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|
/**
* @file llnavigationbar.cpp
* @brief Navigation bar implementation
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llnavigationbar.h"
#include "v2math.h"
#include "llregionhandle.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "lliconctrl.h"
#include "llmenugl.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "lllandmarkactions.h"
#include "lllocationhistory.h"
#include "lllocationinputctrl.h"
#include "llpaneltopinfobar.h"
#include "llteleporthistory.h"
#include "llsearchcombobox.h"
#include "llslurl.h"
#include "llurlregistry.h"
#include "llurldispatcher.h"
#include "llviewerinventory.h"
#include "llviewermenu.h"
#include "llviewerparcelmgr.h"
#include "llworldmapmessage.h"
#include "llappviewer.h"
#include "llviewercontrol.h"
#include "llweb.h"
#include "llhints.h"
#include "llinventorymodel.h"
#include "lllandmarkactions.h"
#include "llfavoritesbar.h"
#include "llagentui.h"
#include <boost/regex.hpp>
//-- LLTeleportHistoryMenuItem -----------------------------------------------
/**
* Item look varies depending on the type (backward/current/forward).
*/
class LLTeleportHistoryMenuItem : public LLMenuItemCallGL
{
public:
typedef enum e_item_type
{
TYPE_BACKWARD,
TYPE_CURRENT,
TYPE_FORWARD,
} EType;
struct Params : public LLInitParam::Block<Params, LLMenuItemCallGL::Params>
{
Mandatory<EType> item_type;
Optional<const LLFontGL*> back_item_font,
current_item_font,
forward_item_font;
Optional<std::string> back_item_image,
forward_item_image;
Optional<S32> image_hpad,
image_vpad;
Params()
: item_type(),
back_item_font("back_item_font"),
current_item_font("current_item_font"),
forward_item_font("forward_item_font"),
back_item_image("back_item_image"),
forward_item_image("forward_item_image"),
image_hpad("image_hpad"),
image_vpad("image_vpad")
{}
};
/*virtual*/ void draw();
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
private:
LLTeleportHistoryMenuItem(const Params&);
friend class LLUICtrlFactory;
static const S32 ICON_WIDTH = 16;
static const S32 ICON_HEIGHT = 16;
LLIconCtrl* mArrowIcon;
};
static LLDefaultChildRegistry::Register<LLTeleportHistoryMenuItem> r("teleport_history_menu_item");
LLTeleportHistoryMenuItem::LLTeleportHistoryMenuItem(const Params& p)
: LLMenuItemCallGL(p),
mArrowIcon(NULL)
{
// Set appearance depending on the item type.
if (p.item_type == TYPE_BACKWARD)
{
setFont( p.back_item_font );
}
else if (p.item_type == TYPE_CURRENT)
{
setFont( p.current_item_font );
}
else
{
setFont( p.forward_item_font );
}
LLIconCtrl::Params icon_params;
icon_params.name("icon");
LLRect rect(0, ICON_HEIGHT, ICON_WIDTH, 0);
rect.translate( p.image_hpad, p.image_vpad );
icon_params.rect( rect );
icon_params.mouse_opaque(false);
icon_params.follows.flags(FOLLOWS_LEFT | FOLLOWS_TOP);
icon_params.visible(false);
mArrowIcon = LLUICtrlFactory::create<LLIconCtrl> (icon_params);
// no image for the current item
if (p.item_type == TYPE_BACKWARD)
mArrowIcon->setValue( p.back_item_image() );
else if (p.item_type == TYPE_FORWARD)
mArrowIcon->setValue( p.forward_item_image() );
addChild(mArrowIcon);
}
void LLTeleportHistoryMenuItem::draw()
{
// Draw menu item itself.
LLMenuItemCallGL::draw();
// Draw children if any. *TODO: move this to LLMenuItemGL?
LLUICtrl::draw();
}
void LLTeleportHistoryMenuItem::onMouseEnter(S32 x, S32 y, MASK mask)
{
mArrowIcon->setVisible(TRUE);
}
void LLTeleportHistoryMenuItem::onMouseLeave(S32 x, S32 y, MASK mask)
{
mArrowIcon->setVisible(FALSE);
}
static LLDefaultChildRegistry::Register<LLPullButton> menu_button("pull_button");
LLPullButton::LLPullButton(const LLPullButton::Params& params) :
LLButton(params)
{
setDirectionFromName(params.direction);
}
boost::signals2::connection LLPullButton::setClickDraggingCallback(const commit_signal_t::slot_type& cb)
{
return mClickDraggingSignal.connect(cb);
}
/*virtual*/
void LLPullButton::onMouseLeave(S32 x, S32 y, MASK mask)
{
LLButton::onMouseLeave(x, y, mask);
if (mMouseDownTimer.getStarted()) //an user have done a mouse down, if the timer started. see LLButton::handleMouseDown for details
{
const LLVector2 cursor_direction = LLVector2(F32(x), F32(y)) - mLastMouseDown;
/* For now cursor_direction points to the direction of mouse movement
* Need to decide whether should we fire a signal.
* We fire if angle between mDraggingDirection and cursor_direction is less that 45 degree
* Note:
* 0.5 * F_PI_BY_TWO equals to PI/4 radian that equals to angle of 45 degrees
*/
if (angle_between(mDraggingDirection, cursor_direction) < 0.5 * F_PI_BY_TWO)//call if angle < pi/4
{
mClickDraggingSignal(this, LLSD());
}
}
}
/*virtual*/
BOOL LLPullButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = LLButton::handleMouseDown(x, y, mask);
if (handled)
{
//if mouse down was handled by button,
//capture mouse position to calculate the direction of mouse move after mouseLeave event
mLastMouseDown.set(F32(x), F32(y));
}
return handled;
}
/*virtual*/
BOOL LLPullButton::handleMouseUp(S32 x, S32 y, MASK mask)
{
// reset data to get ready for next circle
mLastMouseDown.clear();
return LLButton::handleMouseUp(x, y, mask);
}
/**
* this function is setting up dragging direction vector.
* Last one is just unit vector. It points to direction of mouse drag that we need to handle
*/
void LLPullButton::setDirectionFromName(const std::string& name)
{
if (name == "left")
{
mDraggingDirection.set(F32(-1), F32(0));
}
else if (name == "right")
{
mDraggingDirection.set(F32(0), F32(1));
}
else if (name == "down")
{
mDraggingDirection.set(F32(0), F32(-1));
}
else if (name == "up")
{
mDraggingDirection.set(F32(0), F32(1));
}
}
//-- LNavigationBar ----------------------------------------------------------
/*
TODO:
- Load navbar height from saved settings (as it's done for status bar) or think of a better way.
*/
LLNavigationBar::LLNavigationBar()
: mTeleportHistoryMenu(NULL),
mBtnBack(NULL),
mBtnForward(NULL),
mBtnHome(NULL),
mCmbLocation(NULL),
mSaveToLocationHistory(false)
{
buildFromFile( "panel_navigation_bar.xml");
// set a listener function for LoginComplete event
LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLNavigationBar::handleLoginComplete, this));
}
LLNavigationBar::~LLNavigationBar()
{
mTeleportFinishConnection.disconnect();
mTeleportFailedConnection.disconnect();
}
BOOL LLNavigationBar::postBuild()
{
mBtnBack = getChild<LLPullButton>("back_btn");
mBtnForward = getChild<LLPullButton>("forward_btn");
mBtnHome = getChild<LLButton>("home_btn");
mCmbLocation= getChild<LLLocationInputCtrl>("location_combo");
mBtnBack->setEnabled(FALSE);
mBtnBack->setClickedCallback(boost::bind(&LLNavigationBar::onBackButtonClicked, this));
mBtnBack->setHeldDownCallback(boost::bind(&LLNavigationBar::onBackOrForwardButtonHeldDown, this,_1, _2));
mBtnBack->setClickDraggingCallback(boost::bind(&LLNavigationBar::showTeleportHistoryMenu, this,_1));
mBtnForward->setEnabled(FALSE);
mBtnForward->setClickedCallback(boost::bind(&LLNavigationBar::onForwardButtonClicked, this));
mBtnForward->setHeldDownCallback(boost::bind(&LLNavigationBar::onBackOrForwardButtonHeldDown, this, _1, _2));
mBtnForward->setClickDraggingCallback(boost::bind(&LLNavigationBar::showTeleportHistoryMenu, this,_1));
mBtnHome->setClickedCallback(boost::bind(&LLNavigationBar::onHomeButtonClicked, this));
mCmbLocation->setCommitCallback(boost::bind(&LLNavigationBar::onLocationSelection, this));
mTeleportFinishConnection = LLViewerParcelMgr::getInstance()->
setTeleportFinishedCallback(boost::bind(&LLNavigationBar::onTeleportFinished, this, _1));
mTeleportFailedConnection = LLViewerParcelMgr::getInstance()->
setTeleportFailedCallback(boost::bind(&LLNavigationBar::onTeleportFailed, this));
mDefaultNbRect = getRect();
mDefaultFpRect = getChild<LLFavoritesBarCtrl>("favorite")->getRect();
// we'll be notified on teleport history changes
LLTeleportHistory::getInstance()->setHistoryChangedCallback(
boost::bind(&LLNavigationBar::onTeleportHistoryChanged, this));
LLHints::registerHintTarget("nav_bar", getHandle());
return TRUE;
}
void LLNavigationBar::setVisible(BOOL visible)
{
// change visibility of grandparent layout_panel to animate in and out
if (getParent())
{
//to avoid some mysterious bugs like EXT-3352, at least try to log an incorrect parent to ping about a problem.
if(getParent()->getName() != "nav_bar_container")
{
LL_WARNS("LLNavigationBar")<<"NavigationBar has an unknown name of the parent: "<<getParent()->getName()<< LL_ENDL;
}
getParent()->setVisible(visible);
}
}
void LLNavigationBar::draw()
{
if (isBackgroundVisible())
{
static LLUICachedControl<S32> drop_shadow_floater ("DropShadowFloater", 0);
static LLUIColor color_drop_shadow = LLUIColorTable::instance().getColor("ColorDropShadow");
gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0,
color_drop_shadow, drop_shadow_floater );
}
LLPanel::draw();
}
BOOL LLNavigationBar::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = childrenHandleRightMouseDown( x, y, mask) != NULL;
if(!handled && !gMenuHolder->hasVisibleMenu())
{
show_navbar_context_menu(this,x,y);
handled = true;
}
return handled;
}
void LLNavigationBar::onBackButtonClicked()
{
LLTeleportHistory::getInstance()->goBack();
}
void LLNavigationBar::onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param)
{
if (param["count"].asInteger() == 0)
showTeleportHistoryMenu(ctrl);
}
void LLNavigationBar::onForwardButtonClicked()
{
LLTeleportHistory::getInstance()->goForward();
}
void LLNavigationBar::onHomeButtonClicked()
{
gAgent.teleportHome();
}
void LLNavigationBar::onTeleportHistoryMenuItemClicked(const LLSD& userdata)
{
int idx = userdata.asInteger();
LLTeleportHistory::getInstance()->goToItem(idx);
}
// This is called when user presses enter in the location input
// or selects a location from the typed locations dropdown.
void LLNavigationBar::onLocationSelection()
{
std::string typed_location = mCmbLocation->getSimple();
LLStringUtil::trim(typed_location);
// Will not teleport to empty location.
if (typed_location.empty())
return;
//get selected item from combobox item
LLSD value = mCmbLocation->getSelectedValue();
if(value.isUndefined() && !mCmbLocation->getTextEntry()->isDirty())
{
// At this point we know that: there is no selected item in list and text field has NOT been changed
// So there is no sense to try to change the location
return;
}
/* since navbar list support autocompletion it contains several types of item: landmark, teleport hystory item,
* typed by user slurl or region name. Let's find out which type of item the user has selected
* to make decision about adding this location into typed history. see mSaveToLocationHistory
* Note:
* Only TYPED_REGION_SLURL item will be added into LLLocationHistory
*/
if(value.has("item_type"))
{
switch(value["item_type"].asInteger())
{
case LANDMARK:
if(value.has("AssetUUID"))
{
gAgent.teleportViaLandmark( LLUUID(value["AssetUUID"].asString()));
return;
}
else
{
LLInventoryModel::item_array_t landmark_items =
LLLandmarkActions::fetchLandmarksByName(typed_location,
FALSE);
if (!landmark_items.empty())
{
gAgent.teleportViaLandmark( landmark_items[0]->getAssetUUID());
return;
}
}
break;
case TELEPORT_HISTORY:
//in case of teleport item was selected, teleport by position too.
case TYPED_REGION_SLURL:
if(value.has("global_pos"))
{
gAgent.teleportViaLocation(LLVector3d(value["global_pos"]));
return;
}
break;
default:
break;
}
}
//Let's parse slurl or region name
std::string region_name;
LLVector3 local_coords(128, 128, 0);
// Is the typed location a SLURL?
LLSLURL slurl = LLSLURL(typed_location);
if (slurl.getType() == LLSLURL::LOCATION)
{
region_name = slurl.getRegion();
local_coords = slurl.getPosition();
}
else if(!slurl.isValid())
{
// we have to do this check after previous, because LLUrlRegistry contains handlers for slurl too
// but we need to know whether typed_location is a simple http url.
if (LLUrlRegistry::instance().isUrl(typed_location))
{
// display http:// URLs in the media browser, or
// anything else is sent to the search floater
LLWeb::loadURL(typed_location);
return;
}
else
{
// assume that an user has typed the {region name} or possible {region_name, parcel}
region_name = typed_location.substr(0,typed_location.find(','));
}
}
else
{
// was an app slurl, home, whatever. Bail
return;
}
// Resolve the region name to its global coordinates.
// If resolution succeeds we'll teleport.
LLWorldMapMessage::url_callback_t cb = boost::bind(
&LLNavigationBar::onRegionNameResponse, this,
typed_location, region_name, local_coords, _1, _2, _3, _4);
mSaveToLocationHistory = true;
LLWorldMapMessage::getInstance()->sendNamedRegionRequest(region_name, cb, std::string("unused"), false);
}
void LLNavigationBar::onTeleportFailed()
{
mSaveToLocationHistory = false;
}
void LLNavigationBar::onTeleportFinished(const LLVector3d& global_agent_pos)
{
if (!mSaveToLocationHistory)
return;
LLLocationHistory* lh = LLLocationHistory::getInstance();
//TODO*: do we need convert slurl into readable format?
std::string location;
/*NOTE:
* We can't use gAgent.getPositionAgent() in case of local teleport to build location.
* At this moment gAgent.getPositionAgent() contains previous coordinates.
* according to EXT-65 agent position is being reseted on each frame.
*/
LLAgentUI::buildLocationString(location, LLAgentUI::LOCATION_FORMAT_NO_MATURITY,
gAgent.getPosAgentFromGlobal(global_agent_pos));
std::string tooltip (LLSLURL(gAgent.getRegion()->getName(), global_agent_pos).getSLURLString());
LLLocationHistoryItem item (location,
global_agent_pos, tooltip,TYPED_REGION_SLURL);// we can add into history only TYPED location
//Touch it, if it is at list already, add new location otherwise
if ( !lh->touchItem(item) ) {
lh->addItem(item);
}
lh->save();
mSaveToLocationHistory = false;
}
void LLNavigationBar::onTeleportHistoryChanged()
{
// Update navigation controls.
LLTeleportHistory* h = LLTeleportHistory::getInstance();
int cur_item = h->getCurrentItemIndex();
mBtnBack->setEnabled(cur_item > 0);
mBtnForward->setEnabled(cur_item < ((int)h->getItems().size() - 1));
}
void LLNavigationBar::rebuildTeleportHistoryMenu()
{
// Has the pop-up menu been built?
if (mTeleportHistoryMenu)
{
// Clear it.
mTeleportHistoryMenu->empty();
}
else
{
// Create it.
LLMenuGL::Params menu_p;
menu_p.name("popup");
menu_p.can_tear_off(false);
menu_p.visible(false);
menu_p.bg_visible(true);
menu_p.scrollable(true);
mTeleportHistoryMenu = LLUICtrlFactory::create<LLMenuGL>(menu_p);
addChild(mTeleportHistoryMenu);
}
// Populate the menu with teleport history items.
LLTeleportHistory* hist = LLTeleportHistory::getInstance();
const LLTeleportHistory::slurl_list_t& hist_items = hist->getItems();
int cur_item = hist->getCurrentItemIndex();
// Items will be shown in the reverse order, just like in Firefox.
for (int i = (int)hist_items.size()-1; i >= 0; i--)
{
LLTeleportHistoryMenuItem::EType type;
if (i < cur_item)
type = LLTeleportHistoryMenuItem::TYPE_BACKWARD;
else if (i > cur_item)
type = LLTeleportHistoryMenuItem::TYPE_FORWARD;
else
type = LLTeleportHistoryMenuItem::TYPE_CURRENT;
LLTeleportHistoryMenuItem::Params item_params;
item_params.label = item_params.name = hist_items[i].mTitle;
item_params.item_type = type;
item_params.on_click.function(boost::bind(&LLNavigationBar::onTeleportHistoryMenuItemClicked, this, i));
LLTeleportHistoryMenuItem* new_itemp = LLUICtrlFactory::create<LLTeleportHistoryMenuItem>(item_params);
//new_itemp->setFont()
mTeleportHistoryMenu->addChild(new_itemp);
}
}
void LLNavigationBar::onRegionNameResponse(
std::string typed_location,
std::string region_name,
LLVector3 local_coords,
U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport)
{
// Invalid location?
if (region_handle)
{
// Teleport to the location.
LLVector3d region_pos = from_region_handle(region_handle);
LLVector3d global_pos = region_pos + (LLVector3d) local_coords;
llinfos << "Teleporting to: " << LLSLURL(region_name, global_pos).getSLURLString() << llendl;
gAgent.teleportViaLocation(global_pos);
}
else if (gSavedSettings.getBOOL("SearchFromAddressBar"))
{
invokeSearch(typed_location);
}
}
void LLNavigationBar::showTeleportHistoryMenu(LLUICtrl* btn_ctrl)
{
// Don't show the popup if teleport history is empty.
if (LLTeleportHistory::getInstance()->isEmpty())
{
lldebugs << "Teleport history is empty, will not show the menu." << llendl;
return;
}
rebuildTeleportHistoryMenu();
if (mTeleportHistoryMenu == NULL)
return;
mTeleportHistoryMenu->updateParent(LLMenuGL::sMenuContainer);
const S32 MENU_SPAWN_PAD = -1;
LLMenuGL::showPopup(btn_ctrl, mTeleportHistoryMenu, 0, MENU_SPAWN_PAD);
LLButton* nav_button = dynamic_cast<LLButton*>(btn_ctrl);
if(nav_button)
{
if(mHistoryMenuConnection.connected())
{
LL_WARNS("Navgationbar")<<"mHistoryMenuConnection should be disconnected at this moment."<<LL_ENDL;
mHistoryMenuConnection.disconnect();
}
mHistoryMenuConnection = gMenuHolder->setMouseUpCallback(boost::bind(&LLNavigationBar::onNavigationButtonHeldUp, this, nav_button));
// pressed state will be update after mouseUp in onBackOrForwardButtonHeldUp();
nav_button->setForcePressedState(true);
}
// *HACK pass the mouse capturing to the drop-down menu
// it need to let menu handle mouseup event
gFocusMgr.setMouseCapture(gMenuHolder);
}
/**
* Taking into account the HACK above, this callback-function is responsible for correct handling of mouseUp event in case of holding-down the navigation buttons..
* We need to process this case separately to update a pressed state of navigation button.
*/
void LLNavigationBar::onNavigationButtonHeldUp(LLButton* nav_button)
{
if(nav_button)
{
nav_button->setForcePressedState(false);
}
if(gFocusMgr.getMouseCapture() == gMenuHolder)
{
// we had passed mouseCapture in showTeleportHistoryMenu()
// now we MUST release mouseCapture to continue a proper mouseevent workflow.
gFocusMgr.setMouseCapture(NULL);
}
//gMenuHolder is using to display bunch of menus. Disconnect signal to avoid unnecessary calls.
mHistoryMenuConnection.disconnect();
}
void LLNavigationBar::handleLoginComplete()
{
LLTeleportHistory::getInstance()->handleLoginComplete();
LLPanelTopInfoBar::instance().handleLoginComplete();
mCmbLocation->handleLoginComplete();
}
void LLNavigationBar::invokeSearch(std::string search_text)
{
LLFloaterReg::showInstance("search", LLSD().with("category", "all").with("query", LLSD(search_text)));
}
void LLNavigationBar::clearHistoryCache()
{
mCmbLocation->removeall();
LLLocationHistory* lh = LLLocationHistory::getInstance();
lh->removeItems();
lh->save();
LLTeleportHistory::getInstance()->purgeItems();
}
int LLNavigationBar::getDefNavBarHeight()
{
return mDefaultNbRect.getHeight();
}
int LLNavigationBar::getDefFavBarHeight()
{
return mDefaultFpRect.getHeight();
}
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