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/**
* @file llmaniptranslate.h
* @brief LLManipTranslate class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMANIPTRANSLATE_H
#define LL_LLMANIPTRANSLATE_H
#include "llmanip.h"
#include "lltimer.h"
#include "v4math.h"
#include "llquaternion.h"
class LLManipTranslate : public LLManip
{
public:
class ManipulatorHandle
{
public:
LLVector3 mStartPosition;
LLVector3 mEndPosition;
EManipPart mManipID;
F32 mHotSpotRadius;
ManipulatorHandle(LLVector3 start_pos, LLVector3 end_pos, EManipPart id, F32 radius):mStartPosition(start_pos), mEndPosition(end_pos), mManipID(id), mHotSpotRadius(radius){}
};
LLManipTranslate( LLToolComposite* composite );
virtual ~LLManipTranslate();
static U32 getGridTexName() ;
static void destroyGL();
static void restoreGL();
virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
virtual bool handleHover(S32 x, S32 y, MASK mask);
virtual void render();
virtual void handleSelect();
virtual void highlightManipulators(S32 x, S32 y);
virtual bool handleMouseDownOnPart(S32 x, S32 y, MASK mask);
virtual bool canAffectSelection();
protected:
enum EHandleType {
HANDLE_CONE,
HANDLE_BOX,
HANDLE_SPHERE
};
void renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, bool reverse_direction);
void renderTranslationHandles();
void renderText();
void renderSnapGuides();
void renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a);
void renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha);
void highlightIntersection(LLVector3 normal,
LLVector3 selection_center,
LLQuaternion grid_rotation,
LLColor4 inner_color);
F32 getMinGridScale();
private:
S32 mLastHoverMouseX;
S32 mLastHoverMouseY;
bool mMouseOutsideSlop; // true after mouse goes outside slop region
bool mCopyMadeThisDrag;
S32 mMouseDownX;
S32 mMouseDownY;
F32 mAxisArrowLength; // pixels
F32 mConeSize; // meters, world space
F32 mArrowLengthMeters; // meters
F32 mGridSizeMeters;
F32 mPlaneManipOffsetMeters;
LLVector3 mManipNormal;
LLVector3d mDragCursorStartGlobal;
LLVector3d mDragSelectionStartGlobal;
LLTimer mUpdateTimer;
LLVector4 mManipulatorVertices[18];
F32 mSnapOffsetMeters;
LLVector3 mSnapOffsetAxis;
LLQuaternion mGridRotation;
LLVector3 mGridOrigin;
LLVector3 mGridScale;
F32 mSubdivisions;
bool mInSnapRegime;
LLVector3 mArrowScales;
LLVector3 mPlaneScales;
LLVector4 mPlaneManipPositions;
};
#endif
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