1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/**
* @file lllandmarkactions.h
* @brief LLLandmark class declaration
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLLANDMARKACTIONS_H
#define LL_LLLANDMARKACTIONS_H
#include "llinventorymodel.h"
#include "lllandmarklist.h"
class LLLandmark;
/**
* @brief Provides helper functions to manage landmarks
*/
class LLLandmarkActions
{
public:
typedef boost::function<void(std::string& slurl)> slurl_callback_t;
typedef boost::function<void(std::string& slurl, S32 x, S32 y, S32 z)> region_name_and_coords_callback_t;
/**
* @brief Fetches landmark LLViewerInventoryItems for the given landmark name.
*/
static LLInventoryModel::item_array_t fetchLandmarksByName(std::string& name, BOOL if_use_substring);
/**
* @brief Checks whether landmark exists for current agent position.
*/
static bool landmarkAlreadyExists();
/**
* @brief Checks whether landmark exists for current agent parcel.
*/
static bool hasParcelLandmark();
/**
* @brief Searches landmark for global position.
* @return Returns landmark or NULL.
*
* *TODO: dzaporozhan: There can be many landmarks for single parcel.
*/
static LLViewerInventoryItem* findLandmarkForGlobalPos(const LLVector3d &pos);
/**
* @brief Searches landmark for agent global position.
* @return Returns landmark or NULL.
*
* *TODO: dzaporozhan: There can be many landmarks for single parcel.
*/
static LLViewerInventoryItem* findLandmarkForAgentPos();
/**
* @brief Checks whether agent has rights to create landmark for current parcel.
*/
static bool canCreateLandmarkHere();
/**
* @brief Creates landmark for current parcel.
*/
static void createLandmarkHere();
/**
* @brief Creates landmark for current parcel.
*/
static void createLandmarkHere(
const std::string& name,
const std::string& desc,
const LLUUID& folder_id);
/**
* @brief Creates SLURL for given global position.
*/
static void getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped = true);
static void getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb);
/**
* @brief Gets landmark global position specified by inventory LLUUID.
* Found position is placed into "posGlobal" variable.
*.
* @return - true if specified item exists in Inventory and an appropriate landmark found.
* and its position is known, false otherwise.
*/
// *TODO: mantipov: profide callback for cases, when Landmark is not loaded yet.
static bool getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal);
/**
* @brief Retrieve a landmark from gLandmarkList by inventory item's id
* If a landmark is not currently in the gLandmarkList a callback "cb" is called when it is loaded.
*
* @return pointer to loaded landmark from gLandmarkList or NULL if landmark does not exist or wasn't loaded.
*/
static LLLandmark* getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb = NULL);
/**
* @brief Performs standard action of copying of SLURL from landmark to user's clipboard.
* This action requires additional server request. The user will be notified by info message,
* when URL is copied .
*/
static void copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID);
private:
LLLandmarkActions();
LLLandmarkActions(const LLLandmarkActions&);
static void onRegionResponseSLURL(slurl_callback_t cb,
const LLVector3d& global_pos,
bool escaped,
const std::string& url);
static void onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb,
const LLVector3d& global_pos,
U64 region_handle);
};
#endif //LL_LLLANDMARKACTIONS_H
|