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/**
* @file llnamelistctrl.h
* @brief A list of names, automatically refreshing from the name cache.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLNAMELISTCTRL_H
#define LL_LLNAMELISTCTRL_H
#include <set>
#include "llscrolllistctrl.h"
class LLAvatarName;
/**
* LLNameListCtrl item
*
* We don't use LLScrollListItem to be able to override getUUID(), which is needed
* because the name list item value is not simply an UUID but a map (uuid, is_group).
*/
class LLNameListItem : public LLScrollListItem, public LLHandleProvider<LLNameListItem>
{
public:
bool isGroup() const { return mIsGroup; }
void setIsGroup(bool is_group) { mIsGroup = is_group; }
protected:
friend class LLNameListCtrl;
LLNameListItem( const LLScrollListItem::Params& p )
: LLScrollListItem(p), mIsGroup(false)
{
}
LLNameListItem( const LLScrollListItem::Params& p, bool is_group )
: LLScrollListItem(p), mIsGroup(is_group)
{
}
private:
bool mIsGroup;
};
class LLNameListCtrl
: public LLScrollListCtrl, public LLInstanceTracker<LLNameListCtrl>
{
public:
typedef boost::signals2::signal<void(bool)> namelist_complete_signal_t;
typedef enum e_name_type
{
INDIVIDUAL,
GROUP,
SPECIAL
} ENameType;
// provide names for enums
struct NameTypeNames : public LLInitParam::TypeValuesHelper<LLNameListCtrl::ENameType, NameTypeNames>
{
static void declareValues();
};
struct NameItem : public LLInitParam::Block<NameItem, LLScrollListItem::Params>
{
Optional<std::string> name;
Optional<ENameType, NameTypeNames> target;
NameItem()
: name("name"),
target("target", INDIVIDUAL)
{}
};
struct NameColumn : public LLInitParam::ChoiceBlock<NameColumn>
{
Alternative<S32> column_index;
Alternative<std::string> column_name;
NameColumn()
: column_name("name_column"),
column_index("name_column_index", 0)
{}
};
struct Params : public LLInitParam::Block<Params, LLScrollListCtrl::Params>
{
Optional<NameColumn> name_column;
Optional<bool> allow_calling_card_drop;
Optional<bool> short_names;
Params();
};
protected:
LLNameListCtrl(const Params&);
virtual ~LLNameListCtrl()
{
if (mAvatarNameCacheConnection.connected())
{
mAvatarNameCacheConnection.disconnect();
}
}
friend class LLUICtrlFactory;
public:
// Add a user to the list by name. It will be added, the name
// requested from the cache, and updated as necessary.
LLScrollListItem* addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM,
BOOL enabled = TRUE, const std::string& suffix = LLStringUtil::null);
LLScrollListItem* addNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM);
/*virtual*/ LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL);
LLScrollListItem* addNameItemRow(const NameItem& value, EAddPosition pos = ADD_BOTTOM, const std::string& suffix = LLStringUtil::null);
// Add a user to the list by name. It will be added, the name
// requested from the cache, and updated as necessary.
void addGroupNameItem(const LLUUID& group_id, EAddPosition pos = ADD_BOTTOM,
BOOL enabled = TRUE);
void addGroupNameItem(NameItem& item, EAddPosition pos = ADD_BOTTOM);
void removeNameItem(const LLUUID& agent_id);
// LLView interface
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
/*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask);
void setAllowCallingCardDrop(BOOL b) { mAllowCallingCardDrop = b; }
void sortByName(BOOL ascending);
/*virtual*/ void updateColumns(bool force_update);
/*virtual*/ void mouseOverHighlightNthItem( S32 index );
private:
void showInspector(const LLUUID& avatar_id, bool is_group);
void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, LLHandle<LLNameListItem> item);
private:
S32 mNameColumnIndex;
std::string mNameColumn;
BOOL mAllowCallingCardDrop;
bool mShortNames; // display name only, no SLID
boost::signals2::connection mAvatarNameCacheConnection;
S32 mPendingLookupsRemaining;
namelist_complete_signal_t mNameListCompleteSignal;
public:
boost::signals2::connection setOnNameListCompleteCallback(boost::function<void(bool)> onNameListCompleteCallback)
{
return mNameListCompleteSignal.connect(onNameListCompleteCallback);
}
};
#endif
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