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/**
* @file llmenucommands.cpp
* @brief Implementations of menu commands.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmenucommands.h"
#include "imageids.h"
#include "llfloaterreg.h"
#include "llfontgl.h"
#include "llrect.h"
#include "llerror.h"
#include "llstring.h"
#include "message.h"
#include "llagent.h"
#include "llcallingcard.h"
#include "llviewercontrol.h"
//#include "llfirstuse.h"
#include "llfloaterworldmap.h"
#include "lllineeditor.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "lltextbox.h"
#include "llui.h"
#include "llviewergesture.h" // for triggering gestures
#include "llviewermessage.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llfocusmgr.h"
#include "llnearbychatbar.h"
void handle_mouselook(void*)
{
gAgent.changeCameraToMouselook();
}
void handle_chat(void*)
{
// give focus to chatbar if it's open but not focused
if (gSavedSettings.getBOOL("ChatVisible") &&
gFocusMgr.childHasKeyboardFocus(LLNearbyChatBar::getInstance()->getChatBox()))
{
LLNearbyChatBar::stopChat();
}
else
{
LLNearbyChatBar::startChat(NULL);
}
}
void handle_slash_key(void*)
{
// LLBottomTray::startChat("/");
//
// Don't do this, it results in a double-slash in the input field.
// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
// that generated the menu accelerator call (and hence puts focus in
// the chat edtior) will be followed by a "/" WM_CHAR character message,
// which will type the slash. Yes, it's weird. It only matters for
// menu accelerators that put input focus into a field. And Mac works
// the same way. JC
LLNearbyChatBar::startChat(NULL);
}
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