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/** 
 * @file llmaniptranslate.h
 * @brief LLManipTranslate class definition
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLMANIPTRANSLATE_H
#define LL_LLMANIPTRANSLATE_H

#include "llmanip.h"
#include "lltimer.h"
#include "v4math.h"
#include "llquaternion.h"

class LLManipTranslate : public LLManip
{
public:
	class ManipulatorHandle
	{
	public:
		LLVector3	mStartPosition;
		LLVector3	mEndPosition;
		EManipPart	mManipID;
		F32			mHotSpotRadius;

		ManipulatorHandle(LLVector3 start_pos, LLVector3 end_pos, EManipPart id, F32 radius):mStartPosition(start_pos), mEndPosition(end_pos), mManipID(id), mHotSpotRadius(radius){}
	};


	LLManipTranslate( LLToolComposite* composite );
	virtual ~LLManipTranslate();

	static	void	restoreGL();
	virtual BOOL	handleMouseDown(S32 x, S32 y, MASK mask);
	virtual BOOL	handleMouseUp(S32 x, S32 y, MASK mask);
	virtual BOOL	handleHover(S32 x, S32 y, MASK mask);
	virtual void	render();
	virtual void	handleSelect();
	virtual void	handleDeselect();

	virtual void	highlightManipulators(S32 x, S32 y);
	virtual BOOL	handleMouseDownOnPart(S32 x, S32 y, MASK mask);
	virtual BOOL	canAffectSelection();

protected:
	enum EHandleType {
		HANDLE_CONE,
		HANDLE_BOX,
		HANDLE_SPHERE 
	};

	void		renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction);
	void		renderTranslationHandles();
	void		renderText();
	void		renderSnapGuides();
	void		renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a);
	void		renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha);
	void		highlightIntersection(LLVector3 normal, 
									 LLVector3 selection_center, 
									 LLQuaternion grid_rotation, 
									 LLColor4 inner_color);
	F32			getMinGridScale();

private:
	struct compare_manipulators
	{
		bool operator() (const ManipulatorHandle* const a, const ManipulatorHandle* const b) const
		{
			if (a->mEndPosition.mV[VZ] != b->mEndPosition.mV[VZ])
				return (a->mEndPosition.mV[VZ] < b->mEndPosition.mV[VZ]);
			else
				return a->mManipID < b->mManipID;			
		}
	};
	
	S32			mLastHoverMouseX;
	S32			mLastHoverMouseY;
	BOOL		mSendUpdateOnMouseUp;
	BOOL		mMouseOutsideSlop;		// true after mouse goes outside slop region
	BOOL		mCopyMadeThisDrag;
	S32			mMouseDownX;
	S32			mMouseDownY;
	F32			mAxisArrowLength;		// pixels
	F32			mConeSize;				// meters, world space
	F32			mArrowLengthMeters;		// meters
	F32			mGridSizeMeters;
	F32			mPlaneManipOffsetMeters;
	EManipPart	mManipPart;
	LLVector3	mManipNormal;
	LLVector3d	mDragCursorStartGlobal;
	LLVector3d	mDragSelectionStartGlobal;
	LLTimer		mUpdateTimer;
	typedef std::set<ManipulatorHandle*, compare_manipulators> minpulator_list_t;
	minpulator_list_t mProjectedManipulators;
	LLVector4	mManipulatorVertices[18];
	F32			mSnapOffsetMeters;
	LLVector3	mSnapOffsetAxis;
	LLQuaternion mGridRotation;
	LLVector3	mGridOrigin;
	LLVector3	mGridScale;
	F32			mSubdivisions;
	BOOL		mInSnapRegime;
	BOOL		mSnapped;
	LLVector3	mArrowScales;
	LLVector3	mPlaneScales;
	LLVector4	mPlaneManipPositions;
};

#endif