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|
/**
* @file llmaterialeditor.cpp
* @brief Implementation of the notecard editor
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmaterialeditor.h"
#include "llagent.h"
#include "llagentbenefits.h"
#include "llappviewer.h"
#include "llcombobox.h"
#include "llinventorymodel.h"
#include "llnotificationsutil.h"
#include "lltexturectrl.h"
#include "lltrans.h"
#include "llviewermenufile.h"
#include "llviewertexture.h"
#include "llsdutil.h"
#include "llselectmgr.h"
#include "llviewerinventory.h"
#include "llviewerregion.h"
#include "llvovolume.h"
#include "roles_constants.h"
#include "llviewerobjectlist.h"
#include "llfloaterreg.h"
#include "llfilesystem.h"
#include "llsdserialize.h"
#include "llimagej2c.h"
#include "llviewertexturelist.h"
#include "llfloaterperms.h"
#include "tinygltf/tiny_gltf.h"
#include <strstream>
///----------------------------------------------------------------------------
/// Class LLPreviewNotecard
///----------------------------------------------------------------------------
// Default constructor
LLMaterialEditor::LLMaterialEditor(const LLSD& key)
: LLPreview(key)
, mHasUnsavedChanges(false)
{
const LLInventoryItem* item = getItem();
if (item)
{
mAssetID = item->getAssetUUID();
}
}
BOOL LLMaterialEditor::postBuild()
{
mAlbedoTextureCtrl = getChild<LLTextureCtrl>("albedo_texture");
mMetallicTextureCtrl = getChild<LLTextureCtrl>("metallic_roughness_texture");
mEmissiveTextureCtrl = getChild<LLTextureCtrl>("emissive_texture");
mNormalTextureCtrl = getChild<LLTextureCtrl>("normal_texture");
mAlbedoTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitAlbedoTexture, this, _1, _2));
mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitMetallicTexture, this, _1, _2));
mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitEmissiveTexture, this, _1, _2));
mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitNormalTexture, this, _1, _2));
childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this));
childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this));
childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this));
S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
getChild<LLUICtrl>("albedo_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
getChild<LLUICtrl>("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
getChild<LLUICtrl>("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
getChild<LLUICtrl>("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
boost::function<void(LLUICtrl*, void*)> changes_callback = [this](LLUICtrl * ctrl, void*)
{
setHasUnsavedChanges(true);
// Apply changes to object live
applyToSelection();
};
childSetCommitCallback("double sided", changes_callback, NULL);
// Albedo
childSetCommitCallback("albedo color", changes_callback, NULL);
childSetCommitCallback("transparency", changes_callback, NULL);
childSetCommitCallback("alpha mode", changes_callback, NULL);
childSetCommitCallback("alpha cutoff", changes_callback, NULL);
// Metallic-Roughness
childSetCommitCallback("metalness factor", changes_callback, NULL);
childSetCommitCallback("roughness factor", changes_callback, NULL);
// Metallic-Roughness
childSetCommitCallback("metalness factor", changes_callback, NULL);
childSetCommitCallback("roughness factor", changes_callback, NULL);
// Emissive
childSetCommitCallback("emissive color", changes_callback, NULL);
childSetVisible("unsaved_changes", mHasUnsavedChanges);
// Todo:
// Disable/enable setCanApplyImmediately() based on
// working from inventory, upload or editing inworld
return LLPreview::postBuild();
}
void LLMaterialEditor::onClickCloseBtn(bool app_quitting)
{
if (app_quitting)
{
closeFloater(app_quitting);
}
else
{
onClickCancel();
}
}
LLUUID LLMaterialEditor::getAlbedoId()
{
return mAlbedoTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setAlbedoId(const LLUUID& id)
{
mAlbedoTextureCtrl->setValue(id);
mAlbedoTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setAlbedoUploadId(const LLUUID& id)
{
// Might be better to use local textures and
// assign a fee in case of a local texture
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("albedo_upload_fee", getString("upload_fee_string"));
// Only set if we will need to upload this texture
mAlbedoTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
LLColor4 LLMaterialEditor::getAlbedoColor()
{
LLColor4 ret = LLColor4(childGetValue("albedo color"));
ret.mV[3] = getTransparency();
return ret;
}
void LLMaterialEditor::setAlbedoColor(const LLColor4& color)
{
childSetValue("albedo color", color.getValue());
setTransparency(color.mV[3]);
}
F32 LLMaterialEditor::getTransparency()
{
return childGetValue("transparency").asReal();
}
void LLMaterialEditor::setTransparency(F32 transparency)
{
childSetValue("transparency", transparency);
}
std::string LLMaterialEditor::getAlphaMode()
{
return childGetValue("alpha mode").asString();
}
void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode)
{
childSetValue("alpha mode", alpha_mode);
}
F32 LLMaterialEditor::getAlphaCutoff()
{
return childGetValue("alpha cutoff").asReal();
}
void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff)
{
childSetValue("alpha cutoff", alpha_cutoff);
}
void LLMaterialEditor::setMaterialName(const std::string &name)
{
setTitle(name);
mMaterialName = name;
}
LLUUID LLMaterialEditor::getMetallicRoughnessId()
{
return mMetallicTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id)
{
mMetallicTextureCtrl->setValue(id);
mMetallicTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id)
{
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("metallic_upload_fee", getString("upload_fee_string"));
mMetallicTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
F32 LLMaterialEditor::getMetalnessFactor()
{
return childGetValue("metalness factor").asReal();
}
void LLMaterialEditor::setMetalnessFactor(F32 factor)
{
childSetValue("metalness factor", factor);
}
F32 LLMaterialEditor::getRoughnessFactor()
{
return childGetValue("roughness factor").asReal();
}
void LLMaterialEditor::setRoughnessFactor(F32 factor)
{
childSetValue("roughness factor", factor);
}
LLUUID LLMaterialEditor::getEmissiveId()
{
return mEmissiveTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setEmissiveId(const LLUUID& id)
{
mEmissiveTextureCtrl->setValue(id);
mEmissiveTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id)
{
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("emissive_upload_fee", getString("upload_fee_string"));
mEmissiveTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
LLColor4 LLMaterialEditor::getEmissiveColor()
{
return LLColor4(childGetValue("emissive color"));
}
void LLMaterialEditor::setEmissiveColor(const LLColor4& color)
{
childSetValue("emissive color", color.getValue());
}
LLUUID LLMaterialEditor::getNormalId()
{
return mNormalTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setNormalId(const LLUUID& id)
{
mNormalTextureCtrl->setValue(id);
mNormalTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setNormalUploadId(const LLUUID& id)
{
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("normal_upload_fee", getString("upload_fee_string"));
mNormalTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
bool LLMaterialEditor::getDoubleSided()
{
return childGetValue("double sided").asBoolean();
}
void LLMaterialEditor::setDoubleSided(bool double_sided)
{
childSetValue("double sided", double_sided);
}
void LLMaterialEditor::setHasUnsavedChanges(bool value)
{
if (value != mHasUnsavedChanges)
{
mHasUnsavedChanges = value;
childSetVisible("unsaved_changes", value);
}
S32 upload_texture_count = 0;
if (mAlbedoTextureUploadId.notNull() && mAlbedoTextureUploadId == getAlbedoId())
{
upload_texture_count++;
}
if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId())
{
upload_texture_count++;
}
if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId())
{
upload_texture_count++;
}
if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId())
{
upload_texture_count++;
}
S32 upload_cost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost();
getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
}
void LLMaterialEditor::onCommitAlbedoTexture(LLUICtrl * ctrl, const LLSD & data)
{
// might be better to use arrays, to have a single callback
// and not to repeat the same thing for each tecture control
LLUUID new_val = mAlbedoTextureCtrl->getValue().asUUID();
if (new_val == mAlbedoTextureUploadId && mAlbedoTextureUploadId.notNull())
{
childSetValue("albedo_upload_fee", getString("upload_fee_string"));
}
else
{
// Texture picker has 'apply now' with 'cancel' support.
// Keep mAlbedoJ2C and mAlbedoFetched, it's our storage in
// case user decides to cancel changes.
// Without mAlbedoFetched, viewer will eventually cleanup
// the texture that is not in use
childSetValue("albedo_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
void LLMaterialEditor::onCommitMetallicTexture(LLUICtrl * ctrl, const LLSD & data)
{
LLUUID new_val = mMetallicTextureCtrl->getValue().asUUID();
if (new_val == mMetallicTextureUploadId && mMetallicTextureUploadId.notNull())
{
childSetValue("metallic_upload_fee", getString("upload_fee_string"));
}
else
{
childSetValue("metallic_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
void LLMaterialEditor::onCommitEmissiveTexture(LLUICtrl * ctrl, const LLSD & data)
{
LLUUID new_val = mEmissiveTextureCtrl->getValue().asUUID();
if (new_val == mEmissiveTextureUploadId && mEmissiveTextureUploadId.notNull())
{
childSetValue("emissive_upload_fee", getString("upload_fee_string"));
}
else
{
childSetValue("emissive_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
void LLMaterialEditor::onCommitNormalTexture(LLUICtrl * ctrl, const LLSD & data)
{
LLUUID new_val = mNormalTextureCtrl->getValue().asUUID();
if (new_val == mNormalTextureUploadId && mNormalTextureUploadId.notNull())
{
childSetValue("normal_upload_fee", getString("upload_fee_string"));
}
else
{
childSetValue("normal_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
static void write_color(const LLColor4& color, std::vector<double>& c)
{
for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component
{
c[i] = color.mV[i];
}
}
static U32 write_texture(const LLUUID& id, tinygltf::Model& model)
{
tinygltf::Image image;
image.uri = id.asString();
model.images.push_back(image);
U32 image_idx = model.images.size() - 1;
tinygltf::Texture texture;
texture.source = image_idx;
model.textures.push_back(texture);
U32 texture_idx = model.textures.size() - 1;
return texture_idx;
}
void LLMaterialEditor::onClickSave()
{
applyToSelection();
saveIfNeeded();
}
std::string LLMaterialEditor::getGLTFJson(bool prettyprint)
{
tinygltf::Model model;
getGLTFModel(model);
std::ostringstream str;
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToStream(&model, str, prettyprint, false);
std::string dump = str.str();
return dump;
}
void LLMaterialEditor::getGLBData(std::vector<U8>& data)
{
tinygltf::Model model;
getGLTFModel(model);
std::ostringstream str;
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToStream(&model, str, false, true);
std::string dump = str.str();
data.resize(dump.length());
memcpy(&data[0], dump.c_str(), dump.length());
}
void LLMaterialEditor::getGLTFModel(tinygltf::Model& model)
{
model.materials.resize(1);
tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness;
// write albedo
LLColor4 albedo_color = getAlbedoColor();
albedo_color.mV[3] = getTransparency();
write_color(albedo_color, pbrMaterial.baseColorFactor);
model.materials[0].alphaCutoff = getAlphaCutoff();
model.materials[0].alphaMode = getAlphaMode();
LLUUID albedo_id = getAlbedoId();
if (albedo_id.notNull())
{
U32 texture_idx = write_texture(albedo_id, model);
pbrMaterial.baseColorTexture.index = texture_idx;
}
// write metallic/roughness
F32 metalness = getMetalnessFactor();
F32 roughness = getRoughnessFactor();
pbrMaterial.metallicFactor = metalness;
pbrMaterial.roughnessFactor = roughness;
LLUUID mr_id = getMetallicRoughnessId();
if (mr_id.notNull())
{
U32 texture_idx = write_texture(mr_id, model);
pbrMaterial.metallicRoughnessTexture.index = texture_idx;
}
//write emissive
LLColor4 emissive_color = getEmissiveColor();
model.materials[0].emissiveFactor.resize(3);
write_color(emissive_color, model.materials[0].emissiveFactor);
LLUUID emissive_id = getEmissiveId();
if (emissive_id.notNull())
{
U32 idx = write_texture(emissive_id, model);
model.materials[0].emissiveTexture.index = idx;
}
//write normal
LLUUID normal_id = getNormalId();
if (normal_id.notNull())
{
U32 idx = write_texture(normal_id, model);
model.materials[0].normalTexture.index = idx;
}
//write doublesided
model.materials[0].doubleSided = getDoubleSided();
model.asset.version = "2.0";
}
std::string LLMaterialEditor::getEncodedAsset()
{
LLSD asset;
asset["version"] = "1.0";
asset["type"] = "GLTF 2.0";
asset["data"] = getGLTFJson(false);
std::ostringstream str;
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
return str.str();
}
bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
{
LLSD asset;
std::istrstream str(&buffer[0], buffer.size());
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
{
if (asset.has("version") && asset["version"] == "1.0")
{
if (asset.has("type") && asset["type"] == "GLTF 2.0")
{
if (asset.has("data") && asset["data"].isString())
{
std::string data = asset["data"];
tinygltf::TinyGLTF gltf;
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
tinygltf::Model model_in;
if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
{
return setFromGltfModel(model_in, true);
}
else
{
LL_WARNS() << "Failed to decode material asset: " << LL_ENDL;
LL_WARNS() << warn_msg << LL_ENDL;
LL_WARNS() << error_msg << LL_ENDL;
}
}
}
}
}
else
{
LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL;
}
return false;
}
bool LLMaterialEditor::saveIfNeeded(LLInventoryItem* copyitem, bool sync)
{
std::string buffer = getEncodedAsset();
saveTextures();
const LLInventoryItem* item = getItem();
// save it out to database
if (item)
{
const LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_WARNS() << "Not connected to a region, cannot save material." << LL_ENDL;
return false;
}
std::string agent_url = region->getCapability("UpdateMaterialAgentInventory");
std::string task_url = region->getCapability("UpdateMaterialTaskInventory");
if (!agent_url.empty() && !task_url.empty())
{
std::string url;
LLResourceUploadInfo::ptr_t uploadInfo;
if (mObjectUUID.isNull() && !agent_url.empty())
{
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mItemUUID, LLAssetType::AT_MATERIAL, buffer,
[](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) {
LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId);
});
url = agent_url;
}
else if (!mObjectUUID.isNull() && !task_url.empty())
{
LLUUID object_uuid(mObjectUUID);
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(mObjectUUID, mItemUUID, LLAssetType::AT_MATERIAL, buffer,
[object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) {
LLMaterialEditor::finishTaskUpload(itemId, newAssetId, object_uuid);
});
url = task_url;
}
if (!url.empty() && uploadInfo)
{
mAssetStatus = PREVIEW_ASSET_LOADING;
setEnabled(false);
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
}
}
else // !gAssetStorage
{
LL_WARNS() << "Not connected to an materials capable region." << LL_ENDL;
return false;
}
if (mCloseAfterSave)
{
closeFloater();
}
else
{
setHasUnsavedChanges(false);
}
}
else
{ //make a new inventory item
#if 1
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
std::string res_desc = "Saved Material";
U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner();
LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, mMaterialName, res_desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) {
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
LLResourceUploadInfo::ptr_t uploadInfo =
std::make_shared<LLBufferedAssetUploadInfo>(
inv_item_id,
LLAssetType::AT_MATERIAL,
output,
[](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) {
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
LLSD params = llsd::map("ASSET_ID", new_asset_id);
LLNotificationsUtil::add("MaterialCreated", params);
});
const LLViewerRegion* region = gAgent.getRegion();
if (region)
{
std::string agent_url(region->getCapability("UpdateMaterialAgentInventory"));
if (agent_url.empty())
{
LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL;
}
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
})
);
// We do not update floater with uploaded asset yet, so just close it.
closeFloater();
#endif
}
return true;
}
void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId)
{
// Update the UI with the new asset.
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId));
if (me)
{
if (newItemId.isNull())
{
me->setAssetId(newAssetId);
me->refreshFromInventory();
}
else
{
me->refreshFromInventory(newItemId);
}
}
}
void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId)
{
LLSD floater_key;
floater_key["taskid"] = taskId;
floater_key["itemid"] = itemId;
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId));
if (me)
{
me->setAssetId(newAssetId);
me->refreshFromInventory();
}
}
void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id)
{
if (new_item_id.notNull())
{
mItemUUID = new_item_id;
setKey(LLSD(new_item_id));
}
LL_DEBUGS() << "LLPreviewNotecard::refreshFromInventory()" << LL_ENDL;
loadAsset();
}
void LLMaterialEditor::onClickSaveAs()
{
LLSD args;
args["DESC"] = mMaterialName;
LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2));
}
void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
std::string new_name = response["message"].asString();
LLStringUtil::trim(new_name);
if (!new_name.empty())
{
setMaterialName(new_name);
onClickSave();
}
else
{
LLNotificationsUtil::add("InvalidMaterialName");
}
}
}
void LLMaterialEditor::onClickCancel()
{
if (mHasUnsavedChanges)
{
LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2));
}
else
{
closeFloater();
}
}
void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
closeFloater();
}
}
class LLMaterialFilePicker : public LLFilePickerThread
{
public:
LLMaterialFilePicker(LLMaterialEditor* me);
virtual void notify(const std::vector<std::string>& filenames);
void loadMaterial(const std::string& filename);
static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata);
private:
LLMaterialEditor* mME;
};
LLMaterialFilePicker::LLMaterialFilePicker(LLMaterialEditor* me)
: LLFilePickerThread(LLFilePicker::FFLOAD_MATERIAL)
{
mME = me;
}
void LLMaterialFilePicker::notify(const std::vector<std::string>& filenames)
{
if (LLAppViewer::instance()->quitRequested())
{
return;
}
if (filenames.size() > 0)
{
loadMaterial(filenames[0]);
}
}
const tinygltf::Image* get_image_from_texture_index(const tinygltf::Model& model, S32 texture_index)
{
if (texture_index >= 0)
{
S32 source_idx = model.textures[texture_index].source;
if (source_idx >= 0)
{
return &(model.images[source_idx]);
}
}
return nullptr;
}
static LLImageRaw* get_texture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, std::string& name)
{
const tinygltf::Image* image = get_image_from_texture_index(model, texture_index);
LLImageRaw* rawImage = nullptr;
if (image != nullptr &&
image->bits == 8 &&
!image->image.empty() &&
image->component <= 4)
{
name = image->name;
rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component);
rawImage->verticalFlip();
}
return rawImage;
}
static void strip_alpha_channel(LLPointer<LLImageRaw>& img)
{
if (img->getComponents() == 4)
{
LLImageRaw* tmp = new LLImageRaw(img->getWidth(), img->getHeight(), 3);
tmp->copyUnscaled4onto3(img);
img = tmp;
}
}
// copy red channel from src_img to dst_img
// PRECONDITIONS:
// dst_img must be 3 component
// src_img and dst_image must have the same dimensions
static void copy_red_channel(LLPointer<LLImageRaw>& src_img, LLPointer<LLImageRaw>& dst_img)
{
llassert(src_img->getWidth() == dst_img->getWidth() && src_img->getHeight() == dst_img->getHeight());
llassert(dst_img->getComponents() == 3);
U32 pixel_count = dst_img->getWidth() * dst_img->getHeight();
U8* src = src_img->getData();
U8* dst = dst_img->getData();
S8 src_components = src_img->getComponents();
for (U32 i = 0; i < pixel_count; ++i)
{
dst[i * 3] = src[i * src_components];
}
}
static void pack_textures(tinygltf::Model& model, tinygltf::Material& material,
LLPointer<LLImageRaw>& albedo_img,
LLPointer<LLImageRaw>& normal_img,
LLPointer<LLImageRaw>& mr_img,
LLPointer<LLImageRaw>& emissive_img,
LLPointer<LLImageRaw>& occlusion_img,
LLPointer<LLViewerFetchedTexture>& albedo_tex,
LLPointer<LLViewerFetchedTexture>& normal_tex,
LLPointer<LLViewerFetchedTexture>& mr_tex,
LLPointer<LLViewerFetchedTexture>& emissive_tex,
LLPointer<LLImageJ2C>& albedo_j2c,
LLPointer<LLImageJ2C>& normal_j2c,
LLPointer<LLImageJ2C>& mr_j2c,
LLPointer<LLImageJ2C>& emissive_j2c)
{
if (albedo_img)
{
albedo_tex = LLViewerTextureManager::getFetchedTexture(albedo_img, FTType::FTT_LOCAL_FILE, true);
albedo_j2c = LLViewerTextureList::convertToUploadFile(albedo_img);
}
if (normal_img)
{
strip_alpha_channel(normal_img);
normal_tex = LLViewerTextureManager::getFetchedTexture(normal_img, FTType::FTT_LOCAL_FILE, true);
normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img);
}
if (mr_img)
{
strip_alpha_channel(mr_img);
if (occlusion_img && material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index)
{
// occlusion is a distinct texture from pbrMetallicRoughness
// pack into mr red channel
int occlusion_idx = material.occlusionTexture.index;
int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index;
if (occlusion_idx != mr_idx)
{
//scale occlusion image to match resolution of mr image
occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight());
copy_red_channel(occlusion_img, mr_img);
}
}
}
else if (occlusion_img)
{
//no mr but occlusion exists, make a white mr_img and copy occlusion red channel over
mr_img = new LLImageRaw(occlusion_img->getWidth(), occlusion_img->getHeight(), 3);
mr_img->clear(255, 255, 255);
copy_red_channel(occlusion_img, mr_img);
}
if (mr_img)
{
mr_tex = LLViewerTextureManager::getFetchedTexture(mr_img, FTType::FTT_LOCAL_FILE, true);
mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img);
}
if (emissive_img)
{
strip_alpha_channel(emissive_img);
emissive_tex = LLViewerTextureManager::getFetchedTexture(emissive_img, FTType::FTT_LOCAL_FILE, true);
emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img);
}
}
static LLColor4 get_color(const std::vector<double>& in)
{
LLColor4 out;
for (S32 i = 0; i < llmin((S32) in.size(), 4); ++i)
{
out.mV[i] = in[i];
}
return out;
}
void LLMaterialFilePicker::textureLoadedCallback(BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata)
{
}
void LLMaterialFilePicker::loadMaterial(const std::string& filename)
{
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
bool loaded = false;
tinygltf::Model model_in;
std::string filename_lc = filename;
LLStringUtil::toLower(filename_lc);
// Load a tinygltf model fom a file. Assumes that the input filename has already been
// been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
if (std::string::npos == filename_lc.rfind(".gltf"))
{ // file is binary
loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename);
}
else
{ // file is ascii
loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename);
}
if (!loaded)
{
LLNotificationsUtil::add("CannotUploadMaterial");
return;
}
if (model_in.materials.empty())
{
// materials are missing
LLNotificationsUtil::add("CannotUploadMaterial");
return;
}
std::string folder = gDirUtilp->getDirName(filename);
tinygltf::Material material_in = model_in.materials[0];
tinygltf::Model model_out;
model_out.asset.version = "2.0";
model_out.materials.resize(1);
// get albedo texture
LLPointer<LLImageRaw> albedo_img = get_texture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mME->mAlbedoName);
// get normal map
LLPointer<LLImageRaw> normal_img = get_texture(folder, model_in, material_in.normalTexture.index, mME->mNormalName);
// get metallic-roughness texture
LLPointer<LLImageRaw> mr_img = get_texture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mME->mMetallicRoughnessName);
// get emissive texture
LLPointer<LLImageRaw> emissive_img = get_texture(folder, model_in, material_in.emissiveTexture.index, mME->mEmissiveName);
// get occlusion map if needed
LLPointer<LLImageRaw> occlusion_img;
if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index)
{
std::string tmp;
occlusion_img = get_texture(folder, model_in, material_in.occlusionTexture.index, tmp);
}
pack_textures(model_in, material_in, albedo_img, normal_img, mr_img, emissive_img, occlusion_img,
mME->mAlbedoFetched, mME->mNormalFetched, mME->mMetallicRoughnessFetched, mME->mEmissiveFetched,
mME->mAlbedoJ2C, mME->mNormalJ2C, mME->mMetallicRoughnessJ2C, mME->mEmissiveJ2C);
LLUUID albedo_id;
if (mME->mAlbedoFetched.notNull())
{
mME->mAlbedoFetched->forceToSaveRawImage(0, F32_MAX);
albedo_id = mME->mAlbedoFetched->getID();
}
LLUUID normal_id;
if (mME->mNormalFetched.notNull())
{
mME->mNormalFetched->forceToSaveRawImage(0, F32_MAX);
normal_id = mME->mNormalFetched->getID();
}
LLUUID mr_id;
if (mME->mMetallicRoughnessFetched.notNull())
{
mME->mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX);
mr_id = mME->mMetallicRoughnessFetched->getID();
}
LLUUID emissive_id;
if (mME->mEmissiveFetched.notNull())
{
mME->mEmissiveFetched->forceToSaveRawImage(0, F32_MAX);
emissive_id = mME->mEmissiveFetched->getID();
}
mME->setAlbedoId(albedo_id);
mME->setAlbedoUploadId(albedo_id);
mME->setMetallicRoughnessId(mr_id);
mME->setMetallicRoughnessUploadId(mr_id);
mME->setEmissiveId(emissive_id);
mME->setEmissiveUploadId(emissive_id);
mME->setNormalId(normal_id);
mME->setNormalUploadId(normal_id);
mME->setFromGltfModel(model_in);
std::string new_material = LLTrans::getString("New Material");
mME->setMaterialName(new_material);
mME->setHasUnsavedChanges(true);
mME->openFloater();
mME->applyToSelection();
}
bool LLMaterialEditor::setFromGltfModel(tinygltf::Model& model, bool set_textures)
{
if (model.materials.size() > 0)
{
tinygltf::Material& material_in = model.materials[0];
if (set_textures)
{
S32 index;
LLUUID id;
// get albedo texture
index = material_in.pbrMetallicRoughness.baseColorTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setAlbedoId(id);
}
else
{
setAlbedoId(LLUUID::null);
}
// get normal map
index = material_in.normalTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setNormalId(id);
}
else
{
setNormalId(LLUUID::null);
}
// get metallic-roughness texture
index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setMetallicRoughnessId(id);
}
else
{
setMetallicRoughnessId(LLUUID::null);
}
// get emissive texture
index = material_in.emissiveTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setEmissiveId(id);
}
else
{
setEmissiveId(LLUUID::null);
}
}
setAlphaMode(material_in.alphaMode);
setAlphaCutoff(material_in.alphaCutoff);
setAlbedoColor(get_color(material_in.pbrMetallicRoughness.baseColorFactor));
setEmissiveColor(get_color(material_in.emissiveFactor));
setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor);
setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor);
setDoubleSided(material_in.doubleSided);
}
return true;
}
void LLMaterialEditor::importMaterial()
{
(new LLMaterialFilePicker(this))->getFile();
}
void LLMaterialEditor::applyToSelection()
{
// Todo: associate with a specific 'selection' instead
// of modifying something that is selected
// This should be disabled when working from agent's
// inventory and for initial upload
LLViewerObject* objectp = LLSelectMgr::instance().getSelection()->getFirstObject();
if (objectp && objectp->getVolume())
{
LLGLTFMaterial* mat = new LLGLTFMaterial();
getGLTFMaterial(mat);
LLVOVolume* vobjp = (LLVOVolume*)objectp;
for (int i = 0; i < vobjp->getNumTEs(); ++i)
{
vobjp->getTE(i)->setGLTFMaterial(mat);
vobjp->updateTEMaterialTextures(i);
}
vobjp->markForUpdate(TRUE);
}
}
void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
{
mat->mAlbedoColor = getAlbedoColor();
mat->mAlbedoColor.mV[3] = getTransparency();
mat->mAlbedoId = getAlbedoId();
mat->mNormalId = getNormalId();
mat->mMetallicRoughnessId = getMetallicRoughnessId();
mat->mMetallicFactor = getMetalnessFactor();
mat->mRoughnessFactor = getRoughnessFactor();
mat->mEmissiveColor = getEmissiveColor();
mat->mEmissiveId = getEmissiveId();
mat->mDoubleSided = getDoubleSided();
mat->setAlphaMode(getAlphaMode());
}
void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
{
setAlbedoColor(mat->mAlbedoColor);
setAlbedoId(mat->mAlbedoId);
setNormalId(mat->mNormalId);
setMetallicRoughnessId(mat->mMetallicRoughnessId);
setMetalnessFactor(mat->mMetallicFactor);
setRoughnessFactor(mat->mRoughnessFactor);
setEmissiveColor(mat->mEmissiveColor);
setEmissiveId(mat->mEmissiveId);
setDoubleSided(mat->mDoubleSided);
setAlphaMode(mat->getAlphaMode());
}
void LLMaterialEditor::loadAsset()
{
// derived from LLPreviewNotecard::loadAsset
// TODO: see commented out "editor" references and make them do something appropriate to the UI
// request the asset.
const LLInventoryItem* item = getItem();
bool fail = false;
if (item)
{
LLPermissions perm(item->getPermissions());
BOOL is_owner = gAgent.allowOperation(PERM_OWNER, perm, GP_OBJECT_MANIPULATE);
BOOL allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE);
BOOL allow_modify = canModify(mObjectUUID, item);
BOOL source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID());
if (allow_copy || gAgent.isGodlike())
{
mAssetID = item->getAssetUUID();
if (mAssetID.isNull())
{
mAssetStatus = PREVIEW_ASSET_LOADED;
}
else
{
LLHost source_sim = LLHost();
LLSD* user_data = new LLSD();
if (mObjectUUID.notNull())
{
LLViewerObject* objectp = gObjectList.findObject(mObjectUUID);
if (objectp && objectp->getRegion())
{
source_sim = objectp->getRegion()->getHost();
}
else
{
// The object that we're trying to look at disappeared, bail.
LL_WARNS() << "Can't find object " << mObjectUUID << " associated with notecard." << LL_ENDL;
mAssetID.setNull();
/*editor->setText(getString("no_object"));
editor->makePristine();
editor->setEnabled(FALSE);*/
mAssetStatus = PREVIEW_ASSET_LOADED;
return;
}
user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID);
}
else
{
user_data = new LLSD(mItemUUID);
}
gAssetStorage->getInvItemAsset(source_sim,
gAgent.getID(),
gAgent.getSessionID(),
item->getPermissions().getOwner(),
mObjectUUID,
item->getUUID(),
item->getAssetUUID(),
item->getType(),
&onLoadComplete,
(void*)user_data,
TRUE);
mAssetStatus = PREVIEW_ASSET_LOADING;
}
}
else
{
mAssetID.setNull();
/*editor->setText(getString("not_allowed"));
editor->makePristine();
editor->setEnabled(FALSE);*/
mAssetStatus = PREVIEW_ASSET_LOADED;
}
if (!allow_modify)
{
//editor->setEnabled(FALSE);
//getChildView("lock")->setVisible(TRUE);
//getChildView("Edit")->setEnabled(FALSE);
}
if ((allow_modify || is_owner) && !source_library)
{
//getChildView("Delete")->setEnabled(TRUE);
}
}
else if (mObjectUUID.notNull() && mItemUUID.notNull())
{
LLViewerObject* objectp = gObjectList.findObject(mObjectUUID);
if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty()))
{
// It's a material in object's inventory and we failed to get it because inventory is not up to date.
// Subscribe for callback and retry at inventoryChanged()
registerVOInventoryListener(objectp, NULL); //removes previous listener
if (objectp->isInventoryDirty())
{
objectp->requestInventory();
}
}
else
{
fail = true;
}
}
else
{
fail = true;
}
if (fail)
{
/*editor->setText(LLStringUtil::null);
editor->makePristine();
editor->setEnabled(TRUE);*/
// Don't set asset status here; we may not have set the item id yet
// (e.g. when this gets called initially)
//mAssetStatus = PREVIEW_ASSET_LOADED;
}
}
// static
void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LL_INFOS() << "LLMaterialEditor::onLoadComplete()" << LL_ENDL;
LLSD* floater_key = (LLSD*)user_data;
LLMaterialEditor* editor = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", *floater_key);
if (editor)
{
if (0 == status)
{
LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
S32 file_length = file.getSize();
std::vector<char> buffer(file_length + 1);
file.read((U8*)&buffer[0], file_length);
editor->decodeAsset(buffer);
BOOL modifiable = editor->canModify(editor->mObjectID, editor->getItem());
editor->setEnabled(modifiable);
editor->mAssetStatus = PREVIEW_ASSET_LOADED;
}
else
{
if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
LL_ERR_FILE_EMPTY == status)
{
LLNotificationsUtil::add("MaterialMissing");
}
else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
{
LLNotificationsUtil::add("MaterialNoPermissions");
}
else
{
LLNotificationsUtil::add("UnableToLoadMaterial");
}
LL_WARNS() << "Problem loading material: " << status << LL_ENDL;
editor->mAssetStatus = PREVIEW_ASSET_ERROR;
}
}
delete floater_key;
}
void LLMaterialEditor::inventoryChanged(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory,
S32 serial_num,
void* user_data)
{
removeVOInventoryListener();
loadAsset();
}
void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id)
{
if (asset_id.isNull()
|| img == nullptr
|| img->getDataSize() == 0)
{
return;
}
// copy image bytes into string
std::string buffer;
buffer.assign((const char*) img->getData(), img->getDataSize());
U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
LLAssetStorage::LLStoreAssetCallback callback;
LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
buffer,
asset_id,
name,
name,
0,
LLFolderType::FT_TEXTURE,
LLInventoryType::IT_TEXTURE,
LLAssetType::AT_TEXTURE,
LLFloaterPerms::getNextOwnerPerms("Uploads"),
LLFloaterPerms::getGroupPerms("Uploads"),
LLFloaterPerms::getEveryonePerms("Uploads"),
expected_upload_cost,
false));
upload_new_resource(uploadInfo, callback, nullptr);
}
void LLMaterialEditor::saveTextures()
{
if (mAlbedoTextureUploadId == getAlbedoId())
{
saveTexture(mAlbedoJ2C, mAlbedoName, mAlbedoTextureUploadId);
}
if (mNormalTextureUploadId == getNormalId())
{
saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId);
}
if (mMetallicTextureUploadId == getMetallicRoughnessId())
{
saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId);
}
if (mEmissiveTextureUploadId == getEmissiveId())
{
saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId);
}
// discard upload buffers once textures have been saved
mAlbedoJ2C = nullptr;
mNormalJ2C = nullptr;
mEmissiveJ2C = nullptr;
mMetallicRoughnessJ2C = nullptr;
mAlbedoFetched = nullptr;
mNormalFetched = nullptr;
mMetallicRoughnessFetched = nullptr;
mEmissiveFetched = nullptr;
mAlbedoTextureUploadId.setNull();
mNormalTextureUploadId.setNull();
mMetallicTextureUploadId.setNull();
mEmissiveTextureUploadId.setNull();
}
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