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/**
* @file lllandmarklist.h
* @brief Landmark asset list class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLLANDMARKLIST_H
#define LL_LLLANDMARKLIST_H
#include <boost/function.hpp>
#include <map>
#include "lllandmark.h"
#include "lluuid.h"
#include "llassetstorage.h"
class LLMessageSystem;
class LLLineEditor;
class LLInventoryItem;
class LLLandmarkList
{
public:
typedef boost::function<void(LLLandmark*)> loaded_callback_t;
LLLandmarkList() {}
~LLLandmarkList();
//S32 getLength() { return mList.getLength(); }
//const LLLandmark* getFirst() { return mList.getFirstData(); }
//const LLLandmark* getNext() { return mList.getNextData(); }
BOOL assetExists(const LLUUID& asset_uuid);
LLLandmark* getAsset(const LLUUID& asset_uuid, loaded_callback_t cb = NULL);
static void processGetAssetReply(
LLVFS *vfs,
const LLUUID& uuid,
LLAssetType::EType type,
void* user_data,
S32 status,
LLExtStat ext_status );
// Returns TRUE if loading the landmark with given asset_uuid has been requested
// but is not complete yet.
BOOL isAssetInLoadedCallbackMap(const LLUUID& asset_uuid);
protected:
void onRegionHandle(const LLUUID& landmark_id);
void makeCallbacks(const LLUUID& landmark_id);
typedef std::map<LLUUID, LLLandmark*> landmark_list_t;
landmark_list_t mList;
typedef std::set<LLUUID> landmark_bad_list_t;
landmark_bad_list_t mBadList;
typedef std::map<LLUUID,F32> landmark_requested_list_t;
landmark_requested_list_t mRequestedList;
// *TODO: make the callback multimap a template class and make use of it
// here and in LLLandmark.
typedef std::multimap<LLUUID, loaded_callback_t> loaded_callback_map_t;
loaded_callback_map_t mLoadedCallbackMap;
};
extern LLLandmarkList gLandmarkList;
#endif // LL_LLLANDMARKLIST_H
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