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/** 
 * @file llmaterialeditor.h
 * @brief LLMaterialEditor class header file
 *
 * $LicenseInfo:firstyear=2022&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#pragma once
#include "llfloater.h"
class LLMaterialEditor : public LLFloater
{
public:
	LLMaterialEditor(const LLSD& key);
    // open a file dialog and select a gltf/glb file for import
    void importMaterial();
    // for live preview, apply current material to currently selected object
    void applyToSelection();
    void onClickSave();
	// llpanel
	BOOL postBuild() override;
    LLUUID getAlbedoId();
    void setAlbedoId(const LLUUID& id);
    LLColor4 getAlbedoColor();
    // sets both albedo color and transparency
    void    setAlbedoColor(const LLColor4& color);
    F32     getTransparency();
    
    std::string getAlphaMode();
    void setAlphaMode(const std::string& alpha_mode);
    F32 getAlphaCutoff();
    void setAlphaCutoff(F32 alpha_cutoff);
    LLUUID getMetallicRoughnessId();
    void setMetallicRoughnessId(const LLUUID& id);
    F32 getMetalnessFactor();
    void setMetalnessFactor(F32 factor);
    F32 getRoughnessFactor();
    void setRoughnessFactor(F32 factor);
    LLUUID getEmissiveId();
    void setEmissiveId(const LLUUID& id);
    LLColor4 getEmissiveColor();
    void setEmissiveColor(const LLColor4& color);
    LLUUID getNormalId();
    void setNormalId(const LLUUID& id);
    bool getDoubleSided();
    void setDoubleSided(bool double_sided);
};
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