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/**
* @file llmediactrl.h
* @brief Web browser UI control
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMediaCtrl_H
#define LL_LLMediaCtrl_H
#include "llviewermedia.h"
#include "lluictrl.h"
#include "llframetimer.h"
class LLViewBorder;
class LLUICtrlFactory;
////////////////////////////////////////////////////////////////////////////////
//
class LLMediaCtrl :
public LLPanel,
public LLViewerMediaObserver,
public LLViewerMediaEventEmitter
{
LOG_CLASS(LLMediaCtrl);
public:
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> start_url;
Optional<bool> border_visible,
ignore_ui_scale,
hide_loading,
decouple_texture_size;
Optional<S32> texture_width,
texture_height;
Optional<LLUIColor> caret_color;
Optional<std::string> initial_mime_type;
Params();
};
protected:
LLMediaCtrl(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLMediaCtrl();
void setBorderVisible( BOOL border_visible );
// For the tutorial window, we don't want to take focus on clicks,
// as the examples include how to move around with the arrow
// keys. Thus we keep focus on the app by setting this false.
// Defaults to true.
void setTakeFocusOnClick( bool take_focus );
// handle mouse related methods
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
// navigation
void navigateTo( std::string url_in, std::string mime_type = "");
void navigateBack();
void navigateHome();
void navigateForward();
void navigateToLocalPage( const std::string& subdir, const std::string& filename_in );
bool canNavigateBack();
bool canNavigateForward();
std::string getCurrentNavUrl();
// By default, we do not handle "secondlife:///app/" SLURLs, because
// those can cause teleports, open windows, etc. We cannot be sure
// that each "click" is actually due to a user action, versus
// Javascript or some other mechanism. However, we need the search
// floater and login page to handle these URLs. Those are safe
// because we control the page content. See DEV-9530. JC.
void setTrusted( bool valIn );
void setHomePageUrl( const std::string& urlIn, const std::string& mime_type = LLStringUtil::null );
std::string getHomePageUrl();
// set/clear URL to visit when a 404 page is reached
void set404RedirectUrl( std::string redirect_url );
void clr404RedirectUrl();
// Clear the browser cache when the instance gets loaded
void clearCache();
// accessor/mutator for flag that indicates if frequent updates to texture happen
bool getFrequentUpdates() { return mFrequentUpdates; };
void setFrequentUpdates( bool frequentUpdatesIn ) { mFrequentUpdates = frequentUpdatesIn; };
void setIgnoreUIScale(bool ignore) { mIgnoreUIScale = ignore; }
bool getIgnoreUIScale() { return mIgnoreUIScale; }
void setAlwaysRefresh(bool refresh) { mAlwaysRefresh = refresh; }
bool getAlwaysRefresh() { return mAlwaysRefresh; }
void setForceUpdate(bool force_update) { mForceUpdate = force_update; }
bool getForceUpdate() { return mForceUpdate; }
bool ensureMediaSourceExists();
void unloadMediaSource();
LLPluginClassMedia* getMediaPlugin();
bool setCaretColor( unsigned int red, unsigned int green, unsigned int blue );
void setDecoupleTextureSize(bool decouple) { mDecoupleTextureSize = decouple; }
bool getDecoupleTextureSize() { return mDecoupleTextureSize; }
void setTextureSize(S32 width, S32 height);
// over-rides
virtual BOOL handleKeyHere( KEY key, MASK mask);
virtual void handleVisibilityChange ( BOOL new_visibility );
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual void draw();
virtual BOOL postBuild();
// focus overrides
void onFocusLost();
void onFocusReceived();
// Incoming media event dispatcher
virtual void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event);
protected:
void convertInputCoords(S32& x, S32& y);
private:
void onVisibilityChange ( const LLSD& new_visibility );
const S32 mTextureDepthBytes;
LLUUID mMediaTextureID;
LLViewBorder* mBorder;
bool mFrequentUpdates;
bool mForceUpdate;
bool mTrusted;
std::string mHomePageUrl;
std::string mHomePageMimeType;
std::string mCurrentNavUrl;
bool mIgnoreUIScale;
bool mAlwaysRefresh;
viewer_media_t mMediaSource;
bool mTakeFocusOnClick;
bool mStretchToFill;
bool mMaintainAspectRatio;
bool mHideLoading;
bool mHidingInitialLoad;
bool mDecoupleTextureSize;
S32 mTextureWidth;
S32 mTextureHeight;
bool mClearCache;
};
#endif // LL_LLMediaCtrl_H
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