1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/**
* @file llmoveview.h
* @brief Container for buttons for walking, turning, flying
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLMOVEVIEW_H
#define LL_LLMOVEVIEW_H
// Library includes
#include "llfloater.h"
class LLButton;
class LLJoystickAgentTurn;
class LLJoystickAgentSlide;
//
// Classes
//
class LLFloaterMove
: public LLFloater
{
friend class LLFloaterReg;
private:
LLFloaterMove(const LLSD& key);
~LLFloaterMove() {}
public:
/*virtual*/ BOOL postBuild();
static F32 getYawRate(F32 time);
static void setFlyingMode(BOOL fly);
void setFlyingModeImpl(BOOL fly);
static void setAlwaysRunMode(bool run);
void setAlwaysRunModeImpl(bool run);
static void setSittingMode(BOOL bSitting);
static void enableInstance(BOOL bEnable);
/*virtual*/ void onOpen(const LLSD& key);
// *HACK: due to hard enough to have this control aligned with "Move" button while resizing
// let update its position in each frame
/*virtual*/ void draw(){updatePosition(); LLFloater::draw();}
static void sUpdateFlyingStatus();
protected:
void turnLeft();
void turnRight();
void moveUp();
void moveDown();
private:
typedef enum movement_mode_t
{
MM_WALK,
MM_RUN,
MM_FLY
} EMovementMode;
void onWalkButtonClick();
void onRunButtonClick();
void onFlyButtonClick();
void onStopFlyingButtonClick();
void initMovementMode();
void setMovementMode(const EMovementMode mode);
void showFlyControls(bool bShow);
void initModeTooltips();
void setModeTooltip(const EMovementMode mode);
void showQuickTips(const EMovementMode mode);
void initModeButtonMap();
void setModeButtonToggleState(const EMovementMode mode);
void updateButtonsWithMovementMode(const EMovementMode newMode);
void updatePosition();
void showModeButtons(BOOL bShow);
public:
LLJoystickAgentTurn* mForwardButton;
LLJoystickAgentTurn* mBackwardButton;
LLButton* mTurnLeftButton;
LLButton* mTurnRightButton;
LLButton* mMoveUpButton;
LLButton* mMoveDownButton;
private:
LLButton* mStopFlyingButton;
LLPanel* mModeActionsPanel;
typedef std::map<LLView*, std::string> control_tooltip_map_t;
typedef std::map<EMovementMode, control_tooltip_map_t> mode_control_tooltip_map_t;
mode_control_tooltip_map_t mModeControlTooltipsMap;
typedef std::map<EMovementMode, LLButton*> mode_control_button_map_t;
mode_control_button_map_t mModeControlButtonMap;
};
/**
* This class contains Stand Up and Stop Flying buttons displayed above Move button in bottom tray
*/
class LLPanelStandStopFlying : public LLPanel
{
public:
typedef enum stand_stop_flying_mode_t
{
SSFM_STAND,
SSFM_STOP_FLYING
} EStandStopFlyingMode;
static LLPanelStandStopFlying* getInstance();
static void setStandStopFlyingMode(EStandStopFlyingMode mode);
static void clearStandStopFlyingMode(EStandStopFlyingMode mode);
/*virtual*/ BOOL postBuild();
/*virtual*/ void setVisible(BOOL visible);
// *HACK: due to hard enough to have this control aligned with "Move" button while resizing
// let update its position in each frame
/*virtual*/ void draw(){updatePosition(); LLPanel::draw();}
protected:
LLPanelStandStopFlying();
private:
static LLPanelStandStopFlying* getStandStopFlyingPanel();
void onStandButtonClick();
void onStopFlyingButtonClick();
void updatePosition();
LLButton* mStandButton;
LLButton* mStopFlyingButton;
};
#endif
|