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/**
* @file lllogininstance.h
* @brief A host for the viewer's login connection.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLLOGININSTANCE_H
#define LL_LLLOGININSTANCE_H
#include "lleventdispatcher.h"
#include <boost/scoped_ptr.hpp>
#include <boost/function.hpp>
#include "llsecapi.h"
class LLLogin;
class LLEventStream;
class LLNotificationsInterface;
// This class hosts the login module and is used to
// negotiate user authentication attempts.
class LLLoginInstance : public LLSingleton<LLLoginInstance>
{
public:
LLLoginInstance();
~LLLoginInstance();
void connect(LLPointer<LLCredential> credentials); // Connect to the current grid choice.
void connect(const std::string& uri, LLPointer<LLCredential> credentials); // Connect to the given uri.
void reconnect(); // reconnect using the current credentials.
void disconnect();
bool authFailure() { return mAttemptComplete && mLoginState == "offline"; }
bool authSuccess() { return mAttemptComplete && mLoginState == "online"; }
const std::string& getLoginState() { return mLoginState; }
LLSD getResponse(const std::string& key) { return getResponse()[key]; }
LLSD getResponse();
// Only valid when authSuccess == true.
const F64 getLastTransferRateBPS() { return mTransferRate; }
// Set whether this class will drive user interaction.
// If not, login failures like 'need tos agreement' will
// end the login attempt.
void setUserInteraction(bool state) { mUserInteraction = state; }
bool getUserInteraction() { return mUserInteraction; }
// Whether to tell login to skip optional update request.
// False by default.
void setSkipOptionalUpdate(bool state) { mSkipOptionalUpdate = state; }
void setSerialNumber(const std::string& sn) { mSerialNumber = sn; }
void setLastExecEvent(int lee) { mLastExecEvent = lee; }
void setNotificationsInterface(LLNotificationsInterface* ni) { mNotifications = ni; }
typedef boost::function<void()> UpdaterLauncherCallback;
void setUpdaterLauncher(const UpdaterLauncherCallback& ulc) { mUpdaterLauncher = ulc; }
private:
void constructAuthParams(LLPointer<LLCredential> user_credentials);
void updateApp(bool mandatory, const std::string& message);
bool updateDialogCallback(const LLSD& notification, const LLSD& response);
bool handleLoginEvent(const LLSD& event);
void handleLoginFailure(const LLSD& event);
void handleLoginSuccess(const LLSD& event);
void handleDisconnect(const LLSD& event);
void handleIndeterminate(const LLSD& event);
bool handleTOSResponse(bool v, const std::string& key);
void attemptComplete() { mAttemptComplete = true; } // In the future an event?
boost::scoped_ptr<LLLogin> mLoginModule;
LLNotificationsInterface* mNotifications;
std::string mLoginState;
LLSD mRequestData;
LLSD mResponseData;
bool mUserInteraction;
bool mSkipOptionalUpdate;
bool mAttemptComplete;
F64 mTransferRate;
std::string mSerialNumber;
int mLastExecEvent;
UpdaterLauncherCallback mUpdaterLauncher;
LLEventDispatcher mDispatcher;
};
#endif
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