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/**
* @file llmaterialeditor.h
* @brief LLMaterialEditor class header file
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llfloater.h"
class LLTextureCtrl;
class LLMaterialEditor : public LLFloater
{
public:
LLMaterialEditor(const LLSD& key);
// open a file dialog and select a gltf/glb file for import
void importMaterial();
// for live preview, apply current material to currently selected object
void applyToSelection();
void onClickSave();
void onClickSaveAs();
void onSaveAsCommitCallback(const LLSD& notification, const LLSD& response);
void onClickCancel();
// llpanel
BOOL postBuild() override;
LLUUID getAlbedoId();
void setAlbedoId(const LLUUID& id);
LLColor4 getAlbedoColor();
// sets both albedo color and transparency
void setAlbedoColor(const LLColor4& color);
F32 getTransparency();
std::string getAlphaMode();
void setAlphaMode(const std::string& alpha_mode);
F32 getAlphaCutoff();
void setAlphaCutoff(F32 alpha_cutoff);
void setMaterialName(const std::string &name);
LLUUID getMetallicRoughnessId();
void setMetallicRoughnessId(const LLUUID& id);
F32 getMetalnessFactor();
void setMetalnessFactor(F32 factor);
F32 getRoughnessFactor();
void setRoughnessFactor(F32 factor);
LLUUID getEmissiveId();
void setEmissiveId(const LLUUID& id);
LLColor4 getEmissiveColor();
void setEmissiveColor(const LLColor4& color);
LLUUID getNormalId();
void setNormalId(const LLUUID& id);
bool getDoubleSided();
void setDoubleSided(bool double_sided);
void onCommitAlbedoTexture(LLUICtrl* ctrl, const LLSD& data);
void onCommitMetallicTexture(LLUICtrl* ctrl, const LLSD& data);
void onCommitEmissiveTexture(LLUICtrl* ctrl, const LLSD& data);
void onCommitNormalTexture(LLUICtrl* ctrl, const LLSD& data);
private:
LLTextureCtrl* mAlbedoTextureCtrl;
LLTextureCtrl* mMetallicTextureCtrl;
LLTextureCtrl* mEmissiveTextureCtrl;
LLTextureCtrl* mNormalTextureCtrl;
// 'Default' texture, unless it's null or from inventory is the one with the fee
LLUUID mAlbedoTextureUploadId;
LLUUID mMetallicTextureUploadId;
LLUUID mEmissiveTextureUploadId;
LLUUID mNormalTextureUploadId;
std::string mMaterialName;
};
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