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/**
* @file llnavigationbar.h
* @brief Navigation bar definition
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLNAVIGATIONBAR_H
#define LL_LLNAVIGATIONBAR_H
#include "llpanel.h"
#include "llbutton.h"
class LLLocationInputCtrl;
class LLMenuGL;
class LLSearchEditor;
class LLSearchComboBox;
/**
* This button is able to handle click-dragging mouse event.
* It has appropriated signal for this event.
* Dragging direction can be set from xml attribute called 'direction'
*
* *TODO: move to llui?
*/
class LLPullButton: public LLButton
{
LOG_CLASS(LLPullButton);
public:
struct Params: public LLInitParam::Block<Params, LLButton::Params>
{
Optional<std::string> direction; // left, right, down, up
Params()
: direction("direction", "down")
{
}
};
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb);
protected:
friend class LLUICtrlFactory;
// convert string name into direction vector
void setDirectionFromName(const std::string& name);
LLPullButton(const LLPullButton::Params& params);
commit_signal_t mClickDraggingSignal;
LLVector2 mLastMouseDown;
LLVector2 mDraggingDirection;
};
/**
* Web browser-like navigation bar.
*/
class LLNavigationBar
: public LLPanel, public LLSingleton<LLNavigationBar>
{
LOG_CLASS(LLNavigationBar);
public:
LLNavigationBar();
virtual ~LLNavigationBar();
/*virtual*/ void draw();
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL postBuild();
/*virtual*/ void setVisible(BOOL visible);
void handleLoginComplete();
void clearHistoryCache();
void showNavigationPanel(BOOL visible);
void showFavoritesPanel(BOOL visible);
int getDefNavBarHeight();
int getDefFavBarHeight();
private:
void rebuildTeleportHistoryMenu();
void showTeleportHistoryMenu(LLUICtrl* btn_ctrl);
void invokeSearch(std::string search_text);
// callbacks
void onTeleportHistoryMenuItemClicked(const LLSD& userdata);
void onTeleportHistoryChanged();
void onBackButtonClicked();
void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param);
void onNavigationButtonHeldUp(LLButton* nav_button);
void onForwardButtonClicked();
void onHomeButtonClicked();
void onLocationSelection();
void onLocationPrearrange(const LLSD& data);
void onSearchCommit();
void onTeleportFinished(const LLVector3d& global_agent_pos);
void onTeleportFailed();
void onRegionNameResponse(
std::string typed_location,
std::string region_name,
LLVector3 local_coords,
U64 region_handle, const std::string& url,
const LLUUID& snapshot_id, bool teleport);
void fillSearchComboBox();
LLMenuGL* mTeleportHistoryMenu;
LLPullButton* mBtnBack;
LLPullButton* mBtnForward;
LLButton* mBtnHome;
LLSearchComboBox* mSearchComboBox;
LLLocationInputCtrl* mCmbLocation;
LLRect mDefaultNbRect;
LLRect mDefaultFpRect;
boost::signals2::connection mTeleportFailedConnection;
boost::signals2::connection mTeleportFinishConnection;
boost::signals2::connection mHistoryMenuConnection;
bool mPurgeTPHistoryItems;
// if true, save location to location history when teleport finishes
bool mSaveToLocationHistory;
};
#endif
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