ bool handleToolTip( S32 x, S32 y, MASK mask);
/*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true);
/*virtual*/ bool postBuild();
/*virtual*/ bool handleRightMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ bool handleClick(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleDoubleClick( S32 x, S32 y, MASK mask );
void setScale(F32 scale);
void setToolTipMsg(const std::string& msg) { mToolTipMsg = msg; }
void setParcelNameMsg(const std::string& msg) { mParcelNameMsg = msg; }
void setParcelSalePriceMsg(const std::string& msg) { mParcelSalePriceMsg = msg; }
void setParcelSaleAreaMsg(const std::string& msg) { mParcelSaleAreaMsg = msg; }
void setParcelOwnerMsg(const std::string& msg) { mParcelOwnerMsg = msg; }
void setRegionNameMsg(const std::string& msg) { mRegionNameMsg = msg; }
void setToolTipHintMsg(const std::string& msg) { mToolTipHintMsg = msg; }
void setAltToolTipHintMsg(const std::string& msg) { mAltToolTipHintMsg = msg; }
void renderScaledPointGlobal( const LLVector3d& pos, const LLColor4U &color, F32 radius );
private:
const LLVector3d& getObjectImageCenterGlobal() { return mObjectImageCenterGlobal; }
void renderPoint(const LLVector3 &pos, const LLColor4U &color,
S32 diameter, S32 relative_height = 0);
LLVector3 globalPosToView(const LLVector3d& global_pos);
LLVector3d viewPosToGlobal(S32 x,S32 y);
void drawTracking( const LLVector3d& pos_global,
const LLColor4& color,
bool draw_arrow = true);
bool isMouseOnPopupMenu();
void updateAboutLandPopupButton();
bool handleToolTipAgent(const LLUUID& avatar_id);
static void showAvatarInspector(const LLUUID& avatar_id);
void createObjectImage();
F32 getScaleForName(std::string scale_name);
static bool outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y, S32 slop);
private:
bool mUpdateNow;
LLUIColor mBackgroundColor;
F32 mScale; // Size of a region in pixels
F32 mPixelsPerMeter; // world meters to map pixels
F32 mObjectMapTPM; // texels per meter on map
F32 mObjectMapPixels; // Width of object map in pixels
F32 mDotRadius; // Size of avatar markers
bool mPanning; // map is being dragged
bool mCentering; // map is being re-centered around the agent
LLVector2 mCurPan;
LLVector2 mStartPan; // pan offset at start of drag
LLVector3d mPopupWorldPos; // world position picked under mouse when context menu is opened
LLCoordGL mMouseDown; // pointer position at start of drag
LLVector3d mObjectImageCenterGlobal;
LLPointer<LLImageRaw> mObjectRawImagep;
LLPointer<LLViewerTexture> mObjectImagep;
LLUUID mClosestAgentToCursor;
LLUUID mClosestAgentAtLastRightClick;
std::string mToolTipMsg;
std::string mParcelNameMsg;
std::string mParcelSalePriceMsg;
std::string mParcelSaleAreaMsg;
std::string mParcelOwnerMsg;
std::string mRegionNameMsg;
std::string mToolTipHintMsg;
std::string mAltToolTipHintMsg;
public:
void setSelected(uuid_vec_t uuids) { gmSelected=uuids; };
private:
bool isZoomChecked(const LLSD& userdata);
void setZoom(const LLSD& userdata);
void handleStopTracking(const LLSD& userdata);
void activateCenterMap(const LLSD& userdata);
bool isMapOrientationChecked(const LLSD& userdata);
void setMapOrientation(const LLSD& userdata);
void popupShowAboutLand(const LLSD& userdata);
LLHandle<LLView> mPopupMenuHandle;
uuid_vec_t gmSelected;
};
#endif
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