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/**
* @file llmenucommands.cpp
* @brief Implementations of menu commands.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmenucommands.h"
#include "imageids.h"
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llrect.h"
#include "llerror.h"
#include "llstring.h"
#include "message.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llviewercontrol.h"
//#include "llfirstuse.h"
#include "llfloaterworldmap.h"
#include "lllineeditor.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "lltextbox.h"
#include "llui.h"
#include "llviewergesture.h" // for triggering gestures
#include "llviewermessage.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llfocusmgr.h"
#include "llnearbychatbar.h"
void handle_mouselook(void*)
{
gAgentCamera.changeCameraToMouselook();
}
void handle_chat(void*)
{
// give focus to chatbar if it's open but not focused
if (gSavedSettings.getBOOL("ChatVisible") &&
gFocusMgr.childHasKeyboardFocus(LLNearbyChatBar::getInstance()->getChatBox()))
{
LLNearbyChatBar::stopChat();
}
else
{
LLNearbyChatBar::startChat(NULL);
}
}
void handle_slash_key(void*)
{
// LLBottomTray::startChat("/");
//
// Don't do this, it results in a double-slash in the input field.
// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
// that generated the menu accelerator call (and hence puts focus in
// the chat edtior) will be followed by a "/" WM_CHAR character message,
// which will type the slash. Yes, it's weird. It only matters for
// menu accelerators that put input focus into a field. And Mac works
// the same way. JC
LLNearbyChatBar::startChat(NULL);
}
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