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/**
* @file llnamelistctrl.cpp
* @brief A list of names, automatically refreshed from name cache.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llnamelistctrl.h"
#include <boost/tokenizer.hpp>
#include "llavatarnamecache.h"
#include "llcachename.h"
#include "llfloaterreg.h"
#include "llinventory.h"
#include "llscrolllistitem.h"
#include "llscrolllistcell.h"
#include "llscrolllistcolumn.h"
#include "llsdparam.h"
#include "lltooltip.h"
#include "lltrans.h"
static LLDefaultChildRegistry::Register<LLNameListCtrl> r("name_list");
static const S32 info_icon_size = 16;
void LLNameListCtrl::NameTypeNames::declareValues()
{
declare("INDIVIDUAL", LLNameListCtrl::INDIVIDUAL);
declare("GROUP", LLNameListCtrl::GROUP);
declare("SPECIAL", LLNameListCtrl::SPECIAL);
}
LLNameListCtrl::Params::Params()
: name_column(""),
allow_calling_card_drop("allow_calling_card_drop", false),
short_names("short_names", false)
{
}
LLNameListCtrl::LLNameListCtrl(const LLNameListCtrl::Params& p)
: LLScrollListCtrl(p),
mNameColumnIndex(p.name_column.column_index),
mNameColumn(p.name_column.column_name),
mAllowCallingCardDrop(p.allow_calling_card_drop),
mShortNames(p.short_names)
{}
// public
void LLNameListCtrl::addNameItem(const LLUUID& agent_id, EAddPosition pos,
BOOL enabled, const std::string& suffix)
{
//llinfos << "LLNameListCtrl::addNameItem " << agent_id << llendl;
NameItem item;
item.value = agent_id;
item.enabled = enabled;
item.target = INDIVIDUAL;
addNameItemRow(item, pos, suffix);
}
// virtual, public
BOOL LLNameListCtrl::handleDragAndDrop(
S32 x, S32 y, MASK mask,
BOOL drop,
EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
if (!mAllowCallingCardDrop)
{
return FALSE;
}
BOOL handled = FALSE;
if (cargo_type == DAD_CALLINGCARD)
{
if (drop)
{
LLInventoryItem* item = (LLInventoryItem *)cargo_data;
addNameItem(item->getCreatorUUID());
}
*accept = ACCEPT_YES_MULTI;
}
else
{
*accept = ACCEPT_NO;
if (tooltip_msg.empty())
{
if (!getToolTip().empty())
{
tooltip_msg = getToolTip();
}
else
{
// backwards compatable English tooltip (should be overridden in xml)
tooltip_msg.assign("Drag a calling card here\nto add a resident.");
}
}
}
handled = TRUE;
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLNameListCtrl " << getName() << llendl;
return handled;
}
void LLNameListCtrl::showInspector(const LLUUID& avatar_id, bool is_group)
{
if (is_group)
LLFloaterReg::showInstance("inspect_group", LLSD().with("group_id", avatar_id));
else
LLFloaterReg::showInstance("inspect_avatar", LLSD().with("avatar_id", avatar_id));
}
void LLNameListCtrl::mouseOverHighlightNthItem( S32 target_index )
{
S32 cur_index = getHighlightedItemInx();
if (cur_index != target_index)
{
bool is_mouse_over_name_cell = false;
S32 mouse_x, mouse_y;
LLUI::getMousePositionLocal(this, &mouse_x, &mouse_y);
S32 column_index = getColumnIndexFromOffset(mouse_x);
LLScrollListItem* hit_item = hitItem(mouse_x, mouse_y);
if (hit_item && column_index == mNameColumnIndex)
{
// Get the name cell which is currently under the mouse pointer.
LLScrollListCell* hit_cell = hit_item->getColumn(column_index);
if (hit_cell)
{
is_mouse_over_name_cell = getCellRect(cur_index, column_index).pointInRect(mouse_x, mouse_y);
}
}
// If the tool tip is visible and the mouse is over the currently highlighted item's name cell,
// we should not reset the highlighted item index i.e. set mHighlightedItem = -1
// and should not increase the width of the text inside the cell because it may
// overlap the tool tip icon.
if (LLToolTipMgr::getInstance()->toolTipVisible() && is_mouse_over_name_cell)
return;
if(0 <= cur_index && cur_index < (S32)getItemList().size())
{
LLScrollListItem* item = getItemList()[cur_index];
if (item)
{
LLScrollListText* cell = dynamic_cast<LLScrollListText*>(item->getColumn(mNameColumnIndex));
if (cell)
cell->setTextWidth(cell->getTextWidth() + info_icon_size);
}
else
{
llwarns << "highlighted name list item is NULL" << llendl;
}
}
if(target_index != -1)
{
LLScrollListItem* item = getItemList()[target_index];
LLScrollListText* cell = dynamic_cast<LLScrollListText*>(item->getColumn(mNameColumnIndex));
if (item)
{
if (cell)
cell->setTextWidth(cell->getTextWidth() - info_icon_size);
}
else
{
llwarns << "target name item is NULL" << llendl;
}
}
}
LLScrollListCtrl::mouseOverHighlightNthItem(target_index);
}
//virtual
BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
S32 column_index = getColumnIndexFromOffset(x);
LLScrollListItem* hit_item = hitItem(x, y);
if (hit_item
&& column_index == mNameColumnIndex)
{
// ...this is the column with the avatar name
LLUUID avatar_id = hit_item->getUUID();
if (avatar_id.notNull())
{
// ...valid avatar id
LLScrollListCell* hit_cell = hit_item->getColumn(column_index);
if (hit_cell)
{
S32 row_index = getItemIndex(hit_item);
LLRect cell_rect = getCellRect(row_index, column_index);
// Convert rect local to screen coordinates
LLRect sticky_rect;
localRectToScreen(cell_rect, &sticky_rect);
// Spawn at right side of cell
LLPointer<LLUIImage> icon = LLUI::getUIImage("Info_Small");
LLCoordGL pos( sticky_rect.mRight - info_icon_size, sticky_rect.mTop - (sticky_rect.getHeight() - icon->getHeight())/2 );
// Should we show a group or an avatar inspector?
bool is_group = hit_item->getValue()["is_group"].asBoolean();
LLToolTip::Params params;
params.background_visible( false );
params.click_callback( boost::bind(&LLNameListCtrl::showInspector, this, avatar_id, is_group) );
params.delay_time(0.0f); // spawn instantly on hover
params.image( icon );
params.message("");
params.padding(0);
params.pos(pos);
params.sticky_rect(sticky_rect);
LLToolTipMgr::getInstance()->show(params);
handled = TRUE;
}
}
}
if (!handled)
{
handled = LLScrollListCtrl::handleToolTip(x, y, mask);
}
return handled;
}
// public
void LLNameListCtrl::addGroupNameItem(const LLUUID& group_id, EAddPosition pos,
BOOL enabled)
{
NameItem item;
item.value = group_id;
item.enabled = enabled;
item.target = GROUP;
addNameItemRow(item, pos);
}
// public
void LLNameListCtrl::addGroupNameItem(LLNameListCtrl::NameItem& item, EAddPosition pos)
{
item.target = GROUP;
addNameItemRow(item, pos);
}
void LLNameListCtrl::addNameItem(LLNameListCtrl::NameItem& item, EAddPosition pos)
{
item.target = INDIVIDUAL;
addNameItemRow(item, pos);
}
LLScrollListItem* LLNameListCtrl::addElement(const LLSD& element, EAddPosition pos, void* userdata)
{
LLNameListCtrl::NameItem item_params;
LLParamSDParser parser;
parser.readSD(element, item_params);
item_params.userdata = userdata;
return addNameItemRow(item_params, pos);
}
LLScrollListItem* LLNameListCtrl::addNameItemRow(
const LLNameListCtrl::NameItem& name_item,
EAddPosition pos,
const std::string& suffix)
{
LLUUID id = name_item.value().asUUID();
LLNameListItem* item = NULL;
// Store item type so that we can invoke the proper inspector.
// *TODO Vadim: Is there a more proper way of storing additional item data?
{
LLNameListCtrl::NameItem item_p(name_item);
item_p.value = LLSD().with("uuid", id).with("is_group", name_item.target() == GROUP);
item = new LLNameListItem(item_p);
LLScrollListCtrl::addRow(item, item_p, pos);
}
if (!item) return NULL;
// use supplied name by default
std::string fullname = name_item.name;
switch(name_item.target)
{
case GROUP:
gCacheName->getGroupName(id, fullname);
// fullname will be "nobody" if group not found
break;
case SPECIAL:
// just use supplied name
break;
case INDIVIDUAL:
{
LLAvatarName av_name;
if (id.isNull())
{
fullname = LLTrans::getString("AvatarNameNobody");
}
else if (LLAvatarNameCache::get(id, &av_name))
{
if (mShortNames)
fullname = av_name.mDisplayName;
else
fullname = av_name.getCompleteName();
}
else
{
// ...schedule a callback
LLAvatarNameCache::get(id,
boost::bind(&LLNameListCtrl::onAvatarNameCache,
this, _1, _2));
}
break;
}
default:
break;
}
// Append optional suffix.
if (!suffix.empty())
{
fullname.append(suffix);
}
LLScrollListCell* cell = item->getColumn(mNameColumnIndex);
if (cell)
{
cell->setValue(fullname);
}
dirtyColumns();
// this column is resizable
LLScrollListColumn* columnp = getColumn(mNameColumnIndex);
if (columnp && columnp->mHeader)
{
columnp->mHeader->setHasResizableElement(TRUE);
}
return item;
}
// public
void LLNameListCtrl::removeNameItem(const LLUUID& agent_id)
{
// Find the item specified with agent_id.
S32 idx = -1;
for (item_list::iterator it = getItemList().begin(); it != getItemList().end(); it++)
{
LLScrollListItem* item = *it;
if (item->getUUID() == agent_id)
{
idx = getItemIndex(item);
break;
}
}
// Remove it.
if (idx >= 0)
{
selectNthItem(idx); // not sure whether this is needed, taken from previous implementation
deleteSingleItem(idx);
}
}
void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id,
const LLAvatarName& av_name)
{
std::string name;
if (mShortNames)
name = av_name.mDisplayName;
else
name = av_name.getCompleteName();
item_list::iterator iter;
for (iter = getItemList().begin(); iter != getItemList().end(); ++iter)
{
LLScrollListItem* item = *iter;
if (item->getUUID() == agent_id)
{
LLScrollListCell* cell = item->getColumn(mNameColumnIndex);
if (cell)
{
cell->setValue(name);
setNeedsSort();
}
}
}
dirtyColumns();
}
void LLNameListCtrl::updateColumns()
{
LLScrollListCtrl::updateColumns();
if (!mNameColumn.empty())
{
LLScrollListColumn* name_column = getColumn(mNameColumn);
if (name_column)
{
mNameColumnIndex = name_column->mIndex;
}
}
}
void LLNameListCtrl::sortByName(BOOL ascending)
{
sortByColumnIndex(mNameColumnIndex,ascending);
}
|