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|
/**
* @file lllocationinputctrl.cpp
* @brief Combobox-like location input control
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// file includes
#include "lllocationinputctrl.h"
// common includes
#include "llbutton.h"
#include "llfocusmgr.h"
#include "llmenugl.h"
#include "llstring.h"
#include "lltrans.h"
#include "lluictrlfactory.h"
#include "lltooltip.h"
#include "llnotificationsutil.h"
#include "llregionflags.h"
// newview includes
#include "llagent.h"
#include "llinventoryobserver.h"
#include "lllandmarkactions.h"
#include "lllandmarklist.h"
#include "lllocationhistory.h"
#include "llteleporthistory.h"
#include "llsidetray.h"
#include "llslurl.h"
#include "llstatusbar.h" // getHealth()
#include "lltrans.h"
#include "llviewerinventory.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewercontrol.h"
#include "llviewermenu.h"
#include "llurllineeditorctrl.h"
#include "llagentui.h"
//============================================================================
/*
* "ADD LANDMARK" BUTTON UPDATING LOGIC
*
* If the current parcel has been landmarked, we should draw
* a special image on the button.
*
* To avoid determining the appropriate image on every draw() we do that
* only in the following cases:
* 1) Navbar is shown for the first time after login.
* 2) Agent moves to another parcel.
* 3) A landmark is created or removed.
*
* The first case is handled by the handleLoginComplete() method.
*
* The second case is handled by setting the "agent parcel changed" callback
* on LLViewerParcelMgr.
*
* The third case is the most complex one. We have two inventory observers for that:
* one is designated to handle adding landmarks, the other handles removal.
* Let's see how the former works.
*
* When we get notified about landmark addition, the landmark position is unknown yet. What we can
* do at that point is initiate loading the landmark data by LLLandmarkList and set the
* "loading finished" callback on it. Finally, when the callback is triggered,
* we can determine whether the landmark refers to a point within the current parcel
* and choose the appropriate image for the "Add landmark" button.
*/
/**
* Initiates loading the landmarks that have been just added.
*
* Once the loading is complete we'll be notified
* with the callback we set for LLLandmarkList.
*/
class LLAddLandmarkObserver : public LLInventoryAddedObserver
{
public:
LLAddLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
private:
/*virtual*/ void done()
{
std::vector<LLUUID>::const_iterator it = mAdded.begin(), end = mAdded.end();
for(; it != end; ++it)
{
LLInventoryItem* item = gInventory.getItem(*it);
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
continue;
// Start loading the landmark.
LLLandmark* lm = gLandmarkList.getAsset(
item->getAssetUUID(),
boost::bind(&LLLocationInputCtrl::onLandmarkLoaded, mInput, _1));
if (lm)
{
// Already loaded? Great, handle it immediately (the callback won't be called).
mInput->onLandmarkLoaded(lm);
}
}
mAdded.clear();
}
LLLocationInputCtrl* mInput;
};
/**
* Updates the "Add landmark" button once a landmark gets removed.
*/
class LLRemoveLandmarkObserver : public LLInventoryObserver
{
public:
LLRemoveLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
private:
/*virtual*/ void changed(U32 mask)
{
if (mask & (~(LLInventoryObserver::LABEL|LLInventoryObserver::INTERNAL|LLInventoryObserver::ADD)))
{
mInput->updateAddLandmarkButton();
}
}
LLLocationInputCtrl* mInput;
};
//============================================================================
static LLDefaultChildRegistry::Register<LLLocationInputCtrl> r("location_input");
LLLocationInputCtrl::Params::Params()
: add_landmark_image_enabled("add_landmark_image_enabled"),
add_landmark_image_disabled("add_landmark_image_disabled"),
add_landmark_image_hover("add_landmark_image_hover"),
add_landmark_image_selected("add_landmark_image_selected"),
add_landmark_hpad("add_landmark_hpad", 0),
icon_hpad("icon_hpad", 0),
add_landmark_button("add_landmark_button"),
for_sale_button("for_sale_button"),
info_button("info_button"),
voice_icon("voice_icon"),
fly_icon("fly_icon"),
push_icon("push_icon"),
build_icon("build_icon"),
scripts_icon("scripts_icon"),
damage_icon("damage_icon"),
damage_text("damage_text")
{
}
LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
: LLComboBox(p),
mIconHPad(p.icon_hpad),
mAddLandmarkHPad(p.add_landmark_hpad),
mLocationContextMenu(NULL),
mAddLandmarkBtn(NULL),
mForSaleBtn(NULL),
mInfoBtn(NULL),
mLandmarkImageOn(NULL),
mLandmarkImageOff(NULL)
{
// Lets replace default LLLineEditor with LLLocationLineEditor
// to make needed escaping while copying and cutting url
this->removeChild(mTextEntry);
delete mTextEntry;
// Can't access old mTextEntry fields as they are protected, so lets build new params
// That is C&P from LLComboBox::createLineEditor function
static LLUICachedControl<S32> drop_shadow_button ("DropShadowButton", 0);
S32 arrow_width = mArrowImage ? mArrowImage->getWidth() : 0;
LLRect text_entry_rect(0, getRect().getHeight(), getRect().getWidth(), 0);
text_entry_rect.mRight -= llmax(8,arrow_width) + 2 * drop_shadow_button;
LLLineEditor::Params params = p.combo_editor;
params.rect(text_entry_rect);
params.default_text(LLStringUtil::null);
params.max_length_bytes(p.max_chars);
params.keystroke_callback(boost::bind(&LLComboBox::onTextEntry, this, _1));
params.handle_edit_keys_directly(true);
params.commit_on_focus_lost(false);
params.follows.flags(FOLLOWS_ALL);
mTextEntry = LLUICtrlFactory::create<LLURLLineEditor>(params);
addChild(mTextEntry);
// LLLineEditor is replaced with LLLocationLineEditor
// "Place information" button.
LLButton::Params info_params = p.info_button;
mInfoBtn = LLUICtrlFactory::create<LLButton>(info_params);
mInfoBtn->setClickedCallback(boost::bind(&LLLocationInputCtrl::onInfoButtonClicked, this));
addChild(mInfoBtn);
// "Add landmark" button.
LLButton::Params al_params = p.add_landmark_button;
// Image for unselected state will be set in updateAddLandmarkButton(),
// it will be either mLandmarkOn or mLandmarkOff
if (p.add_landmark_image_enabled())
{
mLandmarkImageOn = p.add_landmark_image_enabled;
}
if (p.add_landmark_image_disabled())
{
mLandmarkImageOff = p.add_landmark_image_disabled;
}
if(p.add_landmark_image_selected)
{
al_params.image_selected = p.add_landmark_image_selected;
}
if (p.add_landmark_image_hover())
{
al_params.image_hover_unselected = p.add_landmark_image_hover;
}
al_params.click_callback.function(boost::bind(&LLLocationInputCtrl::onAddLandmarkButtonClicked, this));
mAddLandmarkBtn = LLUICtrlFactory::create<LLButton>(al_params);
enableAddLandmarkButton(true);
addChild(mAddLandmarkBtn);
LLButton::Params for_sale_button = p.for_sale_button;
for_sale_button.tool_tip = LLTrans::getString("LocationCtrlForSaleTooltip");
for_sale_button.click_callback.function(
boost::bind(&LLLocationInputCtrl::onForSaleButtonClicked, this));
mForSaleBtn = LLUICtrlFactory::create<LLButton>( for_sale_button );
addChild(mForSaleBtn);
// Parcel property icons
// Must be mouse-opaque so cursor stays as an arrow when hovering to
// see tooltip.
LLIconCtrl::Params voice_icon = p.voice_icon;
voice_icon.tool_tip = LLTrans::getString("LocationCtrlVoiceTooltip");
voice_icon.mouse_opaque = true;
mParcelIcon[VOICE_ICON] = LLUICtrlFactory::create<LLIconCtrl>(voice_icon);
mParcelIcon[VOICE_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, VOICE_ICON));
addChild(mParcelIcon[VOICE_ICON]);
LLIconCtrl::Params fly_icon = p.fly_icon;
fly_icon.tool_tip = LLTrans::getString("LocationCtrlFlyTooltip");
fly_icon.mouse_opaque = true;
mParcelIcon[FLY_ICON] = LLUICtrlFactory::create<LLIconCtrl>(fly_icon);
mParcelIcon[FLY_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, FLY_ICON));
addChild(mParcelIcon[FLY_ICON]);
LLIconCtrl::Params push_icon = p.push_icon;
push_icon.tool_tip = LLTrans::getString("LocationCtrlPushTooltip");
push_icon.mouse_opaque = true;
mParcelIcon[PUSH_ICON] = LLUICtrlFactory::create<LLIconCtrl>(push_icon);
mParcelIcon[PUSH_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, PUSH_ICON));
addChild(mParcelIcon[PUSH_ICON]);
LLIconCtrl::Params build_icon = p.build_icon;
build_icon.tool_tip = LLTrans::getString("LocationCtrlBuildTooltip");
build_icon.mouse_opaque = true;
mParcelIcon[BUILD_ICON] = LLUICtrlFactory::create<LLIconCtrl>(build_icon);
mParcelIcon[BUILD_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, BUILD_ICON));
addChild(mParcelIcon[BUILD_ICON]);
LLIconCtrl::Params scripts_icon = p.scripts_icon;
scripts_icon.tool_tip = LLTrans::getString("LocationCtrlScriptsTooltip");
scripts_icon.mouse_opaque = true;
mParcelIcon[SCRIPTS_ICON] = LLUICtrlFactory::create<LLIconCtrl>(scripts_icon);
mParcelIcon[SCRIPTS_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, SCRIPTS_ICON));
addChild(mParcelIcon[SCRIPTS_ICON]);
LLIconCtrl::Params damage_icon = p.damage_icon;
damage_icon.tool_tip = LLTrans::getString("LocationCtrlDamageTooltip");
damage_icon.mouse_opaque = true;
mParcelIcon[DAMAGE_ICON] = LLUICtrlFactory::create<LLIconCtrl>(damage_icon);
mParcelIcon[DAMAGE_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, DAMAGE_ICON));
addChild(mParcelIcon[DAMAGE_ICON]);
LLTextBox::Params damage_text = p.damage_text;
damage_text.tool_tip = LLTrans::getString("LocationCtrlDamageTooltip");
damage_text.mouse_opaque = true;
mDamageText = LLUICtrlFactory::create<LLTextBox>(damage_text);
addChild(mDamageText);
// Register callbacks and load the location field context menu (NB: the order matters).
LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Navbar.Action", boost::bind(&LLLocationInputCtrl::onLocationContextMenuItemClicked, this, _2));
LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Navbar.EnableMenuItem", boost::bind(&LLLocationInputCtrl::onLocationContextMenuItemEnabled, this, _2));
setPrearrangeCallback(boost::bind(&LLLocationInputCtrl::onLocationPrearrange, this, _2));
getTextEntry()->setMouseUpCallback(boost::bind(&LLLocationInputCtrl::changeLocationPresentation, this));
// Load the location field context menu
mLocationContextMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_navbar.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
if (!mLocationContextMenu)
{
llwarns << "Error loading navigation bar context menu" << llendl;
}
getTextEntry()->setRightMouseUpCallback(boost::bind(&LLLocationInputCtrl::onTextEditorRightClicked,this,_2,_3,_4));
updateWidgetlayout();
// - Make the "Add landmark" button updated when either current parcel gets changed
// or a landmark gets created or removed from the inventory.
// - Update the location string on parcel change.
mParcelMgrConnection = LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(
boost::bind(&LLLocationInputCtrl::onAgentParcelChange, this));
mLocationHistoryConnection = LLLocationHistory::getInstance()->setLoadedCallback(
boost::bind(&LLLocationInputCtrl::onLocationHistoryLoaded, this));
mRemoveLandmarkObserver = new LLRemoveLandmarkObserver(this);
mAddLandmarkObserver = new LLAddLandmarkObserver(this);
gInventory.addObserver(mRemoveLandmarkObserver);
gInventory.addObserver(mAddLandmarkObserver);
mAddLandmarkTooltip = LLTrans::getString("LocationCtrlAddLandmarkTooltip");
mEditLandmarkTooltip = LLTrans::getString("LocationCtrlEditLandmarkTooltip");
getChild<LLView>("Location History")->setToolTip(LLTrans::getString("LocationCtrlComboBtnTooltip"));
getChild<LLView>("Place Information")->setToolTip(LLTrans::getString("LocationCtrlInfoBtnTooltip"));
}
LLLocationInputCtrl::~LLLocationInputCtrl()
{
gInventory.removeObserver(mRemoveLandmarkObserver);
gInventory.removeObserver(mAddLandmarkObserver);
delete mRemoveLandmarkObserver;
delete mAddLandmarkObserver;
mParcelMgrConnection.disconnect();
mLocationHistoryConnection.disconnect();
}
void LLLocationInputCtrl::setEnabled(BOOL enabled)
{
LLComboBox::setEnabled(enabled);
mAddLandmarkBtn->setEnabled(enabled);
}
void LLLocationInputCtrl::hideList()
{
LLComboBox::hideList();
if (mTextEntry && hasFocus())
focusTextEntry();
}
BOOL LLLocationInputCtrl::handleToolTip(S32 x, S32 y, MASK mask)
{
if(mAddLandmarkBtn->parentPointInView(x,y))
{
updateAddLandmarkTooltip();
}
// Let the buttons show their tooltips.
if (LLUICtrl::handleToolTip(x, y, mask))
{
if (mList->getRect().pointInRect(x, y))
{
S32 loc_x, loc_y;
//x,y - contain coordinates related to the location input control, but without taking the expanded list into account
//So we have to convert it again into local coordinates of mList
localPointToOtherView(x,y,&loc_x,&loc_y,mList);
LLScrollListItem* item = mList->hitItem(loc_x,loc_y);
if (item)
{
LLSD value = item->getValue();
if (value.has("tooltip"))
{
LLToolTipMgr::instance().show(value["tooltip"]);
}
}
}
return TRUE;
}
return FALSE;
}
BOOL LLLocationInputCtrl::handleKeyHere(KEY key, MASK mask)
{
BOOL result = LLComboBox::handleKeyHere(key, mask);
if (key == KEY_DOWN && hasFocus() && mList->getItemCount() != 0 && !mList->getVisible())
{
showList();
}
return result;
}
void LLLocationInputCtrl::onTextEntry(LLLineEditor* line_editor)
{
KEY key = gKeyboard->currentKey();
if (line_editor->getText().empty())
{
prearrangeList(); // resets filter
hideList();
}
// Typing? (moving cursor should not affect showing the list)
else if (key != KEY_LEFT && key != KEY_RIGHT && key != KEY_HOME && key != KEY_END)
{
prearrangeList(line_editor->getText());
if (mList->getItemCount() != 0)
{
showList();
focusTextEntry();
}
else
{
// Hide the list if it's empty.
hideList();
}
}
LLComboBox::onTextEntry(line_editor);
}
/**
* Useful if we want to just set the text entry value, no matter what the list contains.
*
* This is faster than setTextEntry().
*/
void LLLocationInputCtrl::setText(const LLStringExplicit& text)
{
mTextEntry->setText(text);
mHasAutocompletedText = FALSE;
}
void LLLocationInputCtrl::setFocus(BOOL b)
{
LLComboBox::setFocus(b);
if (mTextEntry && b && !mList->getVisible())
mTextEntry->setFocus(TRUE);
}
void LLLocationInputCtrl::handleLoginComplete()
{
// An agent parcel update hasn't occurred yet, so we have to
// manually set location and the appropriate "Add landmark" icon.
refresh();
}
//== private methods =========================================================
void LLLocationInputCtrl::onFocusReceived()
{
prearrangeList();
}
void LLLocationInputCtrl::onFocusLost()
{
LLUICtrl::onFocusLost();
refreshLocation();
if(mTextEntry->hasSelection()){
mTextEntry->deselect();
}
}
void LLLocationInputCtrl::draw()
{
static LLUICachedControl<bool> show_coords("NavBarShowCoordinates", false);
if(!hasFocus() && show_coords)
{
refreshLocation();
}
static LLUICachedControl<bool> show_icons("NavBarShowParcelProperties", false);
if (show_icons)
{
refreshHealth();
}
LLComboBox::draw();
}
void LLLocationInputCtrl::onInfoButtonClicked()
{
LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "agent"));
}
void LLLocationInputCtrl::onForSaleButtonClicked()
{
handle_buy_land();
}
void LLLocationInputCtrl::onAddLandmarkButtonClicked()
{
LLViewerInventoryItem* landmark = LLLandmarkActions::findLandmarkForAgentPos();
// Landmark exists, open it for preview and edit
if(landmark && landmark->getUUID().notNull())
{
LLSD key;
key["type"] = "landmark";
key["id"] = landmark->getUUID();
LLSideTray::getInstance()->showPanel("panel_places", key);
}
else
{
LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "create_landmark"));
}
}
void LLLocationInputCtrl::onAgentParcelChange()
{
refresh();
}
void LLLocationInputCtrl::onLandmarkLoaded(LLLandmark* lm)
{
(void) lm;
updateAddLandmarkButton();
}
void LLLocationInputCtrl::onLocationHistoryLoaded()
{
rebuildLocationHistory();
}
void LLLocationInputCtrl::onLocationPrearrange(const LLSD& data)
{
std::string filter = data.asString();
rebuildLocationHistory(filter);
//Let's add landmarks to the top of the list if any
if(!filter.empty() )
{
LLInventoryModel::item_array_t landmark_items = LLLandmarkActions::fetchLandmarksByName(filter, TRUE);
for(U32 i=0; i < landmark_items.size(); i++)
{
LLSD value;
//TODO:: DO we need tooltip for Landmark??
value["item_type"] = LANDMARK;
value["AssetUUID"] = landmark_items[i]->getAssetUUID();
add(landmark_items[i]->getName(), value);
}
//Let's add teleport history items
LLTeleportHistory* th = LLTeleportHistory::getInstance();
LLTeleportHistory::slurl_list_t th_items = th->getItems();
std::set<std::string> new_item_titles;// duplicate control
LLTeleportHistory::slurl_list_t::iterator result = std::find_if(
th_items.begin(), th_items.end(), boost::bind(
&LLLocationInputCtrl::findTeleportItemsByTitle, this,
_1, filter));
while (result != th_items.end())
{
//mTitile format - region_name[, parcel_name]
//mFullTitile format - region_name[, parcel_name] (local_x,local_y, local_z)
if (new_item_titles.insert(result->mFullTitle).second)
{
LLSD value;
value["item_type"] = TELEPORT_HISTORY;
value["global_pos"] = result->mGlobalPos.getValue();
std::string region_name = result->mTitle.substr(0, result->mTitle.find(','));
//TODO*: add Surl to teleportitem or parse region name from title
value["tooltip"] = LLSLURL(region_name, result->mGlobalPos).getSLURLString();
add(result->getTitle(), value);
}
result = std::find_if(result + 1, th_items.end(), boost::bind(
&LLLocationInputCtrl::findTeleportItemsByTitle, this,
_1, filter));
}
}
sortByName();
mList->mouseOverHighlightNthItem(-1); // Clear highlight on the last selected item.
}
bool LLLocationInputCtrl::findTeleportItemsByTitle(const LLTeleportHistoryItem& item, const std::string& filter)
{
return item.mTitle.find(filter) != std::string::npos;
}
void LLLocationInputCtrl::onTextEditorRightClicked(S32 x, S32 y, MASK mask)
{
if (mLocationContextMenu)
{
updateContextMenu();
mLocationContextMenu->buildDrawLabels();
mLocationContextMenu->updateParent(LLMenuGL::sMenuContainer);
hideList();
setFocus(true);
changeLocationPresentation();
LLMenuGL::showPopup(this, mLocationContextMenu, x, y);
}
}
void LLLocationInputCtrl::refresh()
{
refreshLocation(); // update location string
refreshParcelIcons();
updateAddLandmarkButton(); // indicate whether current parcel has been landmarked
}
void LLLocationInputCtrl::refreshLocation()
{
// Is one of our children focused?
if (LLUICtrl::hasFocus() || mButton->hasFocus() || mList->hasFocus() ||
(mTextEntry && mTextEntry->hasFocus()) || (mAddLandmarkBtn->hasFocus()))
{
llwarns << "Location input should not be refreshed when having focus" << llendl;
return;
}
// Update location field.
std::string location_name;
LLAgentUI::ELocationFormat format =
(gSavedSettings.getBOOL("NavBarShowCoordinates")
? LLAgentUI::LOCATION_FORMAT_FULL
: LLAgentUI::LOCATION_FORMAT_NO_COORDS);
if (!LLAgentUI::buildLocationString(location_name, format))
{
location_name = "???";
}
// store human-readable location to compare it in changeLocationPresentation()
mHumanReadableLocation = location_name;
setText(location_name);
}
// returns new right edge
static S32 layout_widget(LLUICtrl* widget, S32 right)
{
if (widget->getVisible())
{
LLRect rect = widget->getRect();
rect.mLeft = right - rect.getWidth();
rect.mRight = right;
widget->setRect( rect );
right -= rect.getWidth();
}
return right;
}
void LLLocationInputCtrl::refreshParcelIcons()
{
// Our "cursor" moving right to left
S32 x = mAddLandmarkBtn->getRect().mLeft;
static LLUICachedControl<bool> show_properties("NavBarShowParcelProperties", false);
if (show_properties)
{
LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance();
bool allow_buy = vpm->canAgentBuyParcel( vpm->getAgentParcel(), false);
bool allow_voice = vpm->allowAgentVoice();
bool allow_fly = vpm->allowAgentFly();
bool allow_push = vpm->allowAgentPush();
bool allow_build = vpm->allowAgentBuild();
bool allow_scripts = vpm->allowAgentScripts();
bool allow_damage = vpm->allowAgentDamage();
// Most icons are "block this ability"
mForSaleBtn->setVisible(allow_buy);
mParcelIcon[VOICE_ICON]->setVisible( !allow_voice );
mParcelIcon[FLY_ICON]->setVisible( !allow_fly );
mParcelIcon[PUSH_ICON]->setVisible( !allow_push );
mParcelIcon[BUILD_ICON]->setVisible( !allow_build );
mParcelIcon[SCRIPTS_ICON]->setVisible( !allow_scripts );
mParcelIcon[DAMAGE_ICON]->setVisible( allow_damage );
mDamageText->setVisible(allow_damage);
x = layout_widget(mForSaleBtn, x);
// Padding goes to left of both landmark star and for sale btn
x -= mAddLandmarkHPad;
// Slide the parcel icons rect from right to left, adjusting rectangles
for (S32 i = 0; i < ICON_COUNT; ++i)
{
x = layout_widget(mParcelIcon[i], x);
x -= mIconHPad;
}
x = layout_widget(mDamageText, x);
x -= mIconHPad;
}
else
{
mForSaleBtn->setVisible(false);
for (S32 i = 0; i < ICON_COUNT; ++i)
{
mParcelIcon[i]->setVisible(false);
}
mDamageText->setVisible(false);
}
S32 left_pad, right_pad;
mTextEntry->getTextPadding(&left_pad, &right_pad);
right_pad = mTextEntry->getRect().mRight - x;
mTextEntry->setTextPadding(left_pad, right_pad);
}
void LLLocationInputCtrl::refreshHealth()
{
// *FIXME: Status bar owns health information, should be in agent
if (gStatusBar)
{
static S32 last_health = -1;
S32 health = gStatusBar->getHealth();
if (health != last_health)
{
std::string text = llformat("%d%%", health);
mDamageText->setText(text);
last_health = health;
}
}
}
void LLLocationInputCtrl::rebuildLocationHistory(std::string filter)
{
LLLocationHistory::location_list_t filtered_items;
const LLLocationHistory::location_list_t* itemsp = NULL;
LLLocationHistory* lh = LLLocationHistory::getInstance();
if (filter.empty())
{
itemsp = &lh->getItems();
}
else
{
lh->getMatchingItems(filter, filtered_items);
itemsp = &filtered_items;
}
removeall();
for (LLLocationHistory::location_list_t::const_reverse_iterator it = itemsp->rbegin(); it != itemsp->rend(); it++)
{
LLSD value;
value["tooltip"] = it->getToolTip();
//location history can contain only typed locations
value["item_type"] = TYPED_REGION_SURL;
value["global_pos"] = it->mGlobalPos.getValue();
add(it->getLocation(), value);
}
}
void LLLocationInputCtrl::focusTextEntry()
{
// We can't use "mTextEntry->setFocus(TRUE)" instead because
// if the "select_on_focus" parameter is true it places the cursor
// at the beginning (after selecting text), thus screwing up updateSelection().
if (mTextEntry)
gFocusMgr.setKeyboardFocus(mTextEntry);
}
void LLLocationInputCtrl::enableAddLandmarkButton(bool val)
{
// We don't want to disable the button because it should be click able at any time,
// instead switch images.
LLUIImage* img = val ? mLandmarkImageOn : mLandmarkImageOff;
if(img)
{
mAddLandmarkBtn->setImageUnselected(img);
}
}
// Change the "Add landmark" button image
// depending on whether current parcel has been landmarked.
void LLLocationInputCtrl::updateAddLandmarkButton()
{
enableAddLandmarkButton(LLLandmarkActions::hasParcelLandmark());
}
void LLLocationInputCtrl::updateAddLandmarkTooltip()
{
std::string tooltip;
if(LLLandmarkActions::landmarkAlreadyExists())
{
tooltip = mEditLandmarkTooltip;
}
else
{
tooltip = mAddLandmarkTooltip;
}
mAddLandmarkBtn->setToolTip(tooltip);
}
void LLLocationInputCtrl::updateContextMenu(){
if (mLocationContextMenu)
{
LLMenuItemGL* landmarkItem = mLocationContextMenu->getChild<LLMenuItemGL>("Landmark");
if (!LLLandmarkActions::landmarkAlreadyExists())
{
landmarkItem->setLabel(LLTrans::getString("AddLandmarkNavBarMenu"));
}
else
{
landmarkItem->setLabel(LLTrans::getString("EditLandmarkNavBarMenu"));
}
}
}
void LLLocationInputCtrl::updateWidgetlayout()
{
const LLRect& rect = getLocalRect();
const LLRect& hist_btn_rect = mButton->getRect();
// Info button is set in the XUI XML location_input.xml
// "Add Landmark" button
LLRect al_btn_rect = mAddLandmarkBtn->getRect();
al_btn_rect.translate(
hist_btn_rect.mLeft - mIconHPad - al_btn_rect.getWidth(),
(rect.getHeight() - al_btn_rect.getHeight()) / 2);
mAddLandmarkBtn->setRect(al_btn_rect);
}
void LLLocationInputCtrl::changeLocationPresentation()
{
//change location presentation only if user does not select/past anything and
//human-readable region name is being displayed
std::string text = mTextEntry->getText();
LLStringUtil::trim(text);
if(mTextEntry && !mTextEntry->hasSelection() && text == mHumanReadableLocation )
{
//needs unescaped one
mTextEntry->setText(LLAgentUI::buildSLURL(false).getSLURLString());
mTextEntry->selectAll();
}
}
void LLLocationInputCtrl::onLocationContextMenuItemClicked(const LLSD& userdata)
{
std::string item = userdata.asString();
if (item == "show_coordinates")
{
gSavedSettings.setBOOL("NavBarShowCoordinates",!gSavedSettings.getBOOL("NavBarShowCoordinates"));
}
else if (item == "show_properties")
{
gSavedSettings.setBOOL("NavBarShowParcelProperties",
!gSavedSettings.getBOOL("NavBarShowParcelProperties"));
refreshParcelIcons();
}
else if (item == "landmark")
{
LLViewerInventoryItem* landmark = LLLandmarkActions::findLandmarkForAgentPos();
if(!landmark)
{
LLSideTray::getInstance()->showPanel("panel_places", LLSD().with("type", "create_landmark"));
}
else
{
LLSideTray::getInstance()->showPanel("panel_places",
LLSD().with("type", "landmark").with("id",landmark->getUUID()));
}
}
else if (item == "cut")
{
mTextEntry->cut();
}
else if (item == "copy")
{
mTextEntry->copy();
}
else if (item == "paste")
{
mTextEntry->paste();
}
else if (item == "delete")
{
mTextEntry->deleteSelection();
}
else if (item == "select_all")
{
mTextEntry->selectAll();
}
}
bool LLLocationInputCtrl::onLocationContextMenuItemEnabled(const LLSD& userdata)
{
std::string item = userdata.asString();
if (item == "can_cut")
{
return mTextEntry->canCut();
}
else if (item == "can_copy")
{
return mTextEntry->canCopy();
}
else if (item == "can_paste")
{
return mTextEntry->canPaste();
}
else if (item == "can_delete")
{
return mTextEntry->canDeselect();
}
else if (item == "can_select_all")
{
return mTextEntry->canSelectAll() && (mTextEntry->getLength() > 0);
}
else if(item == "show_coordinates")
{
return gSavedSettings.getBOOL("NavBarShowCoordinates");
}
return false;
}
void LLLocationInputCtrl::onParcelIconClick(EParcelIcon icon)
{
switch (icon)
{
case VOICE_ICON:
LLNotificationsUtil::add("NoVoice");
break;
case FLY_ICON:
LLNotificationsUtil::add("NoFly");
break;
case PUSH_ICON:
LLNotificationsUtil::add("PushRestricted");
break;
case BUILD_ICON:
LLNotificationsUtil::add("NoBuild");
break;
case SCRIPTS_ICON:
{
LLViewerRegion* region = gAgent.getRegion();
if(region && region->getRegionFlags() & REGION_FLAGS_ESTATE_SKIP_SCRIPTS)
{
LLNotificationsUtil::add("ScriptsStopped");
}
else if(region && region->getRegionFlags() & REGION_FLAGS_SKIP_SCRIPTS)
{
LLNotificationsUtil::add("ScriptsNotRunning");
}
else
{
LLNotificationsUtil::add("NoOutsideScripts");
}
break;
}
case DAMAGE_ICON:
LLNotificationsUtil::add("NotSafe");
break;
case ICON_COUNT:
break;
// no default to get compiler warning when a new icon gets added
}
}
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