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|
/**
* @file lllocalrendermaterials.cpp
* @brief Local GLTF materials source
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/* precompiled headers */
#include "llviewerprecompiledheaders.h"
/* own header */
#include "lllocalgltfmaterials.h"
/* boost: will not compile unless equivalent is undef'd, beware. */
#include "fix_macros.h"
#include <boost/filesystem.hpp>
/* time headers */
#include <time.h>
#include <ctime>
/* misc headers */
#include "llgltfmateriallist.h"
#include "llimage.h"
#include "llinventoryicon.h"
#include "llmaterialmgr.h"
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "lltextureentry.h"
#include "lltinygltfhelper.h"
#include "llviewertexture.h"
/*=======================================*/
/* Formal declarations, constants, etc. */
/*=======================================*/
static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0;
static const S32 LL_LOCAL_UPDATE_RETRIES = 5;
/*=======================================*/
/* LLLocalGLTFMaterial: unit class */
/*=======================================*/
LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename, S32 index)
: mFilename(filename)
, mShortName(gDirUtilp->getBaseFileName(filename, true))
, mLastModified()
, mLinkStatus(LS_ON)
, mUpdateRetries(LL_LOCAL_UPDATE_RETRIES)
, mMaterialIndex(index)
{
mTrackingID.generate();
/* extension */
std::string temp_exten = gDirUtilp->getExtension(mFilename);
if (temp_exten == "gltf")
{
mExtension = ET_MATERIAL_GLTF;
}
else if (temp_exten == "glb")
{
mExtension = ET_MATERIAL_GLB;
}
else
{
LL_WARNS("GLTF") << "File of no valid extension given, local material creation aborted." << "\n"
<< "Filename: " << mFilename << LL_ENDL;
return; // no valid extension.
}
}
LLLocalGLTFMaterial::~LLLocalGLTFMaterial()
{
// gGLTFMaterialList will clean itself
}
/* accessors */
std::string LLLocalGLTFMaterial::getFilename() const
{
return mFilename;
}
std::string LLLocalGLTFMaterial::getShortName() const
{
return mShortName;
}
LLUUID LLLocalGLTFMaterial::getTrackingID() const
{
return mTrackingID;
}
LLUUID LLLocalGLTFMaterial::getWorldID() const
{
return mWorldID;
}
S32 LLLocalGLTFMaterial::getIndexInFile() const
{
return mMaterialIndex;
}
/* update functions */
bool LLLocalGLTFMaterial::updateSelf()
{
bool updated = false;
if (mLinkStatus == LS_ON)
{
// verifying that the file exists
if (gDirUtilp->fileExists(mFilename))
{
// verifying that the file has indeed been modified
#ifndef LL_WINDOWS
const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename));
#else
const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(utf8str_to_utf16str(mFilename)));
#endif
LLSD new_last_modified = asctime(localtime(&temp_time));
if (mLastModified.asString() != new_last_modified.asString())
{
if (loadMaterial())
{
// decode is successful, we can safely proceed.
if (mWorldID.isNull())
{
mWorldID.generate();
}
mLastModified = new_last_modified;
// addMaterial will replace material witha a new
// pointer if value already exists but we are
// reusing existing pointer, so it should add only.
gGLTFMaterialList.addMaterial(mWorldID, this);
mUpdateRetries = LL_LOCAL_UPDATE_RETRIES;
for (LLTextureEntry* entry : mTextureEntires)
{
// Normally a change in applied material id is supposed to
// drop overrides thus reset material, but local materials
// currently reuse their existing asset id, and purpose is
// to preview how material will work in-world, overrides
// included, so do an override to render update instead.
LLGLTFMaterial* override_mat = entry->getGLTFMaterialOverride();
if (override_mat)
{
// do not create a new material, reuse existing pointer
LLFetchedGLTFMaterial* render_mat = (LLFetchedGLTFMaterial*)entry->getGLTFRenderMaterial();
if (render_mat)
{
llassert(dynamic_cast<LLFetchedGLTFMaterial*>(entry->getGLTFRenderMaterial()) != nullptr);
*render_mat = *this;
render_mat->applyOverride(*override_mat);
}
}
}
materialBegin();
materialComplete(true);
updated = true;
}
// if decoding failed, we get here and it will attempt to decode it in the next cycles
// until mUpdateRetries runs out. this is done because some software lock the material while writing to it
else
{
if (mUpdateRetries)
{
mUpdateRetries--;
}
else
{
LL_WARNS("GLTF") << "During the update process the following file was found" << "\n"
<< "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n"
<< "Filename: " << mFilename << "\n"
<< "Disabling further update attempts for this file." << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = mFilename;
notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES;
LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args);
mLinkStatus = LS_BROKEN;
materialBegin();
materialComplete(false);
}
}
}
} // end if file exists
else
{
LL_WARNS("GLTF") << "During the update process, the following file was not found." << "\n"
<< "Filename: " << mFilename << "\n"
<< "Disabling further update attempts for this file." << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = mFilename;
LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args);
mLinkStatus = LS_BROKEN;
materialBegin();
materialComplete(false);
}
}
return updated;
}
bool LLLocalGLTFMaterial::loadMaterial()
{
bool decode_successful = false;
switch (mExtension)
{
case ET_MATERIAL_GLTF:
case ET_MATERIAL_GLB:
{
std::string filename_lc = mFilename;
LLStringUtil::toLower(filename_lc);
std::string material_name;
tinygltf::Model model;
decode_successful = LLTinyGLTFHelper::loadModel(mFilename, model);
if (decode_successful)
{
// Might be a good idea to make these textures into local textures
decode_successful = LLTinyGLTFHelper::getMaterialFromModel(
mFilename,
model,
mMaterialIndex,
this,
material_name);
}
if (!material_name.empty())
{
mShortName = gDirUtilp->getBaseFileName(filename_lc, true) + " (" + material_name + ")";
}
break;
}
default:
{
// separating this into -several- LL_WARNS() calls because in the extremely unlikely case that this happens
// accessing mFilename and any other object properties might very well crash the viewer.
// getting here should be impossible, or there's been a pretty serious bug.
LL_WARNS("GLTF") << "During a decode attempt, the following local material had no properly assigned extension." << LL_ENDL;
LL_WARNS("GLTF") << "Filename: " << mFilename << LL_ENDL;
LL_WARNS("GLTF") << "Disabling further update attempts for this file." << LL_ENDL;
mLinkStatus = LS_BROKEN;
}
}
return decode_successful;
}
/*=======================================*/
/* LLLocalGLTFMaterialTimer: timer class */
/*=======================================*/
LLLocalGLTFMaterialTimer::LLLocalGLTFMaterialTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT)
{
}
LLLocalGLTFMaterialTimer::~LLLocalGLTFMaterialTimer()
{
}
void LLLocalGLTFMaterialTimer::startTimer()
{
mEventTimer.start();
}
void LLLocalGLTFMaterialTimer::stopTimer()
{
mEventTimer.stop();
}
bool LLLocalGLTFMaterialTimer::isRunning()
{
return mEventTimer.getStarted();
}
bool LLLocalGLTFMaterialTimer::tick()
{
// todo: do on idle? No point in timer
LLLocalGLTFMaterialMgr::getInstance()->doUpdates();
return false;
}
/*=======================================*/
/* LLLocalGLTFMaterialMgr: manager class */
/*=======================================*/
LLLocalGLTFMaterialMgr::LLLocalGLTFMaterialMgr()
{
}
LLLocalGLTFMaterialMgr::~LLLocalGLTFMaterialMgr()
{
mMaterialList.clear();
}
S32 LLLocalGLTFMaterialMgr::addUnit(const std::vector<std::string>& filenames)
{
S32 add_count = 0;
std::vector<std::string>::const_iterator iter = filenames.begin();
while (iter != filenames.end())
{
if (!iter->empty())
{
add_count += addUnit(*iter);
}
iter++;
}
return add_count;
}
S32 LLLocalGLTFMaterialMgr::addUnit(const std::string& filename)
{
tinygltf::Model model;
LLTinyGLTFHelper::loadModel(filename, model);
auto materials_in_file = model.materials.size();
if (materials_in_file <= 0)
{
return 0;
}
S32 loaded_materials = 0;
for (size_t i = 0; i < materials_in_file; i++)
{
// Todo: this is rather inefficient, files will be spammed with
// separate loads and date checks, find a way to improve this.
// May be doUpdates() should be checking individual files.
LLPointer<LLLocalGLTFMaterial> unit = new LLLocalGLTFMaterial(filename, static_cast<S32>(i));
// load material from file
if (unit->updateSelf())
{
mMaterialList.emplace_back(unit);
loaded_materials++;
}
else
{
LL_WARNS("GLTF") << "Attempted to add invalid or unreadable image file, attempt cancelled.\n"
<< "Filename: " << filename << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = filename;
LLNotificationsUtil::add("LocalGLTFVerifyFail", notif_args);
unit = NULL;
}
}
return loaded_materials;
}
void LLLocalGLTFMaterialMgr::delUnit(LLUUID tracking_id)
{
if (!mMaterialList.empty())
{
std::vector<LLLocalGLTFMaterial*> to_delete;
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{ /* finding which ones we want deleted and making a separate list */
LLLocalGLTFMaterial* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
to_delete.push_back(unit);
}
}
for (std::vector<LLLocalGLTFMaterial*>::iterator del_iter = to_delete.begin();
del_iter != to_delete.end(); del_iter++)
{ /* iterating over a temporary list, hence preserving the iterator validity while deleting. */
LLLocalGLTFMaterial* unit = *del_iter;
mMaterialList.remove(unit);
unit = NULL;
}
}
}
LLUUID LLLocalGLTFMaterialMgr::getWorldID(LLUUID tracking_id)
{
LLUUID world_id = LLUUID::null;
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
LLLocalGLTFMaterial* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
world_id = unit->getWorldID();
}
}
return world_id;
}
bool LLLocalGLTFMaterialMgr::isLocal(const LLUUID world_id)
{
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
LLLocalGLTFMaterial* unit = *iter;
if (unit->getWorldID() == world_id)
{
return true;
}
}
return false;
}
void LLLocalGLTFMaterialMgr::getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index)
{
filename = "";
index = 0;
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
LLLocalGLTFMaterial* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
filename = unit->getFilename();
index = unit->getIndexInFile();
}
}
}
// probably shouldn't be here, but at the moment this mirrors lllocalbitmaps
void LLLocalGLTFMaterialMgr::feedScrollList(LLScrollListCtrl* ctrl)
{
if (ctrl)
{
if (!mMaterialList.empty())
{
std::string icon_name = LLInventoryIcon::getIconName(
LLAssetType::AT_MATERIAL,
LLInventoryType::IT_NONE);
for (local_list_iter iter = mMaterialList.begin();
iter != mMaterialList.end(); iter++)
{
LLSD element;
element["columns"][0]["column"] = "icon";
element["columns"][0]["type"] = "icon";
element["columns"][0]["value"] = icon_name;
element["columns"][1]["column"] = "unit_name";
element["columns"][1]["type"] = "text";
element["columns"][1]["value"] = (*iter)->getShortName();
LLSD data;
data["id"] = (*iter)->getTrackingID();
data["type"] = (S32)LLAssetType::AT_MATERIAL;
element["value"] = data;
ctrl->addElement(element);
}
}
}
}
void LLLocalGLTFMaterialMgr::doUpdates()
{
// preventing theoretical overlap in cases with huge number of loaded images.
mTimer.stopTimer();
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
(*iter)->updateSelf();
}
mTimer.startTimer();
}
|