1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
|
/**
* @file llmaterialeditor.h
* @brief LLMaterialEditor class header file
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llpreview.h"
#include "llvoinventorylistener.h"
#include "llimagej2c.h"
#include "llviewertexture.h"
class LLButton;
class LLColorSwatchCtrl;
class LLComboBox;
class LLGLTFMaterial;
class LLLocalGLTFMaterial;
class LLTextureCtrl;
class LLTextBox;
namespace tinygltf
{
class Model;
}
// todo: Consider making into a notification or just merging with
// presets. Layout is identical to camera/graphics presets so there
// is no point in having multiple separate xmls and classes.
class LLFloaterComboOptions : public LLFloater
{
public:
typedef std::function<void(const std::string&, S32)> combo_callback;
LLFloaterComboOptions();
virtual ~LLFloaterComboOptions();
/*virtual*/ BOOL postBuild();
static LLFloaterComboOptions* showUI(
combo_callback callback,
const std::string &title,
const std::string &description,
const std::list<std::string> &options);
static LLFloaterComboOptions* showUI(
combo_callback callback,
const std::string &title,
const std::string &description,
const std::string &ok_text,
const std::string &cancel_text,
const std::list<std::string> &options);
private:
void onConfirm();
void onCancel();
protected:
combo_callback mCallback;
LLButton *mConfirmButton;
LLButton *mCancelButton;
LLComboBox *mComboOptions;
LLTextBox *mComboText;
};
class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
{ public:
LLMaterialEditor(const LLSD& key);
bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false);
void setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index);
// open a file dialog and select a gltf/glb file for import
static void importMaterial();
// for live preview, apply current material to currently selected object
void applyToSelection();
// get a dump of the json representation of the current state of the editor UI as a material object
void getGLTFMaterial(LLGLTFMaterial* mat);
void loadAsset() override;
// @index if -1 and file contains more than one material,
// will promt to select specific one
static void uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model, S32 index);
static void loadMaterialFromFile(const std::string& filename, S32 index = -1);
void onSelectionChanged(); // live overrides selection changes
static void updateLive();
static void updateLive(const LLUUID &object_id, S32 te);
static void loadLive();
static void saveObjectsMaterialAs();
static void savePickedMaterialAs();
static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response);
static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status);
void inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) override;
typedef std::function<void(LLUUID newAssetId, LLSD response)> upload_callback_f;
void saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb);
void setFailedToUploadTexture();
// save textures to inventory if needed
// returns amount of scheduled uploads
S32 saveTextures();
void clearTextures();
void onClickSave();
void getGLTFModel(tinygltf::Model& model);
std::string getEncodedAsset();
bool decodeAsset(const std::vector<char>& buffer);
bool saveIfNeeded();
static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId);
static void finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId);
static void finishSaveAs(
const LLSD &oldKey,
const LLUUID &newItemId,
const std::string &buffer,
bool has_unsaved_changes);
void refreshFromInventory(const LLUUID& new_item_id = LLUUID::null);
void onClickSaveAs();
void onSaveAsMsgCallback(const LLSD& notification, const LLSD& response);
void onClickCancel();
void onCancelMsgCallback(const LLSD& notification, const LLSD& response);
// llpreview
void setObjectID(const LLUUID& object_id) override;
void setAuxItem(const LLInventoryItem* item) override;
// llpanel
BOOL postBuild() override;
void onClickCloseBtn(bool app_quitting = false) override;
void onClose(bool app_quitting) override;
void draw() override;
void handleReshape(const LLRect& new_rect, bool by_user = false) override;
LLUUID getBaseColorId();
void setBaseColorId(const LLUUID& id);
void setBaseColorUploadId(const LLUUID& id);
LLColor4 getBaseColor();
// sets both base color and transparency
void setBaseColor(const LLColor4& color);
F32 getTransparency();
void setTransparency(F32 transparency);
std::string getAlphaMode();
void setAlphaMode(const std::string& alpha_mode);
F32 getAlphaCutoff();
void setAlphaCutoff(F32 alpha_cutoff);
void setMaterialName(const std::string &name);
LLUUID getMetallicRoughnessId();
void setMetallicRoughnessId(const LLUUID& id);
void setMetallicRoughnessUploadId(const LLUUID& id);
F32 getMetalnessFactor();
void setMetalnessFactor(F32 factor);
F32 getRoughnessFactor();
void setRoughnessFactor(F32 factor);
LLUUID getEmissiveId();
void setEmissiveId(const LLUUID& id);
void setEmissiveUploadId(const LLUUID& id);
LLColor4 getEmissiveColor();
void setEmissiveColor(const LLColor4& color);
LLUUID getNormalId();
void setNormalId(const LLUUID& id);
void setNormalUploadId(const LLUUID& id);
bool getDoubleSided();
void setDoubleSided(bool double_sided);
void setCanSaveAs(bool value);
void setCanSave(bool value);
void setEnableEditing(bool can_modify);
void onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
void onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
void onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
// initialize the UI from a default GLTF material
void loadDefaults();
U32 getUnsavedChangesFlags() { return mUnsavedChanges; }
U32 getRevertedChangesFlags() { return mRevertedChanges; }
static bool capabilitiesAvailable();
private:
static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material);
static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id);
static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc);
void setFromGLTFMaterial(LLGLTFMaterial* mat);
bool setFromSelection();
void loadMaterial(const tinygltf::Model &model, const std::string & filename, S32 index, bool open_floater = true);
friend class LLMaterialFilePicker;
LLUUID mAssetID;
LLTextureCtrl* mBaseColorTextureCtrl;
LLTextureCtrl* mMetallicTextureCtrl;
LLTextureCtrl* mEmissiveTextureCtrl;
LLTextureCtrl* mNormalTextureCtrl;
LLColorSwatchCtrl* mBaseColorCtrl;
LLColorSwatchCtrl* mEmissiveColorCtrl;
// 'Default' texture, unless it's null or from inventory is the one with the fee
LLUUID mBaseColorTextureUploadId;
LLUUID mMetallicTextureUploadId;
LLUUID mEmissiveTextureUploadId;
LLUUID mNormalTextureUploadId;
// last known name of each texture
std::string mBaseColorName;
std::string mNormalName;
std::string mMetallicRoughnessName;
std::string mEmissiveName;
// keep pointers to fetched textures or viewer will remove them
// if user temporary selects something else with 'apply now'
LLPointer<LLViewerFetchedTexture> mBaseColorFetched;
LLPointer<LLViewerFetchedTexture> mNormalFetched;
LLPointer<LLViewerFetchedTexture> mMetallicRoughnessFetched;
LLPointer<LLViewerFetchedTexture> mEmissiveFetched;
// J2C versions of packed buffers for uploading
LLPointer<LLImageJ2C> mBaseColorJ2C;
LLPointer<LLImageJ2C> mNormalJ2C;
LLPointer<LLImageJ2C> mMetallicRoughnessJ2C;
LLPointer<LLImageJ2C> mEmissiveJ2C;
// utility function for converting image uri into a texture name
const std::string getImageNameFromUri(std::string image_uri, const std::string texture_type);
// utility function for building a description of the imported material
// based on what we know about it.
const std::string buildMaterialDescription();
void resetUnsavedChanges();
void markChangesUnsaved(U32 dirty_flag);
U32 mUnsavedChanges; // flags to indicate individual changed parameters
U32 mRevertedChanges; // flags to indicate individual reverted parameters
S32 mUploadingTexturesCount;
S32 mExpectedUploadCost;
bool mUploadingTexturesFailure;
std::string mMaterialNameShort;
std::string mMaterialName;
// if true, this instance is live instance editing overrides
bool mIsOverride = false;
bool mHasSelection = false;
// local id, texture ids per face for object overrides
// for "cancel" support
static LLUUID mOverrideObjectId; // static to avoid searching for the floater
static S32 mOverrideObjectTE;
static bool mOverrideInProgress;
static bool mSelectionNeedsUpdate;
boost::signals2::connection mSelectionUpdateSlot;
};
|