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/**
* @file llmenucommands.cpp
* @brief Implementations of menu commands.
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llmenucommands.h"
#include "imageids.h"
#include "llfontgl.h"
#include "llrect.h"
#include "llerror.h"
#include "llstring.h"
#include "message.h"
#include "llagent.h"
#include "llcallbacklist.h"
#include "llcallingcard.h"
#include "llchatbar.h"
#include "llviewercontrol.h"
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llfloaterclothing.h"
#include "llfloaterdirectory.h"
#include "llfloatermap.h"
#include "llfloaterworldmap.h"
#include "llgivemoney.h"
#include "llinventoryview.h"
#include "llnotify.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "lltextbox.h"
#include "llui.h"
#include "llviewergesture.h" // for triggering gestures
#include "llviewermessage.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvieweruictrlfactory.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llworldmap.h"
#include "viewer.h"
#include "llfocusmgr.h"
void handle_track_avatar(const LLUUID& agent_id, const std::string& name)
{
LLAvatarTracker::instance().track(agent_id, name);
LLFloaterDirectory::hide(NULL);
LLFloaterWorldMap::show(NULL, TRUE);
}
void handle_pay_by_id(const LLUUID& agent_id)
{
const BOOL is_group = FALSE;
LLFloaterPay::payDirectly(&give_money, agent_id, is_group);
}
void handle_mouselook(void*)
{
gAgent.changeCameraToMouselook();
}
void handle_map(void*)
{
LLFloaterWorldMap::toggle(NULL);
}
void handle_mini_map(void*)
{
LLFloaterMap::toggle(NULL);
}
void handle_find(void*)
{
LLFloaterDirectory::toggleFind(NULL);
}
void handle_events(void*)
{
LLFloaterDirectory::toggleEvents(NULL);
}
void handle_inventory(void*)
{
// We're using the inventory, possibly for the
// first time.
LLFirstUse::useInventory();
LLInventoryView::toggleVisibility(NULL);
}
void handle_clothing(void*)
{
LLFloaterClothing::toggleVisibility();
}
void handle_chat(void*)
{
// give focus to chatbar if it's open but not focused
if (gSavedSettings.getBOOL("ChatVisible") && gFocusMgr.childHasKeyboardFocus(gChatBar))
{
LLChatBar::stopChat();
}
else
{
LLChatBar::startChat(NULL);
}
}
void handle_slash_key(void*)
{
// LLChatBar::startChat("/");
//
// Don't do this, it results in a double-slash in the input field.
// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
// that generated the menu accelerator call (and hence puts focus in
// the chat edtior) will be followed by a "/" WM_CHAR character message,
// which will type the slash. Yes, it's weird. It only matters for
// menu accelerators that put input focus into a field. And Mac works
// the same way. JC
LLChatBar::startChat(NULL);
}
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