1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
|
/**
* @file lllocationinputctrl.cpp
* @brief Combobox-like location input control
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// file includes
#include "lllocationinputctrl.h"
// common includes
#include "llbutton.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llkeyboard.h"
#include "llstring.h"
#include "lluictrlfactory.h"
#include "v2math.h"
// newview includes
#include "llagent.h"
#include "llfloaterland.h"
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "lllocationhistory.h"
#include "llpanelplaces.h"
#include "llsidetray.h"
#include "llviewerinventory.h"
#include "llviewerparcelmgr.h"
//============================================================================
/*
* "ADD LANDMARK" BUTTON UPDATING LOGIC
*
* If the current parcel has been landmarked, we should draw
* a special image on the button.
*
* To avoid determining the appropriate image on every draw() we do that
* only in the following cases:
* 1) Navbar is shown for the first time after login.
* 2) Agent moves to another parcel.
* 3) A landmark is created or removed.
*
* The first case is handled by the handleLoginComplete() method.
*
* The second case is handled by setting the "agent parcel changed" callback
* on LLViewerParcelMgr.
*
* The third case is the most complex one. We have two inventory observers for that:
* one is designated to handle adding landmarks, the other handles removal.
* Let's see how the former works.
*
* When we get notified about landmark addition, the landmark position is unknown yet. What we can
* do at that point is initiate loading the landmark data by LLLandmarkList and set the
* "loading finished" callback on it. Finally, when the callback is triggered,
* we can determine whether the landmark refers to a point within the current parcel
* and choose the appropriate image for the "Add landmark" button.
*/
// Returns true if the given inventory item is a landmark pointing to the current parcel.
// Used to filter inventory items.
class LLIsAgentParcelLandmark : public LLInventoryCollectFunctor
{
public:
/*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
return false;
LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
if (!landmark) // the landmark not been loaded yet
return false;
LLVector3d landmark_global_pos;
if (!landmark->getGlobalPos(landmark_global_pos))
return false;
return LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
}
};
/**
* Initiates loading the landmarks that have been just added.
*
* Once the loading is complete we'll be notified
* with the callback we set for LLLandmarkList.
*/
class LLAddLandmarkObserver : public LLInventoryAddedObserver
{
public:
LLAddLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
private:
/*virtual*/ void done()
{
std::vector<LLUUID>::const_iterator it = mAdded.begin(), end = mAdded.end();
for(; it != end; ++it)
{
LLInventoryItem* item = gInventory.getItem(*it);
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
continue;
// Start loading the landmark.
LLLandmark* lm = gLandmarkList.getAsset(
item->getAssetUUID(),
boost::bind(&LLLocationInputCtrl::onLandmarkLoaded, mInput, _1));
if (lm)
{
// Already loaded? Great, handle it immediately (the callback won't be called).
mInput->onLandmarkLoaded(lm);
}
}
mAdded.clear();
}
LLLocationInputCtrl* mInput;
};
/**
* Updates the "Add landmark" button once a landmark gets removed.
*/
class LLRemoveLandmarkObserver : public LLInventoryObserver
{
public:
LLRemoveLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
private:
/*virtual*/ void changed(U32 mask)
{
if (mask & (~(LLInventoryObserver::LABEL|LLInventoryObserver::INTERNAL|LLInventoryObserver::ADD)))
{
mInput->updateAddLandmarkButton();
}
}
LLLocationInputCtrl* mInput;
};
//============================================================================
static LLDefaultWidgetRegistry::Register<LLLocationInputCtrl> r("location_input");
LLLocationInputCtrl::Params::Params()
: add_landmark_image_enabled("add_landmark_image_enabled"),
add_landmark_image_disabled("add_landmark_image_disabled"),
add_landmark_button("add_landmark_button"),
add_landmark_hpad("add_landmark_hpad", 0),
info_button("info_button"),
background("background")
{
}
LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
: LLComboBox(p),
mAddLandmarkHPad(p.add_landmark_hpad),
mInfoBtn(NULL),
mAddLandmarkBtn(NULL)
{
// Background image.
LLButton::Params bg_params = p.background;
mBackground = LLUICtrlFactory::create<LLButton>(bg_params);
addChildInBack(mBackground);
// "Place information" button.
LLButton::Params info_params = p.info_button;
mInfoBtn = LLUICtrlFactory::create<LLButton>(info_params);
mInfoBtn->setClickedCallback(boost::bind(&LLLocationInputCtrl::onInfoButtonClicked, this));
addChild(mInfoBtn);
// "Add landmark" button.
LLButton::Params al_params = p.add_landmark_button;
if (p.add_landmark_image_enabled())
{
al_params.image_unselected = p.add_landmark_image_enabled;
al_params.image_selected = p.add_landmark_image_enabled;
}
if (p.add_landmark_image_disabled())
{
al_params.image_disabled = p.add_landmark_image_disabled;
al_params.image_disabled_selected = p.add_landmark_image_disabled;
}
al_params.click_callback.function(boost::bind(&LLLocationInputCtrl::onAddLandmarkButtonClicked, this));
mAddLandmarkBtn = LLUICtrlFactory::create<LLButton>(al_params);
enableAddLandmarkButton(true);
addChild(mAddLandmarkBtn);
setFocusReceivedCallback(boost::bind(&LLLocationInputCtrl::onFocusReceived, this));
setFocusLostCallback(boost::bind(&LLLocationInputCtrl::onFocusLost, this));
setPrearrangeCallback(boost::bind(&LLLocationInputCtrl::onLocationPrearrange, this, _2));
updateWidgetlayout();
// - Make the "Add landmark" button updated when either current parcel gets changed
// or a landmark gets created or removed from the inventory.
// - Update the location string on parcel change.
LLViewerParcelMgr::getInstance()->setAgentParcelChangedCallback(
boost::bind(&LLLocationInputCtrl::onAgentParcelChange, this));
LLLocationHistory::getInstance()->setLoadedCallback(
boost::bind(&LLLocationInputCtrl::onLocationHistoryLoaded, this));
mRemoveLandmarkObserver = new LLRemoveLandmarkObserver(this);
mAddLandmarkObserver = new LLAddLandmarkObserver(this);
gInventory.addObserver(mRemoveLandmarkObserver);
gInventory.addObserver(mAddLandmarkObserver);
}
LLLocationInputCtrl::~LLLocationInputCtrl()
{
gInventory.removeObserver(mRemoveLandmarkObserver);
gInventory.removeObserver(mAddLandmarkObserver);
delete mRemoveLandmarkObserver;
delete mAddLandmarkObserver;
}
void LLLocationInputCtrl::setEnabled(BOOL enabled)
{
LLComboBox::setEnabled(enabled);
mAddLandmarkBtn->setEnabled(enabled);
}
void LLLocationInputCtrl::hideList()
{
LLComboBox::hideList();
if (mTextEntry && hasFocus())
focusTextEntry();
}
BOOL LLLocationInputCtrl::handleToolTip(S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen)
{
// Let the buttons show their tooltips.
if (LLUICtrl::handleToolTip(x, y, msg, sticky_rect_screen) && !msg.empty())
{
return TRUE;
}
// Cursor is above the text entry.
msg = LLUI::sShowXUINames ? getShowNamesToolTip() : gAgent.getSLURL();
if (mTextEntry && sticky_rect_screen)
{
*sticky_rect_screen = mTextEntry->calcScreenRect();
}
return TRUE;
}
BOOL LLLocationInputCtrl::handleKeyHere(KEY key, MASK mask)
{
BOOL result = LLComboBox::handleKeyHere(key, mask);
if (key == KEY_DOWN && hasFocus() && mList->getItemCount() != 0)
{
showList();
}
return result;
}
void LLLocationInputCtrl::onTextEntry(LLLineEditor* line_editor)
{
KEY key = gKeyboard->currentKey();
if (line_editor->getText().empty())
{
prearrangeList(); // resets filter
hideList();
}
// Typing? (moving cursor should not affect showing the list)
else if (key != KEY_LEFT && key != KEY_RIGHT && key != KEY_HOME && key != KEY_END)
{
prearrangeList(line_editor->getText());
if (mList->getItemCount() != 0)
{
showList();
focusTextEntry();
}
else
{
// Hide the list if it's empty.
hideList();
}
}
LLComboBox::onTextEntry(line_editor);
}
/**
* Useful if we want to just set the text entry value, no matter what the list contains.
*
* This is faster than setTextEntry().
*/
void LLLocationInputCtrl::setText(const LLStringExplicit& text)
{
if (mTextEntry)
{
mTextEntry->setText(text);
mHasAutocompletedText = FALSE;
}
}
void LLLocationInputCtrl::setFocus(BOOL b)
{
LLComboBox::setFocus(b);
if (mTextEntry && b && !mList->getVisible())
mTextEntry->setFocus(TRUE);
}
void LLLocationInputCtrl::handleLoginComplete()
{
// An agent parcel update hasn't occurred yet, so we have to
// manually set location and the appropriate "Add landmark" icon.
refresh();
}
//== private methods =========================================================
void LLLocationInputCtrl::onFocusReceived()
{
prearrangeList();
setText(gAgent.getSLURL());
if (mTextEntry)
mTextEntry->endSelection(); // we don't want handleMouseUp() to "finish" the selection
}
void LLLocationInputCtrl::onFocusLost()
{
refreshLocation();
}
void LLLocationInputCtrl::onInfoButtonClicked()
{
LLSD key;
key["type"] = LLPanelPlaces::AGENT;
LLSideTray::getInstance()->showPanel("panel_places", key);
}
void LLLocationInputCtrl::onAddLandmarkButtonClicked()
{
LLFloaterReg::showInstance("add_landmark");
}
void LLLocationInputCtrl::onAgentParcelChange()
{
refresh();
}
void LLLocationInputCtrl::onLandmarkLoaded(LLLandmark* lm)
{
(void) lm;
updateAddLandmarkButton();
}
void LLLocationInputCtrl::onLocationHistoryLoaded()
{
rebuildLocationHistory();
}
void LLLocationInputCtrl::onLocationPrearrange(const LLSD& data)
{
std::string filter = data.asString();
rebuildLocationHistory(filter);
mList->mouseOverHighlightNthItem(-1); // Clear highlight on the last selected item.
}
void LLLocationInputCtrl::refresh()
{
refreshLocation(); // update location string
updateAddLandmarkButton(); // indicate whether current parcel has been landmarked
}
void LLLocationInputCtrl::refreshLocation()
{
// Is one of our children focused?
if (LLUICtrl::hasFocus() || mButton->hasFocus() || mList->hasFocus() ||
(mTextEntry && mTextEntry->hasFocus()) || (mAddLandmarkBtn->hasFocus()))
{
llwarns << "Location input should not be refreshed when having focus" << llendl;
return;
}
// Update location field.
std::string location_name;
if (!gAgent.buildLocationString(location_name, LLAgent::LOCATION_FORMAT_NORMAL))
location_name = "Unknown";
setText(location_name);
}
void LLLocationInputCtrl::rebuildLocationHistory(std::string filter)
{
LLLocationHistory::location_list_t filtered_items;
const LLLocationHistory::location_list_t* itemsp = NULL;
LLLocationHistory* lh = LLLocationHistory::getInstance();
if (filter.empty())
itemsp = &lh->getItems();
else
{
lh->getMatchingItems(filter, filtered_items);
itemsp = &filtered_items;
}
removeall();
for (LLLocationHistory::location_list_t::const_reverse_iterator it = itemsp->rbegin(); it != itemsp->rend(); it++)
add(*it);
}
void LLLocationInputCtrl::focusTextEntry()
{
// We can't use "mTextEntry->setFocus(TRUE)" instead because
// if the "select_on_focus" parameter is true it places the cursor
// at the beginning (after selecting text), thus screwing up updateSelection().
if (mTextEntry)
gFocusMgr.setKeyboardFocus(mTextEntry);
}
void LLLocationInputCtrl::enableAddLandmarkButton(bool val)
{
// Enable/disable the button.
mAddLandmarkBtn->setEnabled(val);
}
// Change the "Add landmark" button image
// depending on whether current parcel has been landmarked.
void LLLocationInputCtrl::updateAddLandmarkButton()
{
bool cur_parcel_landmarked = false;
// Determine whether there are landmarks pointing to the current parcel.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLIsAgentParcelLandmark is_current_parcel_landmark;
gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_current_parcel_landmark);
cur_parcel_landmarked = !items.empty();
enableAddLandmarkButton(!cur_parcel_landmarked);
}
void LLLocationInputCtrl::updateWidgetlayout()
{
const LLRect& rect = getLocalRect();
const LLRect& hist_btn_rect = mButton->getRect();
LLRect info_btn_rect = mButton->getRect();
// info button
info_btn_rect.setOriginAndSize(
0, (rect.getHeight() - info_btn_rect.getHeight()) / 2,
info_btn_rect.getWidth(), info_btn_rect.getHeight());
mInfoBtn->setRect(info_btn_rect);
// background
mBackground->setRect(LLRect(info_btn_rect.getWidth(), rect.mTop,
rect.mRight - hist_btn_rect.getWidth(), rect.mBottom));
// history button
mButton->setRightHPad(0);
// "Add Landmark" button
{
LLRect al_btn_rect = mAddLandmarkBtn->getRect();
al_btn_rect.translate(
hist_btn_rect.mLeft - mAddLandmarkHPad - al_btn_rect.getWidth(),
(rect.getHeight() - al_btn_rect.getHeight()) / 2);
mAddLandmarkBtn->setRect(al_btn_rect);
}
// text entry
if (mTextEntry)
{
LLRect text_entry_rect(rect);
text_entry_rect.mLeft = info_btn_rect.getWidth();
text_entry_rect.mRight = mAddLandmarkBtn->getRect().mLeft;
text_entry_rect.stretch(0, -1); // make space for border
mTextEntry->setRect(text_entry_rect);
}
}
|