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/**
* @file llluamanager.cpp
* @brief classes and functions for interfacing with LUA.
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*
*/
#include "llviewerprecompiledheaders.h"
#include "llluamanager.h"
#include "llagent.h"
#include "llappearancemgr.h"
#include "llcallbacklist.h"
#include "llfloaterreg.h"
#include "llfloaterimnearbychat.h"
#include "llfloatersidepanelcontainer.h"
#include "llnotificationsutil.h"
#include "llvoavatarself.h"
#include "llviewermenu.h"
#include "llviewermenufile.h"
#include "llviewerwindow.h"
#include "lluilistener.h"
#include "llanimationstates.h"
#include "llinventoryfunctions.h"
#include <boost/algorithm/string/replace.hpp>
extern "C"
{
#include "lua/lua.h"
#include "lua/lauxlib.h"
#include "lua/lualib.h"
}
#if LL_WINDOWS
#pragma comment(lib, "liblua54.a")
#endif
// FIXME extremely hacky way to get to the UI Listener framework. There's almost certainly a cleaner way.
extern LLUIListener sUIListener;
int lua_printWarning(lua_State *L)
{
std::string msg(lua_tostring(L, 1));
LL_WARNS() << msg << LL_ENDL;
return 1;
}
bool checkLua(lua_State *L, int r, std::string &error_msg)
{
if (r != LUA_OK)
{
error_msg = lua_tostring(L, -1);
LL_WARNS() << error_msg << LL_ENDL;
return false;
}
return true;
}
int lua_avatar_sit(lua_State *L)
{
gAgent.sitDown();
return 1;
}
int lua_avatar_stand(lua_State *L)
{
gAgent.standUp();
return 1;
}
int lua_nearby_chat_send(lua_State *L)
{
std::string msg(lua_tostring(L, 1));
LLFloaterIMNearbyChat *nearby_chat = LLFloaterReg::findTypedInstance<LLFloaterIMNearbyChat>("nearby_chat");
nearby_chat->sendChatFromViewer(msg, CHAT_TYPE_NORMAL, gSavedSettings.getBOOL("PlayChatAnim"));
return 1;
}
int lua_wear_by_name(lua_State *L)
{
std::string folder_name(lua_tostring(L, 1));
LLAppearanceMgr::instance().wearOutfitByName(folder_name);
return 1;
}
int lua_open_floater(lua_State *L)
{
std::string floater_name(lua_tostring(L, 1));
LLSD key;
if (floater_name == "profile")
{
key["id"] = gAgentID;
}
LLFloaterReg::showInstance(floater_name, key);
return 1;
}
int lua_close_floater(lua_State *L)
{
std::string floater_name(lua_tostring(L, 1));
LLSD key;
if (floater_name == "profile")
{
key["id"] = gAgentID;
}
LLFloaterReg::hideInstance(floater_name, key);
return 1;
}
int lua_close_all_floaters(lua_State *L)
{
close_all_windows();
return 1;
}
int lua_click_child(lua_State *L)
{
std::string parent_name(lua_tostring(L, 1));
std::string child_name(lua_tostring(L, 2));
LLFloater *floater = LLFloaterReg::findInstance(parent_name);
LLUICtrl *child = floater->getChild<LLUICtrl>(child_name, true);
child->onCommit();
return 1;
}
int lua_snapshot_to_file(lua_State *L)
{
std::string filename(lua_tostring(L, 1));
//don't take snapshot from coroutine
doOnIdleOneTime([filename]()
{
gViewerWindow->saveSnapshot(filename,
gViewerWindow->getWindowWidthRaw(),
gViewerWindow->getWindowHeightRaw(),
gSavedSettings.getBOOL("RenderUIInSnapshot"),
gSavedSettings.getBOOL("RenderHUDInSnapshot"),
FALSE,
LLSnapshotModel::SNAPSHOT_TYPE_COLOR,
LLSnapshotModel::SNAPSHOT_FORMAT_PNG);
});
return 1;
}
int lua_open_wearing_tab(lua_State *L)
{
LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "now_wearing"));
return 1;
}
int lua_set_debug_setting_bool(lua_State *L)
{
std::string setting_name(lua_tostring(L, 1));
bool value(lua_toboolean(L, 2));
gSavedSettings.setBOOL(setting_name, value);
return 1;
}
int lua_get_avatar_name(lua_State *L)
{
std::string name = gAgentAvatarp->getFullname();
lua_pushstring(L, name.c_str());
return 1;
}
int lua_is_avatar_flying(lua_State *L)
{
lua_pushboolean(L, gAgent.getFlying());
return 1;
}
int lua_play_animation(lua_State *L)
{
std::string anim_name = lua_tostring(L,1);
EAnimRequest req = ANIM_REQUEST_START;
if (lua_gettop(L) > 1)
{
req = (EAnimRequest) (int) lua_tonumber(L, 2);
}
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameItemCollector has_name(anim_name);
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
for (auto& item: item_array)
{
if (item->getType() == LLAssetType::AT_ANIMATION)
{
LLUUID anim_id = item->getAssetUUID();
LL_INFOS() << "Playing animation " << anim_id << LL_ENDL;
gAgent.sendAnimationRequest(anim_id, req);
return 1;
}
}
LL_WARNS() << "No animation found for name " << anim_name << LL_ENDL;
return 1;
}
int lua_env_setting_event(lua_State *L)
{
handle_env_setting_event(lua_tostring(L, 1));
return 1;
}
void handle_notification_dialog(const LLSD ¬ification, const LLSD &response, lua_State *L, std::string response_cb)
{
if (!response_cb.empty())
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
lua_pushinteger(L, option);
lua_setglobal(L, response_cb.c_str());
}
}
int lua_show_notification(lua_State *L)
{
std::string notification(lua_tostring(L, 1));
if (lua_type(L, 2) == LUA_TTABLE)
{
LLSD args;
// push first key
lua_pushnil(L);
while (lua_next(L, 2) != 0)
{
// right now -2 is key, -1 is value
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
std::string key = lua_tostring(L, -2);
std::string value = lua_tostring(L, -1);
args[key] = value;
lua_pop(L, 3);
}
std::string response_cb;
if (lua_type(L, 3) == LUA_TSTRING)
{
response_cb = lua_tostring(L, 3);
}
LLNotificationsUtil::add(notification, args, LLSD(), boost::bind(handle_notification_dialog, _1, _2, L, response_cb));
}
else if (lua_type(L, 2) == LUA_TSTRING)
{
std::string response_cb = lua_tostring(L, 2);
LLNotificationsUtil::add(notification, LLSD(), LLSD(), boost::bind(handle_notification_dialog, _1, _2, L, response_cb));
}
else
{
LLNotificationsUtil::add(notification);
}
return 1;
}
int lua_run_ui_command(lua_State *L)
{
int top = lua_gettop(L);
std::string func_name;
if (top >= 1)
{
func_name = lua_tostring(L,1);
}
std::string parameter;
if (top >= 2)
{
parameter = lua_tostring(L,2);
}
LL_WARNS("LUA") << "running ui func " << func_name << " parameter " << parameter << LL_ENDL;
LLSD event;
event["function"] = func_name;
if (!parameter.empty())
{
event["parameter"] = parameter;
}
sUIListener.call(event);
return 1;
}
void initLUA(lua_State *L)
{
lua_register(L, "print_warning", lua_printWarning);
lua_register(L, "avatar_sit", lua_avatar_sit);
lua_register(L, "avatar_stand", lua_avatar_stand);
lua_register(L, "nearby_chat_send", lua_nearby_chat_send);
lua_register(L, "wear_by_name", lua_wear_by_name);
lua_register(L, "open_floater", lua_open_floater);
lua_register(L, "close_floater", lua_close_floater);
lua_register(L, "close_all_floaters", lua_close_all_floaters);
lua_register(L, "click_child", lua_click_child);
lua_register(L, "open_wearing_tab", lua_open_wearing_tab);
lua_register(L, "snapshot_to_file", lua_snapshot_to_file);
lua_register(L, "get_avatar_name", lua_get_avatar_name);
lua_register(L, "is_avatar_flying", lua_is_avatar_flying);
lua_register(L, "play_animation", lua_play_animation);
lua_register(L, "env_setting_event", lua_env_setting_event);
lua_register(L, "set_debug_setting_bool", lua_set_debug_setting_bool);
lua_register(L, "show_notification", lua_show_notification);
lua_register(L, "run_ui_command", lua_run_ui_command);
}
void LLLUAmanager::runScriptFile(const std::string &filename, script_finished_fn cb)
{
LLCoros::instance().launch("LUAScriptFileCoro", [filename, cb]()
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
initLUA(L);
auto LUA_sleep_func = [](lua_State *L)
{
F32 seconds = lua_tonumber(L, -1);
llcoro::suspendUntilTimeout(seconds);
return 0;
};
lua_register(L, "sleep", LUA_sleep_func);
std::string lua_error;
if (checkLua(L, luaL_dofile(L, filename.c_str()), lua_error))
{
lua_getglobal(L, "call_once_func");
if (lua_isfunction(L, -1))
{
if (checkLua(L, lua_pcall(L, 0, 0, 0), lua_error)) {}
}
}
lua_close(L);
if (cb)
{
cb(lua_error);
}
});
}
void LLLUAmanager::runScriptLine(const std::string &cmd, script_finished_fn cb)
{
LLCoros::instance().launch("LUAScriptFileCoro", [cmd, cb]()
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
initLUA(L);
int r = luaL_dostring(L, cmd.c_str());
std::string lua_error;
if (r != LUA_OK)
{
lua_error = lua_tostring(L, -1);
}
lua_close(L);
if (cb)
{
cb(lua_error);
}
});
}
void LLLUAmanager::runScriptOnLogin()
{
std::string filename = gSavedSettings.getString("AutorunLuaScriptName");
if (filename.empty())
{
LL_INFOS() << "Script name wasn't set." << LL_ENDL;
return;
}
filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename);
if (!gDirUtilp->fileExists(filename))
{
LL_INFOS() << filename << " was not found." << LL_ENDL;
return;
}
runScriptFile(filename);
}
|