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/**
 * @file llmutelist.h
 * @brief Management of list of muted players
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_MUTELIST_H
#define LL_MUTELIST_H

#include "llstring.h"
#include "lluuid.h"
#include "llextendedstatus.h"

class LLViewerObject;
class LLMessageSystem;
class LLMuteListObserver;

// An entry in the mute list.
class LLMute
{
public:
    // Legacy mutes are BY_NAME and have null UUID.
    // EXTERNAL mutes are only processed through an external system (e.g. Voice) and not stored.
    enum EType { BY_NAME = 0, AGENT = 1, OBJECT = 2, GROUP = 3, EXTERNAL = 4, COUNT = 5 };

    // Bits in the mute flags.  For backwards compatibility (since any mute list entries that were created before the flags existed
    // will have a flags field of 0), some of the flags are "inverted".
    // Note that it's possible, through flags, to completely disable an entry in the mute list.  The code should detect this case
    // and remove the mute list entry instead.
    enum
    {
        flagTextChat        = 0x00000001,       // If set, don't mute user's text chat
        flagVoiceChat       = 0x00000002,       // If set, don't mute user's voice chat
        flagParticles       = 0x00000004,       // If set, don't mute user's particles
        flagObjectSounds    = 0x00000008,       // If set, mute user's object sounds

        flagAll             = 0x0000000F        // Mask of all currently defined flags
    };

    LLMute(const LLUUID& id, const std::string& name = std::string(), EType type = BY_NAME, U32 flags = 0);

    // Returns localized type name of muted item
    std::string getDisplayType() const;

public:
    LLUUID      mID;    // agent or object id
    std::string mName;  // agent or object name, does not store last name "Resident"
    EType       mType;  // needed for UI display of existing mutes
    U32         mFlags; // flags pertaining to this mute entry
};

class LLMuteList : public LLSingleton<LLMuteList>
{
    LLSINGLETON(LLMuteList);
    ~LLMuteList();
    /*virtual*/ void cleanupSingleton() override;
public:
    // reasons for auto-unmuting a resident
    enum EAutoReason
    {
        AR_IM = 0,          // agent IMed a muted resident
        AR_MONEY = 1,           // agent paid L$ to a muted resident
        AR_INVENTORY = 2,   // agent offered inventory to a muted resident
        AR_COUNT            // enum count
    };


    void addObserver(LLMuteListObserver* observer);
    void removeObserver(LLMuteListObserver* observer);

    // Add either a normal or a BY_NAME mute, for any or all properties.
    bool add(const LLMute& mute, U32 flags = 0);

    // Remove both normal and legacy mutes, for any or all properties.
    bool remove(const LLMute& mute, U32 flags = 0);
    bool autoRemove(const LLUUID& agent_id, const EAutoReason reason);

    // Name is required to test against legacy text-only mutes.
    bool isMuted(const LLUUID& id, const std::string& name = LLStringUtil::null, U32 flags = 0) const;

    // Workaround for username-based mute search, a lot of string conversions so use cautiously
    // Expects lower case username
    bool isMuted(const std::string& username, U32 flags = 0) const;

    // Alternate (convenience) form for places we don't need to pass the name, but do need flags
    bool isMuted(const LLUUID& id, U32 flags) const { return isMuted(id, LLStringUtil::null, flags); };

    static bool isLinden(const std::string& name);

    bool isLoaded() const { return mIsLoaded; }

    std::vector<LLMute> getMutes() const;

    // request the mute list
    void requestFromServer(const LLUUID& agent_id);

    // call this method on logout to save everything.
    void cache(const LLUUID& agent_id);

private:
    bool loadFromFile(const std::string& filename);
    bool saveToFile(const std::string& filename);

    void setLoaded();
    void notifyObservers();
    void notifyObserversDetailed(const LLMute &mute);

    void updateAdd(const LLMute& mute);
    void updateRemove(const LLMute& mute);

    // TODO: NULL out mute_id in database
    static void processMuteListUpdate(LLMessageSystem* msg, void**);
    static void processUseCachedMuteList(LLMessageSystem* msg, void**);

    static void onFileMuteList(void** user_data, S32 code, LLExtStat ext_status);
    void onAccountNameChanged(const LLUUID& id, const std::string& username);

private:
    struct compare_by_name
    {
        bool operator()(const LLMute& a, const LLMute& b) const
        {
            std::string name1 = a.mName;
            std::string name2 = b.mName;

            LLStringUtil::toUpper(name1);
            LLStringUtil::toUpper(name2);

            return name1 < name2;
        }
    };
    struct compare_by_id
    {
        bool operator()(const LLMute& a, const LLMute& b) const
        {
            return a.mID < b.mID;
        }
    };
    typedef std::set<LLMute, compare_by_id> mute_set_t;
    mute_set_t mMutes;
    typedef std::map<LLUUID, std::string> pending_names_t;
    pending_names_t mPendingAgentNameUpdates;

    typedef std::set<std::string> string_set_t;
    string_set_t mLegacyMutes;

    typedef std::set<LLMuteListObserver*> observer_set_t;
    observer_set_t mObservers;

    bool mIsLoaded;

    friend class LLDispatchEmptyMuteList;
};

class LLMuteListObserver
{
public:
    virtual ~LLMuteListObserver() { }
    virtual void onChange() = 0;
    virtual void onChangeDetailed(const LLMute& ) { }
};

class LLRenderMuteList : public LLSingleton<LLRenderMuteList>
{
    LLSINGLETON(LLRenderMuteList);
public:
    bool loadFromFile();
    bool saveToFile();
    S32 getSavedVisualMuteSetting(const LLUUID& agent_id);
    void saveVisualMuteSetting(const LLUUID& agent_id, S32 setting);

    S32 getVisualMuteDate(const LLUUID& agent_id);

    void addObserver(LLMuteListObserver* observer);
    void removeObserver(LLMuteListObserver* observer);

    std::map<LLUUID, S32> sVisuallyMuteSettingsMap;
    std::map<LLUUID, S32> sVisuallyMuteDateMap;

private:
    void notifyObservers();
    typedef std::set<LLMuteListObserver*> observer_set_t;
    observer_set_t mObservers;
};


#endif //LL_MUTELIST_H